gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -297,6 +297,10 @@ The integer capabilities:
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* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
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a system value for the FACE fragment shader input.
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Also, the FACE system value is integer, not float.
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* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
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alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
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value allowed is 256 (for GL conformance). 0 is only allowed if
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shader buffers are not supported.
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.. _pipe_capf:
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