glsl: Add a lowering pass for gl_VertexID
Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed by SYSTEM_VALUE_BASE_VERTEX. v2: Put the enum in struct gl_constants and propoerly resolve the scope in C++ code. Fix suggested by Marek. v3: Reabase on Matt's foreach_in_list changes (was using foreach_list). v4 (Ken): Use a systemvalue instead of a uniform because STATE_BASE_VERTEX has been removed. v5: Use a boolean to select lowering, and only allow one lowering method. Suggested by Ken. v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID" with SYSTEM_VALUE enum checks, for efficiency. v7: Rebase on context constant initialization work. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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committed by
Kenneth Graunke

parent
04d3323d4b
commit
ec08b5e768
@@ -76,6 +76,7 @@ LIBGLSL_FILES = \
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$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
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$(GLSL_SRCDIR)/lower_vector.cpp \
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$(GLSL_SRCDIR)/lower_vector_insert.cpp \
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$(GLSL_SRCDIR)/lower_vertex_id.cpp \
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$(GLSL_SRCDIR)/lower_output_reads.cpp \
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$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
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$(GLSL_SRCDIR)/opt_algebraic.cpp \
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@@ -126,6 +126,8 @@ bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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bool lower_offset_arrays(exec_list *instructions);
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bool lower_vertex_id(gl_shader *shader);
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ir_rvalue *
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compare_index_block(exec_list *instructions, ir_variable *index,
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unsigned base, unsigned components, void *mem_ctx);
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@@ -1737,6 +1737,9 @@ link_intrastage_shaders(void *mem_ctx,
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}
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}
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if (ctx->Const.VertexID_is_zero_based)
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lower_vertex_id(linked);
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/* Make a pass over all variable declarations to ensure that arrays with
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* unspecified sizes have a size specified. The size is inferred from the
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* max_array_access field.
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144
src/glsl/lower_vertex_id.cpp
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144
src/glsl/lower_vertex_id.cpp
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@@ -0,0 +1,144 @@
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_vertex_id.cpp
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*
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* There exists hardware, such as i965, that does not implement the OpenGL
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* semantic for gl_VertexID. Instead, that hardware does not include the
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* value of basevertex in the gl_VertexID value. To implement the OpenGL
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* semantic, we'll have to convert gl_Vertex_ID to
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* gl_VertexIDMESA+gl_BaseVertexMESA.
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*/
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#include "glsl_symbol_table.h"
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#include "ir_hierarchical_visitor.h"
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#include "ir.h"
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#include "ir_builder.h"
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#include "linker.h"
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#include "program/prog_statevars.h"
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namespace {
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class lower_vertex_id_visitor : public ir_hierarchical_visitor {
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public:
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explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
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exec_list *ir_list)
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: progress(false), VertexID(NULL), gl_VertexID(NULL),
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gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
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{
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foreach_in_list(ir_instruction, ir, ir_list) {
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ir_variable *const var = ir->as_variable();
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if (var != NULL && var->data.mode == ir_var_system_value &&
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var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
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gl_BaseVertex = var;
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break;
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}
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}
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}
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virtual ir_visitor_status visit(ir_dereference_variable *);
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bool progress;
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private:
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ir_variable *VertexID;
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ir_variable *gl_VertexID;
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ir_variable *gl_BaseVertex;
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ir_function_signature *main_sig;
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exec_list *ir_list;
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};
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} /* anonymous namespace */
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ir_visitor_status
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lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
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{
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if (ir->var->data.mode != ir_var_system_value ||
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ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
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return visit_continue;
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if (VertexID == NULL) {
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const glsl_type *const int_t = glsl_type::int_type;
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void *const mem_ctx = ralloc_parent(ir);
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VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
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ir_var_temporary);
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ir_list->push_head(VertexID);
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gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
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ir_var_system_value);
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gl_VertexID->data.how_declared = ir_var_declared_implicitly;
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gl_VertexID->data.read_only = true;
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gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
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gl_VertexID->data.explicit_location = true;
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gl_VertexID->data.explicit_index = 0;
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ir_list->push_head(gl_VertexID);
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if (gl_BaseVertex == NULL) {
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gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
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ir_var_system_value);
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gl_BaseVertex->data.how_declared = ir_var_declared_implicitly;
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gl_BaseVertex->data.read_only = true;
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gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
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gl_BaseVertex->data.explicit_location = true;
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gl_BaseVertex->data.explicit_index = 0;
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ir_list->push_head(gl_BaseVertex);
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}
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ir_instruction *const inst =
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ir_builder::assign(VertexID,
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ir_builder::add(gl_VertexID, gl_BaseVertex));
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main_sig->body.push_head(inst);
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}
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ir->var = VertexID;
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progress = true;
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return visit_continue;
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}
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bool
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lower_vertex_id(gl_shader *shader)
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{
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/* gl_VertexID only exists in the vertex shader.
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*/
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if (shader->Stage != MESA_SHADER_VERTEX)
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return false;
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ir_function_signature *const main_sig =
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link_get_main_function_signature(shader);
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if (main_sig == NULL) {
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assert(main_sig != NULL);
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return false;
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}
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lower_vertex_id_visitor v(main_sig, shader->ir);
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v.run(shader->ir);
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return v.progress;
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}
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@@ -622,6 +622,12 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
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consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
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consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
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/* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
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* gl_VertexID is implemented using a native hardware register with OpenGL
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* semantics.
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*/
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consts->VertexID_is_zero_based = false;
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/* CheckArrayBounds is overriden by drivers/x11 for X server */
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consts->CheckArrayBounds = GL_FALSE;
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@@ -3487,6 +3487,15 @@ struct gl_constants
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*/
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GLboolean NativeIntegers;
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/**
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* Does VertexID count from zero or from base vertex?
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*
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* \note
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* If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
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* ignored and need not be set.
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*/
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bool VertexID_is_zero_based;
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/**
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* If the driver supports real 32-bit integers, what integer value should be
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* used for boolean true in uniform uploads? (Usually 1 or ~0.)
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