gallium: remove input_map[] from pipe_shader_state
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@@ -227,7 +227,7 @@ find_translated_vp(struct st_context *st,
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if (fpInAttrib >= 0) {
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GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
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if (fpInSlot != ~0) {
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GLuint vpOutSlot = stfp->cso->state.input_map[fpInSlot];
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GLuint vpOutSlot = stfp->input_map[fpInSlot];
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xvp->output_to_slot[outAttr] = vpOutSlot;
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numVpOuts++;
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}
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