glsl: Split out shader program serialization
This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:

committed by
Timothy Arceri

parent
219628c118
commit
ebd9e789c4
@@ -140,6 +140,8 @@ LIBGLSL_FILES = \
|
|||||||
glsl/propagate_invariance.cpp \
|
glsl/propagate_invariance.cpp \
|
||||||
glsl/s_expression.cpp \
|
glsl/s_expression.cpp \
|
||||||
glsl/s_expression.h \
|
glsl/s_expression.h \
|
||||||
|
glsl/serialize.cpp \
|
||||||
|
glsl/serialize.h \
|
||||||
glsl/string_to_uint_map.cpp \
|
glsl/string_to_uint_map.cpp \
|
||||||
glsl/string_to_uint_map.h
|
glsl/string_to_uint_map.h
|
||||||
|
|
||||||
|
@@ -181,6 +181,8 @@ files_libglsl = files(
|
|||||||
's_expression.h',
|
's_expression.h',
|
||||||
'string_to_uint_map.cpp',
|
'string_to_uint_map.cpp',
|
||||||
'string_to_uint_map.h',
|
'string_to_uint_map.h',
|
||||||
|
'serialize.cpp',
|
||||||
|
'serialize.h',
|
||||||
'shader_cache.cpp',
|
'shader_cache.cpp',
|
||||||
'shader_cache.h',
|
'shader_cache.h',
|
||||||
)
|
)
|
||||||
|
1238
src/compiler/glsl/serialize.cpp
Normal file
1238
src/compiler/glsl/serialize.cpp
Normal file
File diff suppressed because it is too large
Load Diff
50
src/compiler/glsl/serialize.h
Normal file
50
src/compiler/glsl/serialize.h
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2017 Intel Corporation
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice (including the next
|
||||||
|
* paragraph) shall be included in all copies or substantial portions of the
|
||||||
|
* Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
* DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GLSL_SERIALIZE
|
||||||
|
#define GLSL_SERIALIZE
|
||||||
|
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
|
struct blob;
|
||||||
|
struct blob_reader;
|
||||||
|
struct gl_context;
|
||||||
|
struct gl_shader_program;
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void
|
||||||
|
serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
|
||||||
|
struct gl_shader_program *prog);
|
||||||
|
|
||||||
|
bool
|
||||||
|
deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
|
||||||
|
struct gl_shader_program *prog);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
} /* extern "C" */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* GLSL_SERIALIZE */
|
File diff suppressed because it is too large
Load Diff
@@ -26,6 +26,7 @@
|
|||||||
#define SHADER_INFO_H
|
#define SHADER_INFO_H
|
||||||
|
|
||||||
#include "shader_enums.h"
|
#include "shader_enums.h"
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
|
Reference in New Issue
Block a user