glsl: Split out shader program serialization
This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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committed by
Timothy Arceri

parent
219628c118
commit
ebd9e789c4
@@ -140,6 +140,8 @@ LIBGLSL_FILES = \
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glsl/propagate_invariance.cpp \
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glsl/s_expression.cpp \
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glsl/s_expression.h \
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glsl/serialize.cpp \
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glsl/serialize.h \
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glsl/string_to_uint_map.cpp \
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glsl/string_to_uint_map.h
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@@ -181,6 +181,8 @@ files_libglsl = files(
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's_expression.h',
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'string_to_uint_map.cpp',
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'string_to_uint_map.h',
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'serialize.cpp',
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'serialize.h',
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'shader_cache.cpp',
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'shader_cache.h',
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)
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1238
src/compiler/glsl/serialize.cpp
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1238
src/compiler/glsl/serialize.cpp
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50
src/compiler/glsl/serialize.h
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50
src/compiler/glsl/serialize.h
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@@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_SERIALIZE
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#define GLSL_SERIALIZE
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#include <stdbool.h>
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struct blob;
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struct blob_reader;
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struct gl_context;
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struct gl_shader_program;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void
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serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
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struct gl_shader_program *prog);
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bool
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deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
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struct gl_shader_program *prog);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* GLSL_SERIALIZE */
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@@ -26,6 +26,7 @@
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#define SHADER_INFO_H
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#include "shader_enums.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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