radv: ignore pDepthStencilState if rasterization is disabled
Or if the subpass has no depth stencil attachment. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3167>
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@@ -111,6 +111,18 @@ radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreate
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return NULL;
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}
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static const VkPipelineDepthStencilStateCreateInfo *
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radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
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{
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RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
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struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
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if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
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subpass->depth_stencil_attachment)
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return pCreateInfo->pDepthStencilState;
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return NULL;
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}
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bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
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{
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struct radv_shader_variant *variant = NULL;
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@@ -1008,6 +1020,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
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{
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RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
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struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
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const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
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unsigned colormask = blend->cb_target_enabled_4bit;
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if (!pipeline->device->physical_device->out_of_order_rast_allowed)
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@@ -1022,10 +1035,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
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.zs = true, .pass_set = true
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};
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if (pCreateInfo->pDepthStencilState &&
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subpass->depth_stencil_attachment) {
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const VkPipelineDepthStencilStateCreateInfo *vkds =
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pCreateInfo->pDepthStencilState;
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if (vkds) {
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struct radv_render_pass_attachment *attachment =
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pass->attachments + subpass->depth_stencil_attachment->attachment;
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bool has_stencil = vk_format_is_stencil(attachment->format);
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@@ -3463,7 +3473,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
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const VkGraphicsPipelineCreateInfo *pCreateInfo,
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const struct radv_graphics_pipeline_create_info *extra)
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{
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const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
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const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
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RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
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struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
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struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
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