Remove ENABLE_* flags, ctx->_Enabled.
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: debug.c,v 1.11 2001/03/29 17:08:26 keithw Exp $ */
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/* $Id: debug.c,v 1.12 2001/03/29 21:16:25 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -60,34 +60,6 @@ void _mesa_print_state( const char *msg, GLuint state )
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}
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void _mesa_print_enable_flags( const char *msg, GLuint flags )
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{
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fprintf(stderr,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg,
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flags,
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(flags & ENABLE_LIGHT) ? "light, " : "",
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(flags & ENABLE_FOG) ? "fog, " : "",
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(flags & ENABLE_USERCLIP) ? "userclip, " : "",
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(flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
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(flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
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(flags & ENABLE_TEXGEN2) ? "tex-gen-2, " : "",
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(flags & ENABLE_TEXGEN3) ? "tex-gen-3, " : "",
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(flags & ENABLE_TEXGEN4) ? "tex-gen-4, " : "",
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(flags & ENABLE_TEXGEN5) ? "tex-gen-5, " : "",
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(flags & ENABLE_TEXGEN6) ? "tex-gen-6, " : "",
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(flags & ENABLE_TEXGEN7) ? "tex-gen-7, " : "",
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(flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
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(flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
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(flags & ENABLE_TEXMAT2) ? "tex-mat-2, " : "",
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(flags & ENABLE_TEXMAT3) ? "tex-mat-3, " : "",
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(flags & ENABLE_TEXMAT4) ? "tex-mat-4, " : "",
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(flags & ENABLE_TEXMAT5) ? "tex-mat-5, " : "",
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(flags & ENABLE_TEXMAT6) ? "tex-mat-6, " : "",
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(flags & ENABLE_TEXMAT7) ? "tex-mat-7, " : "",
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(flags & ENABLE_NORMALIZE) ? "normalize, " : "",
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(flags & ENABLE_RESCALE) ? "rescale, " : "");
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}
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void _mesa_print_tri_caps( const char *name, GLuint flags )
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{
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@@ -1,4 +1,4 @@
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/* $Id: enable.c,v 1.47 2001/03/29 17:08:26 keithw Exp $ */
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/* $Id: enable.c,v 1.48 2001/03/29 21:16:25 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -175,7 +175,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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ctx->Transform.ClipEnabled[p] = state;
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if (state) {
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ctx->_Enabled |= ENABLE_USERCLIP;
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ctx->Transform._AnyClip++;
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if (ctx->ProjectionMatrix.flags & MAT_DIRTY) {
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@@ -189,9 +188,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
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ctx->Transform.EyeUserPlane[p],
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ctx->ProjectionMatrix.inv );
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} else {
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if (--ctx->Transform._AnyClip == 0)
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ctx->_Enabled &= ~ENABLE_USERCLIP;
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}
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}
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break;
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@@ -235,7 +231,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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return;
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FLUSH_VERTICES(ctx, _NEW_FOG);
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ctx->Fog.Enabled = state;
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ctx->_Enabled ^= ENABLE_FOG;
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break;
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case GL_HISTOGRAM:
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if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
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@@ -272,7 +267,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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return;
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FLUSH_VERTICES(ctx, _NEW_LIGHT);
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ctx->Light.Enabled = state;
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ctx->_Enabled ^= ENABLE_LIGHT;
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if ((ctx->Light.Enabled &&
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ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
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@@ -427,7 +421,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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return;
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FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
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ctx->Transform.Normalize = state;
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ctx->_Enabled ^= ENABLE_NORMALIZE;
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break;
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case GL_POINT_SMOOTH:
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if (ctx->Point.SmoothFlag==state)
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@@ -474,7 +467,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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return;
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FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
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ctx->Transform.RescaleNormals = state;
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ctx->_Enabled ^= ENABLE_RESCALE;
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break;
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case GL_SCISSOR_TEST:
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if (ctx->Scissor.Enabled==state)
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@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.37 2001/03/29 17:08:26 keithw Exp $ */
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/* $Id: mtypes.h,v 1.38 2001/03/29 21:16:25 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -703,16 +703,9 @@ struct gl_stencil_attrib {
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#define TEXGEN_REFLECTION_MAP_NV 0x8
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#define TEXGEN_NORMAL_MAP_NV 0x10
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#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
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#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
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TEXGEN_REFLECTION_MAP_NV)
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#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
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TEXGEN_REFLECTION_MAP_NV | \
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TEXGEN_NORMAL_MAP_NV)
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#define TEXGEN_NEED_VERTICES (TEXGEN_OBJ_LINEAR | \
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TEXGEN_EYE_LINEAR | \
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TEXGEN_REFLECTION_MAP_NV | \
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TEXGEN_SPHERE_MAP )
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#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
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TEXGEN_REFLECTION_MAP_NV | \
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TEXGEN_NORMAL_MAP_NV | \
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@@ -730,36 +723,19 @@ struct gl_stencil_attrib {
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#define ENABLE_TEXGEN5 0x20
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#define ENABLE_TEXGEN6 0x40
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#define ENABLE_TEXGEN7 0x80
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#define ENABLE_TEXMAT0 0x100 /* Ie. not the identity matrix */
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#define ENABLE_TEXMAT1 0x200
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#define ENABLE_TEXMAT2 0x400
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#define ENABLE_TEXMAT3 0x800
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#define ENABLE_TEXMAT4 0x1000
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#define ENABLE_TEXMAT5 0x2000
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#define ENABLE_TEXMAT6 0x4000
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#define ENABLE_TEXMAT7 0x8000
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#define ENABLE_LIGHT 0x10000
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#define ENABLE_FOG 0x20000
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#define ENABLE_USERCLIP 0x40000
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#define ENABLE_NORMALIZE 0x100000
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#define ENABLE_RESCALE 0x200000
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#define ENABLE_POINT_ATTEN 0x400000
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#define ENABLE_TEXGEN_ANY (ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | \
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ENABLE_TEXGEN2 | ENABLE_TEXGEN3 | \
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ENABLE_TEXGEN4 | ENABLE_TEXGEN5 | \
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ENABLE_TEXGEN6 | ENABLE_TEXGEN7)
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#define ENABLE_TEXMAT_ANY (ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | \
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ENABLE_TEXMAT2 | ENABLE_TEXMAT3 | \
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ENABLE_TEXMAT4 | ENABLE_TEXMAT5 | \
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ENABLE_TEXMAT6 | ENABLE_TEXMAT7)
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#define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
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#define ENABLE_TEXMAT1 0x2
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#define ENABLE_TEXMAT2 0x4
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#define ENABLE_TEXMAT3 0x8
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#define ENABLE_TEXMAT4 0x10
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#define ENABLE_TEXMAT5 0x20
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#define ENABLE_TEXMAT6 0x40
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#define ENABLE_TEXMAT7 0x80
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#define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
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#define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
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/*
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* If teximage is color-index, texelOut returns GLchan[1].
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* If teximage is depth, texelOut returns GLfloat[1].
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@@ -931,7 +907,10 @@ struct gl_texture_attrib {
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/* = (Unit[0]._ReallyEnabled << 0) | */
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/* (Unit[1]._ReallyEnabled << 4) | */
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/* (Unit[2]._ReallyEnabled << 8) | etc... */
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GLuint _GenFlags; /* for texgen */
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GLuint _TexGenEnabled;
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GLuint _TexMatEnabled;
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struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
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@@ -1536,7 +1515,6 @@ struct __GLcontextRec {
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GLuint NewState; /* bitwise-or of _NEW_* flags */
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/* Derived */
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GLuint _Enabled; /* bitwise-or of ENABLE_* flags */
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GLuint _TriangleCaps; /* bitwise-or of DD_* flags */
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GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */
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GLfloat _EyeZDir[3];
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@@ -1,4 +1,4 @@
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/* $Id: points.c,v 1.30 2001/03/12 00:48:38 gareth Exp $ */
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/* $Id: points.c,v 1.31 2001/03/29 21:16:25 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -102,7 +102,6 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
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params[2] != 0.0);
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if (tmp != ctx->Point._Attenuated) {
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ctx->_Enabled ^= ENABLE_POINT_ATTEN;
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ctx->_TriangleCaps ^= DD_POINT_ATTEN;
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ctx->_NeedEyeCoords ^= NEED_EYE_POINT_ATTEN;
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}
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.63 2001/03/29 17:08:26 keithw Exp $ */
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/* $Id: state.c,v 1.64 2001/03/29 21:16:25 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -712,7 +712,7 @@ update_texture_matrices( GLcontext *ctx )
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{
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GLuint i;
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ctx->_Enabled &= ~ENABLE_TEXMAT_ANY;
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ctx->Texture._TexMatEnabled = 0;
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for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
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if (ctx->TextureMatrix[i].flags & MAT_DIRTY) {
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@@ -723,7 +723,7 @@ update_texture_matrices( GLcontext *ctx )
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if (ctx->Texture.Unit[i]._ReallyEnabled &&
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ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
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ctx->_Enabled |= ENABLE_TEXMAT0 << i;
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ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
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}
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}
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}
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@@ -746,8 +746,8 @@ update_texture_state( GLcontext *ctx )
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ctx->Texture._GenFlags = 0;
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ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
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ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
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ctx->_Enabled &= ~(ENABLE_TEXGEN_ANY |
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ENABLE_TEXMAT_ANY);
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ctx->Texture._TexMatEnabled = 0;
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ctx->Texture._TexGenEnabled = 0;
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/* Update texture unit state.
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*/
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@@ -831,12 +831,12 @@ update_texture_state( GLcontext *ctx )
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texUnit->_GenFlags |= texUnit->_GenBitR;
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}
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ctx->_Enabled |= ENABLE_TEXGEN0 << i;
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ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(i);
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ctx->Texture._GenFlags |= texUnit->_GenFlags;
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}
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if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
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ctx->_Enabled |= ENABLE_TEXMAT0 << i;
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ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
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}
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if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
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@@ -1,4 +1,4 @@
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/* $Id: ss_vb.c,v 1.11 2001/03/12 00:48:43 gareth Exp $ */
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/* $Id: ss_vb.c,v 1.12 2001/03/29 21:16:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -298,7 +298,7 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx)
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else
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funcindex = 0;
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/* printSetupFlags("software setup func", funcindex); */
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if (0) printSetupFlags("software setup func", funcindex);
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swsetup->BuildProjVerts = setup_func[funcindex];
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ASSERT(setup_func[funcindex] != rs_invalid);
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}
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_texgen.c,v 1.6 2001/03/12 00:48:44 gareth Exp $ */
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/* $Id: t_vb_texgen.c,v 1.7 2001/03/29 21:16:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -78,7 +78,6 @@ struct texgen_stage_data {
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static GLuint all_bits[5] = {
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0,
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VEC_SIZE_1,
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@@ -89,6 +88,12 @@ static GLuint all_bits[5] = {
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#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
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#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
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#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
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TEXGEN_REFLECTION_MAP_NV)
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/*
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*/
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static void build_m3(GLfloat f[][3], GLfloat m[],
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@@ -532,7 +537,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
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GLuint i;
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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if (ctx->_Enabled & ENABLE_TEXGEN(i)) {
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if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
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if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
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store->TexgenFunc[i]( ctx, store, i );
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@@ -595,18 +600,21 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
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GLuint i;
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stage->active = 0;
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if (ctx->_Enabled & ENABLE_TEXGEN_ANY) {
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if (ctx->Texture._TexGenEnabled) {
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GLuint inputs = 0;
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GLuint outputs = 0;
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if (ctx->Texture._GenFlags & TEXGEN_NEED_VERTICES)
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if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
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inputs |= VERT_OBJ;
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if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
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inputs |= VERT_EYE;
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if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
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inputs |= VERT_NORM;
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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if (ctx->_Enabled & ENABLE_TEXGEN(i))
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if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
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{
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outputs |= VERT_TEX(i);
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_texmat.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */
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/* $Id: t_vb_texmat.c,v 1.5 2001/03/29 21:16:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -60,11 +60,11 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
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GLuint i;
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stage->active = 0;
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if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
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if (ctx->Texture._TexMatEnabled) {
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GLuint flags = 0;
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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if (ctx->_Enabled & ENABLE_TEXMAT(i))
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if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
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flags |= VERT_TEX(i);
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stage->active = 1;
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@@ -84,7 +84,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
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* identity, so we don't have to check that here.
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*/
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
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if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
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if (stage->changed_inputs & VERT_TEX(i))
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(void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
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VB->TexCoordPtr[i]);
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