glsl: Add a lowering pass for gl_VertexID

Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA
is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed
by SYSTEM_VALUE_BASE_VERTEX.

v2: Put the enum in struct gl_constants and propoerly resolve the scope
in C++ code.  Fix suggested by Marek.

v3: Reabase on Matt's foreach_in_list changes (was using foreach_list).

v4 (Ken): Use a systemvalue instead of a uniform because
STATE_BASE_VERTEX has been removed.

v5: Use a boolean to select lowering, and only allow one lowering
method.  Suggested by Ken.

v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID"
with SYSTEM_VALUE enum checks, for efficiency.

v7: Rebase on context constant initialization work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2014-06-19 12:06:42 -07:00
committed by Kenneth Graunke
parent 04d3323d4b
commit ec08b5e768
6 changed files with 165 additions and 0 deletions

View File

@@ -76,6 +76,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
$(GLSL_SRCDIR)/lower_vector.cpp \
$(GLSL_SRCDIR)/lower_vector_insert.cpp \
$(GLSL_SRCDIR)/lower_vertex_id.cpp \
$(GLSL_SRCDIR)/lower_output_reads.cpp \
$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
$(GLSL_SRCDIR)/opt_algebraic.cpp \

View File

@@ -126,6 +126,8 @@ bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
bool lower_offset_arrays(exec_list *instructions);
bool lower_vertex_id(gl_shader *shader);
ir_rvalue *
compare_index_block(exec_list *instructions, ir_variable *index,
unsigned base, unsigned components, void *mem_ctx);

View File

@@ -1737,6 +1737,9 @@ link_intrastage_shaders(void *mem_ctx,
}
}
if (ctx->Const.VertexID_is_zero_based)
lower_vertex_id(linked);
/* Make a pass over all variable declarations to ensure that arrays with
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.

View File

@@ -0,0 +1,144 @@
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_vertex_id.cpp
*
* There exists hardware, such as i965, that does not implement the OpenGL
* semantic for gl_VertexID. Instead, that hardware does not include the
* value of basevertex in the gl_VertexID value. To implement the OpenGL
* semantic, we'll have to convert gl_Vertex_ID to
* gl_VertexIDMESA+gl_BaseVertexMESA.
*/
#include "glsl_symbol_table.h"
#include "ir_hierarchical_visitor.h"
#include "ir.h"
#include "ir_builder.h"
#include "linker.h"
#include "program/prog_statevars.h"
namespace {
class lower_vertex_id_visitor : public ir_hierarchical_visitor {
public:
explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
exec_list *ir_list)
: progress(false), VertexID(NULL), gl_VertexID(NULL),
gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
{
foreach_in_list(ir_instruction, ir, ir_list) {
ir_variable *const var = ir->as_variable();
if (var != NULL && var->data.mode == ir_var_system_value &&
var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
gl_BaseVertex = var;
break;
}
}
}
virtual ir_visitor_status visit(ir_dereference_variable *);
bool progress;
private:
ir_variable *VertexID;
ir_variable *gl_VertexID;
ir_variable *gl_BaseVertex;
ir_function_signature *main_sig;
exec_list *ir_list;
};
} /* anonymous namespace */
ir_visitor_status
lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
{
if (ir->var->data.mode != ir_var_system_value ||
ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
return visit_continue;
if (VertexID == NULL) {
const glsl_type *const int_t = glsl_type::int_type;
void *const mem_ctx = ralloc_parent(ir);
VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
ir_var_temporary);
ir_list->push_head(VertexID);
gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
ir_var_system_value);
gl_VertexID->data.how_declared = ir_var_declared_implicitly;
gl_VertexID->data.read_only = true;
gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
gl_VertexID->data.explicit_location = true;
gl_VertexID->data.explicit_index = 0;
ir_list->push_head(gl_VertexID);
if (gl_BaseVertex == NULL) {
gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
ir_var_system_value);
gl_BaseVertex->data.how_declared = ir_var_declared_implicitly;
gl_BaseVertex->data.read_only = true;
gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
gl_BaseVertex->data.explicit_location = true;
gl_BaseVertex->data.explicit_index = 0;
ir_list->push_head(gl_BaseVertex);
}
ir_instruction *const inst =
ir_builder::assign(VertexID,
ir_builder::add(gl_VertexID, gl_BaseVertex));
main_sig->body.push_head(inst);
}
ir->var = VertexID;
progress = true;
return visit_continue;
}
bool
lower_vertex_id(gl_shader *shader)
{
/* gl_VertexID only exists in the vertex shader.
*/
if (shader->Stage != MESA_SHADER_VERTEX)
return false;
ir_function_signature *const main_sig =
link_get_main_function_signature(shader);
if (main_sig == NULL) {
assert(main_sig != NULL);
return false;
}
lower_vertex_id_visitor v(main_sig, shader->ir);
v.run(shader->ir);
return v.progress;
}

View File

@@ -622,6 +622,12 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
/* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
* gl_VertexID is implemented using a native hardware register with OpenGL
* semantics.
*/
consts->VertexID_is_zero_based = false;
/* CheckArrayBounds is overriden by drivers/x11 for X server */
consts->CheckArrayBounds = GL_FALSE;

View File

@@ -3487,6 +3487,15 @@ struct gl_constants
*/
GLboolean NativeIntegers;
/**
* Does VertexID count from zero or from base vertex?
*
* \note
* If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
* ignored and need not be set.
*/
bool VertexID_is_zero_based;
/**
* If the driver supports real 32-bit integers, what integer value should be
* used for boolean true in uniform uploads? (Usually 1 or ~0.)