intel/compiler: Expose brw_texture_offset to C
Some day we probably want to move it out of brw_shader if we're going to share it with IBC but that can be another day. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
This commit is contained in:

committed by
Marge Bot

parent
479797e130
commit
ecda98fbb2
@@ -89,9 +89,6 @@ public:
|
||||
virtual void invalidate_analysis(brw::analysis_dependency_class c);
|
||||
};
|
||||
|
||||
bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
|
||||
uint32_t *offset_bits);
|
||||
|
||||
#else
|
||||
struct backend_shader;
|
||||
#endif /* __cplusplus */
|
||||
@@ -128,6 +125,9 @@ brw_get_scratch_size(int size)
|
||||
return MAX2(1024, util_next_power_of_two(size));
|
||||
}
|
||||
|
||||
bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
|
||||
uint32_t *offset_bits);
|
||||
|
||||
/**
|
||||
* Scratch data used when compiling a GLSL geometry shader.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user