gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Ilia Mirkin
2016-01-02 21:56:45 -05:00
parent 266d001261
commit ebfb5446c7
16 changed files with 32 additions and 13 deletions

View File

@@ -297,6 +297,10 @@ The integer capabilities:
* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
a system value for the FACE fragment shader input.
Also, the FACE system value is integer, not float.
* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
value allowed is 256 (for GL conformance). 0 is only allowed if
shader buffers are not supported.
.. _pipe_capf: