llvmpipe: Update for TGSI_INTERPOLATE_COLOR.
Not thoroughly tested nor reviewed. But should at least prevent the assertion failure.
This commit is contained in:
@@ -1025,19 +1025,15 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
|
||||
case TGSI_INTERPOLATE_PERSPECTIVE:
|
||||
shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
|
||||
break;
|
||||
case TGSI_INTERPOLATE_COLOR:
|
||||
shader->inputs[i].interp = LP_INTERP_COLOR;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (shader->info.base.input_semantic_name[i]) {
|
||||
case TGSI_SEMANTIC_COLOR:
|
||||
/* Colors may be either linearly or constant interpolated in
|
||||
* the fragment shader, but that information isn't available
|
||||
* here. Mark color inputs and fix them up later.
|
||||
*/
|
||||
shader->inputs[i].interp = LP_INTERP_COLOR;
|
||||
break;
|
||||
case TGSI_SEMANTIC_FACE:
|
||||
shader->inputs[i].interp = LP_INTERP_FACING;
|
||||
break;
|
||||
|
Reference in New Issue
Block a user