intel/compiler: Use std::unique_ptr for tracking the fs_visitors
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19605>
This commit is contained in:
@@ -43,6 +43,8 @@
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#include "program/prog_parameter.h"
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#include "util/u_math.h"
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#include <memory>
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using namespace brw;
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static unsigned get_lowered_simd_width(const struct brw_compiler *compiler,
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@@ -7460,17 +7462,16 @@ brw_compile_fs(const struct brw_compiler *compiler,
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brw_nir_populate_wm_prog_data(nir, compiler->devinfo, key, prog_data,
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params->mue_map);
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fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
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std::unique_ptr<fs_visitor> v8, v16, v32;
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cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
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float throughput = 0;
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bool has_spilled = false;
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v8 = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 8,
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debug_enabled);
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v8 = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 8,
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debug_enabled);
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if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) {
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params->error_str = ralloc_strdup(mem_ctx, v8->fail_msg);
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delete v8;
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return NULL;
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} else if (!INTEL_DEBUG(DEBUG_NO8)) {
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simd8_cfg = v8->cfg;
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@@ -7508,10 +7509,10 @@ brw_compile_fs(const struct brw_compiler *compiler,
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v8->max_dispatch_width >= 16 &&
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(!INTEL_DEBUG(DEBUG_NO16) || params->use_rep_send)) {
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/* Try a SIMD16 compile */
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v16 = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 16,
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debug_enabled);
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v16->import_uniforms(v8);
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v16 = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 16,
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debug_enabled);
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v16->import_uniforms(v8.get());
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if (!v16->run_fs(allow_spilling, params->use_rep_send)) {
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brw_shader_perf_log(compiler, params->log_data,
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"SIMD16 shader failed to compile: %s\n",
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@@ -7535,10 +7536,10 @@ brw_compile_fs(const struct brw_compiler *compiler,
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devinfo->ver >= 6 && !simd16_failed &&
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!INTEL_DEBUG(DEBUG_NO32)) {
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/* Try a SIMD32 compile */
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v32 = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 32,
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debug_enabled);
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v32->import_uniforms(v8);
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v32 = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, nir, 32,
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debug_enabled);
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v32->import_uniforms(v8.get());
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if (!v32->run_fs(allow_spilling, false)) {
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brw_shader_perf_log(compiler, params->log_data,
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"SIMD32 shader failed to compile: %s\n",
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@@ -7648,11 +7649,6 @@ brw_compile_fs(const struct brw_compiler *compiler,
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}
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g.add_const_data(nir->constant_data, nir->constant_data_size);
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delete v8;
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delete v16;
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delete v32;
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return g.get_assembly();
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}
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@@ -7813,7 +7809,7 @@ brw_compile_cs(const struct brw_compiler *compiler,
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const unsigned required_dispatch_width =
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brw_required_dispatch_width(&nir->info);
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fs_visitor *v[3] = {0};
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std::unique_ptr<fs_visitor> v[3];
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const char *error[3] = {0};
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for (unsigned simd = 0; simd < 3; simd++) {
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@@ -7836,13 +7832,13 @@ brw_compile_cs(const struct brw_compiler *compiler,
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brw_postprocess_nir(shader, compiler, true, debug_enabled,
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key->base.robust_buffer_access);
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v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, shader, dispatch_width,
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debug_enabled);
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v[simd] = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base, shader, dispatch_width,
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debug_enabled);
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if (prog_data->prog_mask) {
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unsigned first = ffs(prog_data->prog_mask) - 1;
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v[simd]->import_uniforms(v[first]);
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v[simd]->import_uniforms(v[first].get());
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}
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const bool allow_spilling = !prog_data->prog_mask ||
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@@ -7870,13 +7866,11 @@ brw_compile_cs(const struct brw_compiler *compiler,
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}
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assert(selected_simd < 3);
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fs_visitor *selected = v[selected_simd];
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fs_visitor *selected = v[selected_simd].get();
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if (!nir->info.workgroup_size_variable)
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prog_data->prog_mask = 1 << selected_simd;
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const unsigned *ret = NULL;
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fs_generator g(compiler, params->log_data, mem_ctx, &prog_data->base,
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selected->runtime_check_aads_emit, MESA_SHADER_COMPUTE);
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if (unlikely(debug_enabled)) {
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@@ -7900,13 +7894,7 @@ brw_compile_cs(const struct brw_compiler *compiler,
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g.add_const_data(nir->constant_data, nir->constant_data_size);
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ret = g.get_assembly();
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delete v[0];
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delete v[1];
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delete v[2];
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return ret;
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return g.get_assembly();
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}
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struct brw_cs_dispatch_info
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@@ -7960,24 +7948,24 @@ compile_single_bs(const struct brw_compiler *compiler, void *log_data,
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brw_postprocess_nir(shader, compiler, true, debug_enabled,
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key->base.robust_buffer_access);
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fs_visitor *v = NULL, *v8 = NULL, *v16 = NULL;
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std::unique_ptr<fs_visitor> v8, v16;
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fs_visitor *v = NULL;
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bool has_spilled = false;
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uint8_t simd_size = 0;
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if ((shader->info.subgroup_size == SUBGROUP_SIZE_VARYING ||
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shader->info.subgroup_size == SUBGROUP_SIZE_REQUIRE_8) &&
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!INTEL_DEBUG(DEBUG_NO8)) {
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v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
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&prog_data->base, shader,
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8, debug_enabled);
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v8 = std::make_unique<fs_visitor>(compiler, log_data, mem_ctx, &key->base,
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&prog_data->base, shader,
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8, debug_enabled);
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const bool allow_spilling = true;
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if (!v8->run_bs(allow_spilling)) {
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if (error_str)
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*error_str = ralloc_strdup(mem_ctx, v8->fail_msg);
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delete v8;
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return 0;
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} else {
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v = v8;
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v = v8.get();
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simd_size = 8;
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if (v8->spilled_any_registers)
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has_spilled = true;
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@@ -7987,26 +7975,25 @@ compile_single_bs(const struct brw_compiler *compiler, void *log_data,
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if ((shader->info.subgroup_size == SUBGROUP_SIZE_VARYING ||
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shader->info.subgroup_size == SUBGROUP_SIZE_REQUIRE_16) &&
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!has_spilled && !INTEL_DEBUG(DEBUG_NO16)) {
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v16 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
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&prog_data->base, shader,
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16, debug_enabled);
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v16 = std::make_unique<fs_visitor>(compiler, log_data, mem_ctx, &key->base,
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&prog_data->base, shader,
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16, debug_enabled);
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const bool allow_spilling = (v == NULL);
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if (!v16->run_bs(allow_spilling)) {
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brw_shader_perf_log(compiler, log_data,
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"SIMD16 shader failed to compile: %s\n",
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v16->fail_msg);
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if (v == NULL) {
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assert(v8 == NULL);
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assert(!v8);
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if (error_str) {
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*error_str = ralloc_asprintf(
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mem_ctx, "SIMD8 disabled and couldn't generate SIMD16: %s",
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v16->fail_msg);
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}
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delete v16;
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return 0;
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}
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} else {
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v = v16;
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v = v16.get();
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simd_size = 16;
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if (v16->spilled_any_registers)
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has_spilled = true;
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@@ -8031,9 +8018,6 @@ compile_single_bs(const struct brw_compiler *compiler, void *log_data,
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else
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assert(offset == 0);
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delete v8;
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delete v16;
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return simd_size;
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}
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@@ -28,6 +28,8 @@
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#include "compiler/nir/nir_builder.h"
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#include "dev/intel_debug.h"
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#include <memory>
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using namespace brw;
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static bool
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@@ -266,7 +268,7 @@ brw_compile_task(const struct brw_compiler *compiler,
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const unsigned required_dispatch_width =
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brw_required_dispatch_width(&nir->info);
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fs_visitor *v[3] = {0};
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std::unique_ptr<fs_visitor> v[3];
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const char *error[3] = {0};
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for (unsigned simd = 0; simd < 3; simd++) {
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@@ -287,13 +289,13 @@ brw_compile_task(const struct brw_compiler *compiler,
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brw_nir_adjust_payload(shader, compiler);
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v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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debug_enabled);
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v[simd] = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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debug_enabled);
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if (prog_data->base.prog_mask) {
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unsigned first = ffs(prog_data->base.prog_mask) - 1;
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v[simd]->import_uniforms(v[first]);
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v[simd]->import_uniforms(v[first].get());
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}
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const bool allow_spilling = !prog_data->base.prog_mask;
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@@ -311,7 +313,7 @@ brw_compile_task(const struct brw_compiler *compiler,
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return NULL;
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}
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fs_visitor *selected = v[selected_simd];
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fs_visitor *selected = v[selected_simd].get();
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prog_data->base.prog_mask = 1 << selected_simd;
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if (unlikely(debug_enabled)) {
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@@ -331,11 +333,6 @@ brw_compile_task(const struct brw_compiler *compiler,
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g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
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selected->performance_analysis.require(), params->stats);
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delete v[0];
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delete v[1];
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delete v[2];
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return g.get_assembly();
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}
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@@ -767,7 +764,7 @@ brw_compile_mesh(const struct brw_compiler *compiler,
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const unsigned required_dispatch_width =
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brw_required_dispatch_width(&nir->info);
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fs_visitor *v[3] = {0};
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std::unique_ptr<fs_visitor> v[3];
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const char *error[3] = {0};
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for (int simd = 0; simd < 3; simd++) {
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@@ -800,13 +797,13 @@ brw_compile_mesh(const struct brw_compiler *compiler,
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brw_nir_adjust_payload(shader, compiler);
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v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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debug_enabled);
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v[simd] = std::make_unique<fs_visitor>(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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debug_enabled);
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if (prog_data->base.prog_mask) {
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unsigned first = ffs(prog_data->base.prog_mask) - 1;
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v[simd]->import_uniforms(v[first]);
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v[simd]->import_uniforms(v[first].get());
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}
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const bool allow_spilling = !prog_data->base.prog_mask;
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@@ -824,7 +821,7 @@ brw_compile_mesh(const struct brw_compiler *compiler,
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return NULL;
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}
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fs_visitor *selected = v[selected_simd];
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fs_visitor *selected = v[selected_simd].get();
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prog_data->base.prog_mask = 1 << selected_simd;
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if (unlikely(debug_enabled)) {
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@@ -848,11 +845,6 @@ brw_compile_mesh(const struct brw_compiler *compiler,
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g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
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selected->performance_analysis.require(), params->stats);
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delete v[0];
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delete v[1];
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delete v[2];
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return g.get_assembly();
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}
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