iris: rework program cache interface
This exposes iris_upload_shader() without having to bind it, which will be useful for precompiles. It also lets us examine the old programs and flag dirty bits at a higher level, rather than cramming all that knowledge into the cache layer.
This commit is contained in:
@@ -581,11 +581,10 @@ uint32_t iris_get_scratch_space(struct iris_context *ice,
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void iris_init_program_cache(struct iris_context *ice);
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void iris_destroy_program_cache(struct iris_context *ice);
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void iris_print_program_cache(struct iris_context *ice);
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bool iris_bind_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key);
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void iris_unbind_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id);
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struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id,
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uint32_t key_size,
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const void *key);
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struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
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enum iris_program_cache_id,
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uint32_t key_size,
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@@ -595,14 +594,6 @@ struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
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uint32_t *streamout,
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enum brw_param_builtin *sysv,
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unsigned num_system_values);
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void iris_upload_and_bind_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *streamout,
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enum brw_param_builtin *system_values,
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unsigned num_system_values);
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const void *iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id);
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@@ -605,7 +605,7 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
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/**
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* Compile a vertex shader, and upload the assembly.
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*/
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static bool
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static struct iris_compiled_shader *
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iris_compile_vs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_vs_prog_key *key)
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@@ -664,11 +664,12 @@ iris_compile_vs(struct iris_context *ice,
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_VS, key, program, prog_data,
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so_decls, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
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prog_data, so_decls, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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/**
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@@ -685,10 +686,20 @@ iris_update_compiled_vs(struct iris_context *ice)
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struct brw_vs_prog_key key = { .program_string_id = ish->program_id };
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ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_VS, &key))
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return;
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
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UNUSED bool success = iris_compile_vs(ice, ish, &key);
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if (!shader)
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shader = iris_compile_vs(ice, ish, &key);
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if (old != shader) {
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ice->shaders.prog[IRIS_CACHE_VS] = shader;
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ice->state.dirty |= IRIS_DIRTY_VS |
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IRIS_DIRTY_BINDINGS_VS |
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IRIS_DIRTY_CONSTANTS_VS |
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IRIS_DIRTY_VF_SGVS;
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}
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}
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/**
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@@ -756,7 +767,7 @@ get_unified_tess_slots(const struct iris_context *ice,
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/**
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* Compile a tessellation control shader, and upload the assembly.
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*/
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static bool
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static struct iris_compiled_shader *
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iris_compile_tcs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_tcs_prog_key *key)
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@@ -802,11 +813,12 @@ iris_compile_tcs(struct iris_context *ice,
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return false;
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}
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iris_upload_and_bind_shader(ice, IRIS_CACHE_TCS, key, program, prog_data,
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NULL, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
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prog_data, NULL, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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/**
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@@ -831,16 +843,25 @@ iris_update_compiled_tcs(struct iris_context *ice)
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&key.patch_outputs_written);
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ice->vtbl.populate_tcs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_TCS, &key))
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return;
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
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UNUSED bool success = iris_compile_tcs(ice, tcs, &key);
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if (!shader)
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shader = iris_compile_tcs(ice, tcs, &key);
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if (old != shader) {
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ice->shaders.prog[IRIS_CACHE_TCS] = shader;
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ice->state.dirty |= IRIS_DIRTY_TCS |
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IRIS_DIRTY_BINDINGS_TCS |
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IRIS_DIRTY_CONSTANTS_TCS;
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}
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}
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/**
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* Compile a tessellation evaluation shader, and upload the assembly.
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*/
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static bool
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static struct iris_compiled_shader *
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iris_compile_tes(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_tes_prog_key *key)
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@@ -882,11 +903,13 @@ iris_compile_tes(struct iris_context *ice,
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_TES, key, program, prog_data,
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so_decls, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
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prog_data, so_decls, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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/**
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@@ -904,16 +927,25 @@ iris_update_compiled_tes(struct iris_context *ice)
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get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
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ice->vtbl.populate_tes_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_TES, &key))
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return;
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
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UNUSED bool success = iris_compile_tes(ice, ish, &key);
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if (!shader)
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shader = iris_compile_tes(ice, ish, &key);
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if (old != shader) {
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ice->shaders.prog[IRIS_CACHE_TES] = shader;
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ice->state.dirty |= IRIS_DIRTY_TES |
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IRIS_DIRTY_BINDINGS_TES |
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IRIS_DIRTY_CONSTANTS_TES;
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}
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}
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/**
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* Compile a geometry shader, and upload the assembly.
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*/
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static bool
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static struct iris_compiled_shader *
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iris_compile_gs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_gs_prog_key *key)
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@@ -955,11 +987,12 @@ iris_compile_gs(struct iris_context *ice,
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_GS, key, program, prog_data,
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so_decls, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
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prog_data, so_decls, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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/**
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@@ -972,25 +1005,32 @@ iris_update_compiled_gs(struct iris_context *ice)
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{
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struct iris_uncompiled_shader *ish =
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ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
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struct iris_compiled_shader *shader = NULL;
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if (!ish) {
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iris_unbind_shader(ice, IRIS_CACHE_GS);
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return;
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if (ish) {
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struct brw_gs_prog_key key = { .program_string_id = ish->program_id };
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ice->vtbl.populate_gs_key(ice, &key);
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shader =
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iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
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if (!shader)
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shader = iris_compile_gs(ice, ish, &key);
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}
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struct brw_gs_prog_key key = { .program_string_id = ish->program_id };
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ice->vtbl.populate_gs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_GS, &key))
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return;
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UNUSED bool success = iris_compile_gs(ice, ish, &key);
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if (old != shader) {
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ice->shaders.prog[IRIS_CACHE_GS] = shader;
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ice->state.dirty |= IRIS_DIRTY_GS |
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IRIS_DIRTY_BINDINGS_GS |
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IRIS_DIRTY_CONSTANTS_GS;
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}
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}
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/**
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* Compile a fragment (pixel) shader, and upload the assembly.
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*/
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static bool
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static struct iris_compiled_shader *
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iris_compile_fs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_wm_prog_key *key,
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@@ -1026,13 +1066,12 @@ iris_compile_fs(struct iris_context *ice,
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return false;
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}
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//brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data,
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NULL, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
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prog_data, NULL, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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/**
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@@ -1051,11 +1090,24 @@ iris_update_compiled_fs(struct iris_context *ice)
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if (ish->nos & IRIS_NOS_LAST_VUE_MAP)
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key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
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if (iris_bind_cached_shader(ice, IRIS_CACHE_FS, &key))
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return;
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
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UNUSED bool success =
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iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
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if (!shader)
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shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
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if (old != shader) {
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// XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
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// toggles. might be able to avoid flagging SBE too.
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ice->shaders.prog[IRIS_CACHE_FS] = shader;
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ice->state.dirty |= IRIS_DIRTY_FS |
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IRIS_DIRTY_BINDINGS_FS |
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IRIS_DIRTY_CONSTANTS_FS |
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IRIS_DIRTY_WM |
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IRIS_DIRTY_CLIP |
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IRIS_DIRTY_SBE;
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}
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}
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/**
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@@ -1123,6 +1175,9 @@ get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
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return (void *) ice->shaders.prog[stage]->prog_data;
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}
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// XXX: iris_compiled_shaders are space-leaking :(
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// XXX: do remember to unbind them if deleting them.
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/**
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* Update the current shader variants for the given state.
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*
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@@ -1148,8 +1203,12 @@ iris_update_compiled_shaders(struct iris_context *ice)
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iris_update_compiled_tcs(ice);
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iris_update_compiled_tes(ice);
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} else {
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iris_unbind_shader(ice, IRIS_CACHE_TCS);
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iris_unbind_shader(ice, IRIS_CACHE_TES);
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ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
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ice->shaders.prog[IRIS_CACHE_TES] = NULL;
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ice->state.dirty |=
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IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
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IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
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IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
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}
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}
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@@ -1183,7 +1242,7 @@ iris_update_compiled_shaders(struct iris_context *ice)
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}
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}
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static bool
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static struct iris_compiled_shader *
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iris_compile_cs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_cs_prog_key *key)
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@@ -1220,11 +1279,12 @@ iris_compile_cs(struct iris_context *ice,
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return false;
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}
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iris_upload_and_bind_shader(ice, IRIS_CACHE_CS, key, program, prog_data,
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NULL, system_values, num_system_values);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
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prog_data, NULL, system_values, num_system_values);
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ralloc_free(mem_ctx);
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return true;
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return shader;
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}
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void
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@@ -1236,10 +1296,19 @@ iris_update_compiled_compute_shader(struct iris_context *ice)
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struct brw_cs_prog_key key = { .program_string_id = ish->program_id };
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ice->vtbl.populate_cs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_CS, &key))
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return;
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
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UNUSED bool success = iris_compile_cs(ice, ish, &key);
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if (!shader)
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shader = iris_compile_cs(ice, ish, &key);
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if (old != shader) {
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ice->shaders.prog[IRIS_CACHE_CS] = shader;
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ice->state.dirty |= IRIS_DIRTY_CS |
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IRIS_DIRTY_BINDINGS_CS |
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IRIS_DIRTY_CONSTANTS_CS;
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}
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}
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void
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@@ -101,26 +101,6 @@ keybox_equals(const void *void_a, const void *void_b)
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return memcmp(a->data, b->data, a->size) == 0;
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}
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static uint64_t
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dirty_flag_for_cache(enum iris_program_cache_id cache_id)
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{
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assert(cache_id <= MESA_SHADER_STAGES);
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uint64_t flags = (IRIS_DIRTY_VS |
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IRIS_DIRTY_BINDINGS_VS |
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IRIS_DIRTY_CONSTANTS_VS) << cache_id;
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// XXX: ugly...
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// XXX: move this flagging out to a higher level, allow comparison of
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// XXX: new and old programs to decide what bits to twiddle
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// XXX: CLIP: toggle if barycentric modes has any NONPERSPECTIVE or not
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if (cache_id == IRIS_CACHE_FS)
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flags |= IRIS_DIRTY_WM | IRIS_DIRTY_CLIP | IRIS_DIRTY_SBE;
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if (cache_id == IRIS_CACHE_VS)
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flags |= IRIS_DIRTY_VF_SGVS;
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return flags;
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}
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static unsigned
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get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
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{
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@@ -142,11 +122,11 @@ get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
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}
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}
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static struct iris_compiled_shader *
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struct iris_compiled_shader *
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iris_find_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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uint32_t key_size)
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uint32_t key_size,
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const void *key)
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{
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struct keybox *keybox =
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make_keybox(ice->shaders.cache, cache_id, key, key_size);
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@@ -158,43 +138,6 @@ iris_find_cached_shader(struct iris_context *ice,
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return entry ? entry->data : NULL;
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}
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/**
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* Looks for a program in the cache and binds it.
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*
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||||
* If no program was found, returns false and leaves the binding alone.
|
||||
*/
|
||||
bool
|
||||
iris_bind_cached_shader(struct iris_context *ice,
|
||||
enum iris_program_cache_id cache_id,
|
||||
const void *key)
|
||||
{
|
||||
unsigned key_size = key_size_for_cache(cache_id);
|
||||
struct iris_compiled_shader *shader =
|
||||
iris_find_cached_shader(ice, cache_id, key, key_size);
|
||||
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
// XXX: why memcmp?
|
||||
if (!ice->shaders.prog[cache_id] ||
|
||||
memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) {
|
||||
ice->shaders.prog[cache_id] = shader;
|
||||
ice->state.dirty |= dirty_flag_for_cache(cache_id);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
iris_unbind_shader(struct iris_context *ice,
|
||||
enum iris_program_cache_id cache_id)
|
||||
{
|
||||
if (ice->shaders.prog[cache_id]) {
|
||||
ice->shaders.prog[cache_id] = NULL;
|
||||
ice->state.dirty |= dirty_flag_for_cache(cache_id);
|
||||
}
|
||||
}
|
||||
|
||||
const void *
|
||||
iris_find_previous_compile(const struct iris_context *ice,
|
||||
enum iris_program_cache_id cache_id,
|
||||
@@ -288,32 +231,6 @@ iris_upload_shader(struct iris_context *ice,
|
||||
return shader;
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload a new shader to the program cache, and bind it for use.
|
||||
*
|
||||
* \param prog_data must be ralloc'd and will be stolen.
|
||||
*/
|
||||
void
|
||||
iris_upload_and_bind_shader(struct iris_context *ice,
|
||||
enum iris_program_cache_id cache_id,
|
||||
const void *key,
|
||||
const void *assembly,
|
||||
struct brw_stage_prog_data *prog_data,
|
||||
uint32_t *streamout,
|
||||
enum brw_param_builtin *system_values,
|
||||
unsigned num_system_values)
|
||||
{
|
||||
assert(cache_id != IRIS_CACHE_BLORP);
|
||||
|
||||
struct iris_compiled_shader *shader =
|
||||
iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
|
||||
assembly, prog_data, streamout, system_values,
|
||||
num_system_values);
|
||||
|
||||
ice->shaders.prog[cache_id] = shader;
|
||||
ice->state.dirty |= dirty_flag_for_cache(cache_id);
|
||||
}
|
||||
|
||||
bool
|
||||
iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
|
||||
const void *key, uint32_t key_size,
|
||||
@@ -323,7 +240,7 @@ iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
|
||||
struct iris_context *ice = blorp->driver_ctx;
|
||||
struct iris_batch *batch = blorp_batch->driver_batch;
|
||||
struct iris_compiled_shader *shader =
|
||||
iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key, key_size);
|
||||
iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
|
||||
|
||||
if (!shader)
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user