mesa: remove some gotos

This will make some subsequent changes easier...
This commit is contained in:
Brian Paul
2009-09-15 17:32:01 -06:00
parent c26c2006df
commit ecf6f37fc2

View File

@@ -2161,36 +2161,34 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.TexImage1D);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage1D);
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_1D) {
@@ -2269,35 +2267,33 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.TexImage2D);
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
update_fbo_texture(ctx, texObj, face, level);
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage2D);
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
width, height, border, format, type,
pixels, &ctx->Unpack, texObj, texImage);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_2D ||
@@ -2372,35 +2368,33 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
width, height, depth,
border, internalFormat);
else {
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(ctx->Driver.TexImage3D);
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
width, height, depth,
border, internalFormat);
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
width, height, depth, border, format, type,
pixels, &ctx->Unpack, texObj, texImage);
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage3D);
ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
width, height, depth, border, format, type,
pixels, &ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_3D ||
@@ -2484,17 +2478,16 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
goto out; /* error was detected */
}
if (width == 0)
goto out; /* no-op, not an error */
if (width > 0) {
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
ASSERT(ctx->Driver.TexSubImage1D);
ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);
@@ -2543,18 +2536,17 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
goto out; /* error was detected */
}
if (width == 0 || height == 0)
goto out; /* no-op, not an error */
if (width > 0 && height >= 0) {
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
ASSERT(ctx->Driver.TexSubImage2D);
ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);
@@ -2595,21 +2587,20 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
goto out; /* error was detected */
}
if (width == 0 || height == 0 || height == 0)
goto out; /* no-op, not an error */
if (width > 0 && height > 0 && height > 0) {
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
zoffset += texImage->Border;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
zoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage3D);
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels,
&ctx->Unpack, texObj, texImage );
ctx->NewState |= _NEW_TEXTURE;
ASSERT(ctx->Driver.TexSubImage3D);
ctx->Driver.TexSubImage3D(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels,
&ctx->Unpack, texObj, texImage );
ctx->NewState |= _NEW_TEXTURE;
}
}
out:
_mesa_unlock_texture(ctx, texObj);