mesa: remove some gotos

This will make some subsequent changes easier...
This commit is contained in:
Brian Paul
2009-09-15 17:32:01 -06:00
parent c26c2006df
commit ecf6f37fc2

View File

@@ -2161,36 +2161,34 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level); texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) { if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
goto out;
} }
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
if (texImage->Data) { ASSERT(texImage->Data == NULL);
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL); clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
clear_teximage_fields(texImage); /* not really needed, but helpful */ /* Give the texture to the driver. <pixels> may be null. */
_mesa_init_teximage_fields(ctx, target, texImage, ASSERT(ctx->Driver.TexImage1D);
postConvWidth, 1, 1, ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
border, internalFormat); width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(ctx->Driver.TexImage1D); ASSERT(texImage->TexFormat);
/* Give the texture to the driver! <pixels> may be null! */ update_fbo_texture(ctx, texObj, face, level);
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat); /* state update */
texObj->_Complete = GL_FALSE;
update_fbo_texture(ctx, texObj, face, level); ctx->NewState |= _NEW_TEXTURE;
}
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
} }
out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);
} }
else if (target == GL_PROXY_TEXTURE_1D) { else if (target == GL_PROXY_TEXTURE_1D) {
@@ -2269,35 +2267,33 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level); texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) { if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
goto out;
} }
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
if (texImage->Data) { ASSERT(texImage->Data == NULL);
ctx->Driver.FreeTexImageData( ctx, texImage ); clear_teximage_fields(texImage); /* not really needed, but helpful */
} _mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(texImage->Data == NULL); /* Give the texture to the driver. <pixels> may be null. */
clear_teximage_fields(texImage); /* not really needed, but helpful */ ASSERT(ctx->Driver.TexImage2D);
_mesa_init_teximage_fields(ctx, target, texImage, ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
postConvWidth, postConvHeight, 1, width, height, border, format, type,
border, internalFormat); pixels, &ctx->Unpack, texObj, texImage);
ASSERT(ctx->Driver.TexImage2D); ASSERT(texImage->TexFormat);
/* Give the texture to the driver! <pixels> may be null! */ update_fbo_texture(ctx, texObj, face, level);
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat); /* state update */
texObj->_Complete = GL_FALSE;
update_fbo_texture(ctx, texObj, face, level); ctx->NewState |= _NEW_TEXTURE;
}
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
} }
out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);
} }
else if (target == GL_PROXY_TEXTURE_2D || else if (target == GL_PROXY_TEXTURE_2D ||
@@ -2372,35 +2368,33 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level); texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) { if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
goto out;
} }
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
if (texImage->Data) { ASSERT(texImage->Data == NULL);
ctx->Driver.FreeTexImageData( ctx, texImage ); clear_teximage_fields(texImage); /* not really needed, but helpful */
} _mesa_init_teximage_fields(ctx, target, texImage,
width, height, depth,
border, internalFormat);
ASSERT(texImage->Data == NULL); /* Give the texture to the driver. <pixels> may be null. */
clear_teximage_fields(texImage); /* not really needed, but helpful */ ASSERT(ctx->Driver.TexImage3D);
_mesa_init_teximage_fields(ctx, target, texImage, ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
width, height, depth, width, height, depth, border, format, type,
border, internalFormat); pixels, &ctx->Unpack, texObj, texImage);
ASSERT(ctx->Driver.TexImage3D); ASSERT(texImage->TexFormat);
/* Give the texture to the driver! <pixels> may be null! */ update_fbo_texture(ctx, texObj, face, level);
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
width, height, depth, border, format, type,
pixels, &ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat); /* state update */
texObj->_Complete = GL_FALSE;
update_fbo_texture(ctx, texObj, face, level); ctx->NewState |= _NEW_TEXTURE;
}
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
} }
out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);
} }
else if (target == GL_PROXY_TEXTURE_3D || else if (target == GL_PROXY_TEXTURE_3D ||
@@ -2484,17 +2478,16 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
goto out; /* error was detected */ goto out; /* error was detected */
} }
if (width == 0) if (width > 0) {
goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */ ASSERT(ctx->Driver.TexSubImage1D);
xoffset += texImage->Border; ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
ASSERT(ctx->Driver.TexSubImage1D); texObj, texImage);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, ctx->NewState |= _NEW_TEXTURE;
format, type, pixels, &ctx->Unpack, }
texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
} }
out: out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);
@@ -2543,18 +2536,17 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
goto out; /* error was detected */ goto out; /* error was detected */
} }
if (width == 0 || height == 0) if (width > 0 && height >= 0) {
goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */ ASSERT(ctx->Driver.TexSubImage2D);
xoffset += texImage->Border; ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
yoffset += texImage->Border; width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(ctx->Driver.TexSubImage2D); ctx->NewState |= _NEW_TEXTURE;
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, }
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
} }
out: out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);
@@ -2595,21 +2587,20 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
goto out; /* error was detected */ goto out; /* error was detected */
} }
if (width == 0 || height == 0 || height == 0) if (width > 0 && height > 0 && height > 0) {
goto out; /* no-op, not an error */ /* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
zoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */ ASSERT(ctx->Driver.TexSubImage3D);
xoffset += texImage->Border; ctx->Driver.TexSubImage3D(ctx, target, level,
yoffset += texImage->Border; xoffset, yoffset, zoffset,
zoffset += texImage->Border; width, height, depth,
format, type, pixels,
ASSERT(ctx->Driver.TexSubImage3D); &ctx->Unpack, texObj, texImage );
(*ctx->Driver.TexSubImage3D)(ctx, target, level, ctx->NewState |= _NEW_TEXTURE;
xoffset, yoffset, zoffset, }
width, height, depth,
format, type, pixels,
&ctx->Unpack, texObj, texImage );
ctx->NewState |= _NEW_TEXTURE;
} }
out: out:
_mesa_unlock_texture(ctx, texObj); _mesa_unlock_texture(ctx, texObj);