glsl: Split out shader program serialization
This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Timothy Arceri

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219628c118
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ebd9e789c4
@@ -181,6 +181,8 @@ files_libglsl = files(
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's_expression.h',
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'string_to_uint_map.cpp',
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'string_to_uint_map.h',
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'serialize.cpp',
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'serialize.h',
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'shader_cache.cpp',
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'shader_cache.h',
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)
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