llvmpipe: Update for TGSI_INTERPOLATE_COLOR.

Not thoroughly tested nor reviewed. But should at least prevent the
assertion failure.
This commit is contained in:
José Fonseca
2012-01-11 17:14:26 +00:00
parent 670f182a1f
commit ec4d691474

View File

@@ -1025,19 +1025,15 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
case TGSI_INTERPOLATE_PERSPECTIVE:
shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
break;
case TGSI_INTERPOLATE_COLOR:
shader->inputs[i].interp = LP_INTERP_COLOR;
break;
default:
assert(0);
break;
}
switch (shader->info.base.input_semantic_name[i]) {
case TGSI_SEMANTIC_COLOR:
/* Colors may be either linearly or constant interpolated in
* the fragment shader, but that information isn't available
* here. Mark color inputs and fix them up later.
*/
shader->inputs[i].interp = LP_INTERP_COLOR;
break;
case TGSI_SEMANTIC_FACE:
shader->inputs[i].interp = LP_INTERP_FACING;
break;