gallium: remove input_map[] from pipe_shader_state

This commit is contained in:
Brian
2008-02-26 08:43:07 -07:00
parent 232a41e19f
commit ecd50ef58b
4 changed files with 5 additions and 3 deletions

View File

@@ -227,7 +227,7 @@ find_translated_vp(struct st_context *st,
if (fpInAttrib >= 0) {
GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
if (fpInSlot != ~0) {
GLuint vpOutSlot = stfp->cso->state.input_map[fpInSlot];
GLuint vpOutSlot = stfp->input_map[fpInSlot];
xvp->output_to_slot[outAttr] = vpOutSlot;
numVpOuts++;
}