glsl: fall back to inexact function-match
In GLES, we currently either need an exact match with a local function, or an exact match with a builtin. However, if we add support for implicit conversions for GLES shaders, we also need to fall back to a non-exact match in the case where there were no builtin match either. Luckily, we already have a variable ready with this, so let's just return it if the builtin-search failed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -667,7 +667,12 @@ match_function_by_name(const char *name,
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/* Local shader has no exact candidates; check the built-ins. */
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_mesa_glsl_initialize_builtin_functions();
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sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
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return sig;
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/* if _mesa_glsl_find_builtin_function failed, fall back to the result
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* of choose_best_inexact_overload() instead. This should only affect
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* GLES.
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*/
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return sig ? sig : local_sig;
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}
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static ir_function_signature *
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