radv: ignore pDepthStencilState if rasterization is disabled

Or if the subpass has no depth stencil attachment.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3167>
This commit is contained in:
Samuel Pitoiset
2019-12-19 14:26:45 +01:00
parent ce67e41535
commit ebc7a77869

View File

@@ -111,6 +111,18 @@ radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreate
return NULL;
}
static const VkPipelineDepthStencilStateCreateInfo *
radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
subpass->depth_stencil_attachment)
return pCreateInfo->pDepthStencilState;
return NULL;
}
bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
{
struct radv_shader_variant *variant = NULL;
@@ -1008,6 +1020,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
{
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
unsigned colormask = blend->cb_target_enabled_4bit;
if (!pipeline->device->physical_device->out_of_order_rast_allowed)
@@ -1022,10 +1035,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
.zs = true, .pass_set = true
};
if (pCreateInfo->pDepthStencilState &&
subpass->depth_stencil_attachment) {
const VkPipelineDepthStencilStateCreateInfo *vkds =
pCreateInfo->pDepthStencilState;
if (vkds) {
struct radv_render_pass_attachment *attachment =
pass->attachments + subpass->depth_stencil_attachment->attachment;
bool has_stencil = vk_format_is_stencil(attachment->format);
@@ -3463,7 +3473,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra)
{
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];