mesa: test for cube map completeness in glGenerateMipmap()

The texture is not cube complete if the base level images aren't of
the same size and format.

NOTE: This is a candidate for the 7.9 branch.
This commit is contained in:
Brian Paul
2010-12-06 15:11:41 -07:00
parent c17c790387
commit ecb7cc3319
3 changed files with 49 additions and 0 deletions

View File

@@ -2146,6 +2146,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
/* OK, legal value */
break;
default:
/* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
return;
}
@@ -2157,6 +2158,13 @@ _mesa_GenerateMipmapEXT(GLenum target)
return;
}
if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
!_mesa_cube_complete(texObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGenerateMipmap(incomplete cube map)");
return;
}
_mesa_lock_texture(ctx, texObj);
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;

View File

@@ -687,6 +687,44 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
/**
* Check if the given cube map texture is "cube complete" as defined in
* the OpenGL specification.
*/
GLboolean
_mesa_cube_complete(const struct gl_texture_object *texObj)
{
const GLint baseLevel = texObj->BaseLevel;
const struct gl_texture_image *img0, *img;
GLuint face;
if (texObj->Target != GL_TEXTURE_CUBE_MAP)
return GL_FALSE;
if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
return GL_FALSE;
/* check first face */
img0 = texObj->Image[0][baseLevel];
if (!img0 ||
img0->Width < 1 ||
img0->Width != img0->Height)
return GL_FALSE;
/* check remaining faces vs. first face */
for (face = 1; face < 6; face++) {
img = texObj->Image[face][baseLevel];
if (!img ||
img->Width != img0->Width ||
img->Height != img0->Height ||
img->TexFormat != img0->TexFormat)
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Mark a texture object dirty. It forces the object to be incomplete
* and optionally forces the context to re-validate its state.

View File

@@ -69,6 +69,9 @@ extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
extern GLboolean
_mesa_cube_complete(const struct gl_texture_object *texObj);
extern void
_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state);