glsl: Split out shader program serialization
This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Timothy Arceri

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219628c118
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ebd9e789c4
@@ -26,6 +26,7 @@
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#define SHADER_INFO_H
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#include "shader_enums.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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