gallium: remove input_map[] from pipe_shader_state
This commit is contained in:
@@ -57,6 +57,9 @@ struct st_fragment_program
|
||||
GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
|
||||
GLuint num_input_slots;
|
||||
|
||||
/** map FP input back to VP output */
|
||||
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
|
||||
|
||||
/** The program in TGSI format */
|
||||
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
|
||||
|
||||
|
Reference in New Issue
Block a user