intel/compiler: Expose brw_texture_offset to C

Some day we probably want to move it out of brw_shader if we're going to
share it with IBC but that can be another day.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
This commit is contained in:
Jason Ekstrand
2019-08-13 11:08:40 -05:00
committed by Marge Bot
parent 479797e130
commit ecda98fbb2

View File

@@ -89,9 +89,6 @@ public:
virtual void invalidate_analysis(brw::analysis_dependency_class c);
};
bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
uint32_t *offset_bits);
#else
struct backend_shader;
#endif /* __cplusplus */
@@ -128,6 +125,9 @@ brw_get_scratch_size(int size)
return MAX2(1024, util_next_power_of_two(size));
}
bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
uint32_t *offset_bits);
/**
* Scratch data used when compiling a GLSL geometry shader.
*/