gallium: remove input_map[] from pipe_shader_state

This commit is contained in:
Brian
2008-02-26 08:43:07 -07:00
parent 232a41e19f
commit ecd50ef58b
4 changed files with 5 additions and 3 deletions

View File

@@ -57,6 +57,9 @@ struct st_fragment_program
GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
GLuint num_input_slots;
/** map FP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
/** The program in TGSI format */
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];