glsl: Add "built-in" functions to do eq/ne(fp64, fp64)

This commit is contained in:
Elie Tournier
2017-08-08 14:23:26 +01:00
committed by Matt Turner
parent c802cdde9d
commit ec6e823a99

View File

@@ -103,3 +103,59 @@ __fsign64(uint64_t __a)
retval.y = mix((a.y & 0x80000000u) | 0x3FF00000u, 0u, (a.y << 1 | a.x) == 0u);
return packUint2x32(retval);
}
/* Returns the fraction bits of the double-precision floating-point value `a'.*/
uint
__extractFloat64FracLo(uint64_t a)
{
return unpackUint2x32(a).x;
}
uint
__extractFloat64FracHi(uint64_t a)
{
return unpackUint2x32(a).y & 0x000FFFFFu;
}
/* Returns the exponent bits of the double-precision floating-point value `a'.*/
int
__extractFloat64Exp(uint64_t __a)
{
uvec2 a = unpackUint2x32(__a);
return int((a.y>>20) & 0x7FFu);
}
bool
__feq64_nonnan(uint64_t __a, uint64_t __b)
{
uvec2 a = unpackUint2x32(__a);
uvec2 b = unpackUint2x32(__b);
return (a.x == b.x) &&
((a.y == b.y) || ((a.x == 0u) && (((a.y | b.y)<<1) == 0u)));
}
/* Returns true if the double-precision floating-point value `a' is equal to the
* corresponding value `b', and false otherwise. The comparison is performed
* according to the IEEE Standard for Floating-Point Arithmetic.
*/
bool
__feq64(uint64_t a, uint64_t b)
{
if (__is_nan(a) || __is_nan(b))
return false;
return __feq64_nonnan(a, b);
}
/* Returns true if the double-precision floating-point value `a' is not equal
* to the corresponding value `b', and false otherwise. The comparison is
* performed according to the IEEE Standard for Floating-Point Arithmetic.
*/
bool
__fne64(uint64_t a, uint64_t b)
{
if (__is_nan(a) || __is_nan(b))
return true;
return !__feq64_nonnan(a, b);
}