mesa: move sampler state into new gl_sampler_object type

gl_texture_object contains an instance of this type for the regular
texture object sampling state.  glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
This commit is contained in:
Brian Paul
2011-04-10 12:44:46 -06:00
parent 1cbd3a1cc7
commit ecfaab88b2
51 changed files with 623 additions and 550 deletions

View File

@@ -138,12 +138,13 @@ check_sampler_swizzle(struct pipe_sampler_view *sv,
static INLINE struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
struct pipe_sampler_view templ;
GLuint swizzle = apply_depthmode(stObj->pt->format,
stObj->base._Swizzle,
stObj->base.DepthMode);
samp->DepthMode);
u_sampler_view_default_template(&templ,
stObj->pt,
@@ -164,6 +165,7 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
struct pipe_context *pipe,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
if (!stObj || !stObj->pt) {
@@ -172,7 +174,7 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
if (!stObj->sampler_view) {
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
}
return stObj->sampler_view;
@@ -200,16 +202,20 @@ update_textures(struct st_context *st)
struct st_texture_object *stObj;
GLboolean retval;
GLuint texUnit;
const struct gl_sampler_object *samp;
if (fprog->Base.SamplersUsed & (1 << su))
texUnit = fprog->Base.SamplerUnits[su];
else
texUnit = vprog->Base.SamplerUnits[su];
samp = st_get_mesa_sampler(st->ctx, texUnit);
texObj = st->ctx->Texture.Unit[texUnit]._Current;
if (!texObj) {
texObj = st_get_default_texture(st);
samp = &texObj->Sampler;
}
stObj = st_texture_object(texObj);
@@ -228,7 +234,7 @@ update_textures(struct st_context *st)
enum pipe_format firstImageFormat =
st_mesa_format_to_pipe_format(texFormat);
if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
(_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
/* don't do sRGB->RGB conversion. Interpret the texture
* texture data as linear values.
@@ -248,12 +254,14 @@ update_textures(struct st_context *st)
if (stObj->sampler_view)
if (check_sampler_swizzle(stObj->sampler_view,
stObj->base._Swizzle,
stObj->base.DepthMode) ||
samp->DepthMode) ||
(st_view_format != stObj->sampler_view->format) ||
stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level)
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
samp,
st_view_format);
}
pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
}