vbo/dlist: only use merged primitives when it's ok to do so
Merging primitives generates incorrect gl_PrimitiveID[In] values. So make merged primitives construction non-destructive and fallback to drawing with original primitives if a program reads gl_PrimitiveId. This commit adds _mesa_update_primitive_id_is_unused modeled after _mesa_update_allow_draw_out_of_order to update ctx->_PrimitiveIDIsUnused each time shaders are updated. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7078>
This commit is contained in:
@@ -1294,6 +1294,7 @@ _mesa_initialize_context(struct gl_context *ctx,
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}
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ctx->FirstTimeCurrent = GL_TRUE;
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ctx->_PrimitiveIDIsUnused = true;
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return GL_TRUE;
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@@ -5382,6 +5382,8 @@ struct gl_context
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GLboolean ViewportInitialized; /**< has viewport size been initialized? */
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GLboolean _AllowDrawOutOfOrder;
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/* Is gl_PrimitiveID unused by the current shaders? */
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bool _PrimitiveIDIsUnused;
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GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
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@@ -536,6 +536,7 @@ _mesa_bind_pipeline(struct gl_context *ctx,
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_mesa_update_vertex_processing_mode(ctx);
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_mesa_update_allow_draw_out_of_order(ctx);
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_mesa_update_primitive_id_is_unused(ctx);
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}
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}
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@@ -2581,6 +2581,7 @@ _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
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shProg);
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_mesa_reference_program(ctx, target, prog);
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_mesa_update_allow_draw_out_of_order(ctx);
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_mesa_update_primitive_id_is_unused(ctx);
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if (stage == MESA_SHADER_VERTEX)
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_mesa_update_vertex_processing_mode(ctx);
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return;
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@@ -147,6 +147,44 @@ _mesa_update_allow_draw_out_of_order(struct gl_context *ctx)
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}
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void
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_mesa_update_primitive_id_is_unused(struct gl_context *ctx)
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{
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/* Only the compatibility profile with display lists needs this. */
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if (ctx->API != API_OPENGL_COMPAT)
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return;
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/* If all of these are NULL, GLSL is disabled. */
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struct gl_program *tcs =
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ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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struct gl_program *tes =
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ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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struct gl_program *gs =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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struct gl_program *fs =
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ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
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/* Update ctx->_PrimitiveIDIsUnused for display list if
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* allow_incorrect_primitive_id isn't enabled.
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* We can use merged primitives (see vbo_save) for drawing unless
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* one program expects a correct primitive-ID value.
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*/
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/* TODO: it may be possible to relax the restriction in some cases. If the current
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* geometry shader doesn't read gl_PrimitiveIDIn but does write gl_PrimitiveID,
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* then the restriction on fragment shaders reading gl_PrimitiveID can be lifted.
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*/
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ctx->_PrimitiveIDIsUnused = !(
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(tcs && (tcs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
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tcs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
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(tes && (tes->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
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tes->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
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(gs && (gs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
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gs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
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(fs && (fs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
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fs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)));
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}
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/**
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* Update the ctx->*Program._Current pointers to point to the
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* current/active programs.
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@@ -31,6 +31,9 @@
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extern void
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_mesa_update_allow_draw_out_of_order(struct gl_context *ctx);
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extern void
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_mesa_update_primitive_id_is_unused(struct gl_context *ctx);
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extern void
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_mesa_update_state(struct gl_context *ctx);
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@@ -66,10 +66,15 @@ struct vbo_save_vertex_list {
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struct _mesa_prim *prims;
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GLuint prim_count;
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struct _mesa_index_buffer ib;
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GLuint min_index, max_index;
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struct {
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struct _mesa_prim *prims;
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struct _mesa_index_buffer ib;
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GLuint prim_count;
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GLuint min_index, max_index;
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} merged;
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struct vbo_save_primitive_store *prim_store;
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};
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@@ -567,6 +567,9 @@ compile_vertex_list(struct gl_context *ctx)
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node->vertex_count = save->vert_count;
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node->wrap_count = save->copied.nr;
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node->prims = save->prims;
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node->merged.prims = NULL;
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node->merged.ib.obj = NULL;
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node->merged.prim_count = 0;
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node->prim_count = save->prim_count;
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node->prim_store = save->prim_store;
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@@ -640,9 +643,17 @@ compile_vertex_list(struct gl_context *ctx)
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/* Create an index buffer. */
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node->min_index = node->max_index = 0;
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if (save->vert_count) {
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int end = node->prims[node->prim_count - 1].start +
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node->prims[node->prim_count - 1].count;
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int total_vert_count = end - node->prims[0].start;
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/* We won't modify node->prims, so use a const alias to avoid unintended
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* writes to it. */
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const struct _mesa_prim *original_prims = node->prims;
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int end = original_prims[node->prim_count - 1].start +
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original_prims[node->prim_count - 1].count;
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int total_vert_count = end - original_prims[0].start;
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node->min_index = node->prims[0].start;
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node->max_index = end - 1;
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/* Estimate for the worst case: all prims are line strips (the +1 is because
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* wrap_buffers may call use but the last primitive may not be complete) */
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int max_indices_count = MAX2(total_vert_count * 2 - (node->prim_count * 2) + 1,
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@@ -656,10 +667,10 @@ compile_vertex_list(struct gl_context *ctx)
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int last_valid_prim = -1;
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/* Construct indices array. */
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for (unsigned i = 0; i < node->prim_count; i++) {
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assert(node->prims[i].basevertex == 0);
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GLubyte mode = node->prims[i].mode;
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assert(original_prims[i].basevertex == 0);
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GLubyte mode = original_prims[i].mode;
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int vertex_count = node->prims[i].count;
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int vertex_count = original_prims[i].count;
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if (!vertex_count) {
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continue;
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}
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@@ -670,7 +681,7 @@ compile_vertex_list(struct gl_context *ctx)
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/* If 2 consecutive prims use the same mode => merge them. */
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bool merge_prims = last_valid_prim >= 0 &&
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mode == node->prims[last_valid_prim].mode &&
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mode == node->merged.prims[last_valid_prim].mode &&
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mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
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mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
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mode != GL_PATCHES;
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@@ -681,18 +692,18 @@ compile_vertex_list(struct gl_context *ctx)
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if (merge_prims &&
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mode == GL_TRIANGLE_STRIP) {
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/* Insert a degenerate triangle */
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assert(node->prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
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unsigned tri_count = node->prims[last_valid_prim].count - 2;
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assert(node->merged.prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
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unsigned tri_count = node->merged.prims[last_valid_prim].count - 2;
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indices[idx] = indices[idx - 1];
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indices[idx + 1] = node->prims[i].start;
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indices[idx + 1] = original_prims[i].start;
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idx += 2;
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node->prims[last_valid_prim].count += 2;
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node->merged.prims[last_valid_prim].count += 2;
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if (tri_count % 2) {
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/* Add another index to preserve winding order */
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indices[idx++] = node->prims[i].start;
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node->prims[last_valid_prim].count++;
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indices[idx++] = original_prims[i].start;
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node->merged.prims[last_valid_prim].count++;
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}
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}
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@@ -702,23 +713,21 @@ compile_vertex_list(struct gl_context *ctx)
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* prim mode is GL_LINES (so merge_prims is true) or if the next
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* primitive mode is GL_LINES or GL_LINE_LOOP.
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*/
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if (node->prims[i].mode == GL_LINE_STRIP &&
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if (original_prims[i].mode == GL_LINE_STRIP &&
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(merge_prims ||
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(i < node->prim_count - 1 &&
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(node->prims[i + 1].mode == GL_LINE_STRIP ||
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node->prims[i + 1].mode == GL_LINES)))) {
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(original_prims[i + 1].mode == GL_LINE_STRIP ||
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original_prims[i + 1].mode == GL_LINES)))) {
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for (unsigned j = 0; j < vertex_count; j++) {
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indices[idx++] = node->prims[i].start + j;
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indices[idx++] = original_prims[i].start + j;
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/* Repeat all but the first/last indices. */
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if (j && j != vertex_count - 1) {
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indices[idx++] = node->prims[i].start + j;
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node->prims[i].count++;
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indices[idx++] = original_prims[i].start + j;
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}
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}
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node->prims[i].mode = mode;
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} else {
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for (unsigned j = 0; j < vertex_count; j++) {
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indices[idx++] = node->prims[i].start + j;
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indices[idx++] = original_prims[i].start + j;
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}
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}
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@@ -727,14 +736,17 @@ compile_vertex_list(struct gl_context *ctx)
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if (merge_prims) {
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/* Update vertex count. */
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node->prims[last_valid_prim].count += idx - start;
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node->merged.prims[last_valid_prim].count += idx - start;
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} else {
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/* Keep this primitive */
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last_valid_prim += 1;
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assert(last_valid_prim <= i);
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node->prims[i].start = start;
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node->prims[last_valid_prim] = node->prims[i];
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node->merged.prims = realloc(node->merged.prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
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node->merged.prims[last_valid_prim] = original_prims[i];
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node->merged.prims[last_valid_prim].start = start;
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node->merged.prims[last_valid_prim].count = idx - start;
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}
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node->merged.prims[last_valid_prim].mode = mode;
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}
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if (idx == 0)
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@@ -742,35 +754,33 @@ compile_vertex_list(struct gl_context *ctx)
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assert(idx <= max_indices_count);
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node->prim_count = last_valid_prim + 1;
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node->ib.ptr = NULL;
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node->ib.count = idx;
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node->ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
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node->min_index = min_index;
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node->max_index = max_index;
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node->merged.prim_count = last_valid_prim + 1;
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node->merged.ib.ptr = NULL;
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node->merged.ib.count = idx;
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node->merged.ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
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node->merged.min_index = min_index;
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node->merged.max_index = max_index;
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node->ib.obj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
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node->merged.ib.obj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
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bool success = ctx->Driver.BufferData(ctx,
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GL_ELEMENT_ARRAY_BUFFER_ARB,
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idx * sizeof(uint32_t), indices,
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GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
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node->ib.obj);
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node->merged.ib.obj);
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if (success)
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goto out;
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ctx->Driver.DeleteBuffer(ctx, node->ib.obj);
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ctx->Driver.DeleteBuffer(ctx, node->merged.ib.obj);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
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skip_node:
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node->ib.obj = NULL;
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node->merged.ib.obj = NULL;
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node->vertex_count = 0;
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node->prim_count = 0;
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out:
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free(indices);
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} else {
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node->ib.obj = NULL;
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}
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/* Deal with GL_COMPILE_AND_EXECUTE:
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@@ -1904,7 +1914,9 @@ vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
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free(node->prim_store);
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}
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_mesa_reference_buffer_object(ctx, &node->ib.obj, NULL);
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free(node->merged.prims);
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_mesa_reference_buffer_object(ctx, &node->merged.ib.obj, NULL);
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free(node->current_data);
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node->current_data = NULL;
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}
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@@ -211,8 +211,17 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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assert(ctx->NewState == 0);
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if (node->vertex_count > 0) {
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ctx->Driver.Draw(ctx, node->prims, node->prim_count, &node->ib, true,
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false, 0, node->min_index, node->max_index, 1, 0);
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bool draw_using_merged_prim = ctx->_PrimitiveIDIsUnused &&
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node->merged.prims;
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if (!draw_using_merged_prim) {
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ctx->Driver.Draw(ctx, node->prims, node->prim_count,
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NULL, true,
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false, 0, node->min_index, node->max_index, 1, 0);
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} else {
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ctx->Driver.Draw(ctx, node->merged.prims, node->merged.prim_count,
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&node->merged.ib, true,
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false, 0, node->merged.min_index, node->merged.max_index, 1, 0);
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}
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}
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}
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