Fix assignment operators: *=, /=, +=, -=.

Basically, replace everything different from operator_assign other
than the creation of the rhs value from the lvalue and rvalue with the
contents of operator_assign.  Fixes a segfault in
CorrectSwizzle1.frag, and fixes parser10.frag.
This commit is contained in:
Eric Anholt
2010-03-25 17:02:15 -07:00
parent 2f9ca7dce2
commit ece0a51160

View File

@@ -607,32 +607,56 @@ ast_expression::hir(exec_list *instructions,
temp_rhs = new ir_expression(operations[this->oper], type,
op[0], op[1]);
/* FINISHME: Check that the LHS is assignable. */
/* We still have to test that the LHS and RHS have matching type. For
* example, the following GLSL code should generate a type error:
*
* mat4 m; vec4 v; m *= v;
*
* The type of (m*v) is a vec4, but the type of m is a mat4.
*
* FINISHME: Is multiplication between a matrix and a vector the only
* FINISHME: case that resuls in mismatched types?
/* FINISHME: This is copied from ast_assign above. It should
* FINISHME: probably be consolidated.
*/
/* FINISHME: Check that the LHS and RHS have matching types. */
error_emitted = ((op[0]->type == glsl_error_type)
|| (temp_rhs->type == glsl_error_type));
type = op[0]->type;
if (!error_emitted) {
YYLTYPE loc;
/* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
loc = this->subexpressions[0]->get_location();
if (op[0]->mode != ir_op_dereference) {
_mesa_glsl_error(& loc, state, "invalid lvalue in assignment");
error_emitted = true;
type = glsl_error_type;
} else {
const struct ir_dereference *const ref =
(struct ir_dereference *) op[0];
const struct ir_variable *const var =
(struct ir_variable *) ref->var;
if ((var != NULL)
&& (var->mode == ir_op_var_decl)
&& (var->read_only)) {
_mesa_glsl_error(& loc, state, "cannot assign to read-only "
"variable `%s'", var->name);
error_emitted = true;
type = glsl_error_type;
}
}
}
ir_instruction *rhs = validate_assignment(op[0]->type, temp_rhs);
if (rhs == NULL) {
type = glsl_error_type;
rhs = temp_rhs;
}
ir_instruction *tmp = new ir_assignment(op[0], rhs, NULL);
instructions->push_tail(tmp);
/* GLSL 1.10 does not allow array assignment. However, we don't have to
* explicitly test for this because none of the binary expression
* operators allow array operands either.
*/
/* FINISHME: This is wrong. The operation should assign to a new
* FINISHME: temporary. This assignment should then be added to the
* FINISHME: instruction list. Another assignment to the real
* FINISHME: destination should be generated. The temporary should then
* FINISHME: be returned as the r-value.
*/
result = new ir_assignment(op[0], temp_rhs, NULL);
result = op[0];
break;
}