mesa/st: always force integer filtering to nearest
There's no need to re-check the DRI-config setting here; we either already got nearest filtering already, or the we applied a work-around to avoid incomplete textures. In either case, these should be nearest, no need to check for it again. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18292>
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@@ -70,7 +70,7 @@ st_convert_sampler(const struct st_context *st,
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sampler->seamless_cube_map |= seamless_cube_map;
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if (texobj->_IsIntegerFormat && st->ctx->Const.ForceIntegerTexNearest) {
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if (texobj->_IsIntegerFormat) {
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sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
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sampler->min_mip_filter = PIPE_TEX_FILTER_NEAREST;
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sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
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