vbo/dlist: only use merged primitives when it's ok to do so

Merging primitives generates incorrect gl_PrimitiveID[In] values.
So make merged primitives construction non-destructive and fallback
to drawing with original primitives if a program reads gl_PrimitiveId.

This commit adds _mesa_update_primitive_id_is_unused modeled after
_mesa_update_allow_draw_out_of_order to update ctx->_PrimitiveIDIsUnused
each time shaders are updated.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7078>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2020-10-20 10:57:04 +02:00
parent 1c016a5ba0
commit ebb228bec5
9 changed files with 113 additions and 41 deletions

View File

@@ -1294,6 +1294,7 @@ _mesa_initialize_context(struct gl_context *ctx,
}
ctx->FirstTimeCurrent = GL_TRUE;
ctx->_PrimitiveIDIsUnused = true;
return GL_TRUE;

View File

@@ -5382,6 +5382,8 @@ struct gl_context
GLboolean ViewportInitialized; /**< has viewport size been initialized? */
GLboolean _AllowDrawOutOfOrder;
/* Is gl_PrimitiveID unused by the current shaders? */
bool _PrimitiveIDIsUnused;
GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */

View File

@@ -536,6 +536,7 @@ _mesa_bind_pipeline(struct gl_context *ctx,
_mesa_update_vertex_processing_mode(ctx);
_mesa_update_allow_draw_out_of_order(ctx);
_mesa_update_primitive_id_is_unused(ctx);
}
}

View File

@@ -2581,6 +2581,7 @@ _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
shProg);
_mesa_reference_program(ctx, target, prog);
_mesa_update_allow_draw_out_of_order(ctx);
_mesa_update_primitive_id_is_unused(ctx);
if (stage == MESA_SHADER_VERTEX)
_mesa_update_vertex_processing_mode(ctx);
return;

View File

@@ -147,6 +147,44 @@ _mesa_update_allow_draw_out_of_order(struct gl_context *ctx)
}
void
_mesa_update_primitive_id_is_unused(struct gl_context *ctx)
{
/* Only the compatibility profile with display lists needs this. */
if (ctx->API != API_OPENGL_COMPAT)
return;
/* If all of these are NULL, GLSL is disabled. */
struct gl_program *tcs =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
struct gl_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
struct gl_program *gs =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_program *fs =
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
/* Update ctx->_PrimitiveIDIsUnused for display list if
* allow_incorrect_primitive_id isn't enabled.
* We can use merged primitives (see vbo_save) for drawing unless
* one program expects a correct primitive-ID value.
*/
/* TODO: it may be possible to relax the restriction in some cases. If the current
* geometry shader doesn't read gl_PrimitiveIDIn but does write gl_PrimitiveID,
* then the restriction on fragment shaders reading gl_PrimitiveID can be lifted.
*/
ctx->_PrimitiveIDIsUnused = !(
(tcs && (tcs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
tcs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(tes && (tes->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
tes->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(gs && (gs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
gs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(fs && (fs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) ||
fs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)));
}
/**
* Update the ctx->*Program._Current pointers to point to the
* current/active programs.

View File

@@ -31,6 +31,9 @@
extern void
_mesa_update_allow_draw_out_of_order(struct gl_context *ctx);
extern void
_mesa_update_primitive_id_is_unused(struct gl_context *ctx);
extern void
_mesa_update_state(struct gl_context *ctx);

View File

@@ -66,10 +66,15 @@ struct vbo_save_vertex_list {
struct _mesa_prim *prims;
GLuint prim_count;
struct _mesa_index_buffer ib;
GLuint min_index, max_index;
struct {
struct _mesa_prim *prims;
struct _mesa_index_buffer ib;
GLuint prim_count;
GLuint min_index, max_index;
} merged;
struct vbo_save_primitive_store *prim_store;
};

View File

@@ -567,6 +567,9 @@ compile_vertex_list(struct gl_context *ctx)
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
node->prims = save->prims;
node->merged.prims = NULL;
node->merged.ib.obj = NULL;
node->merged.prim_count = 0;
node->prim_count = save->prim_count;
node->prim_store = save->prim_store;
@@ -640,9 +643,17 @@ compile_vertex_list(struct gl_context *ctx)
/* Create an index buffer. */
node->min_index = node->max_index = 0;
if (save->vert_count) {
int end = node->prims[node->prim_count - 1].start +
node->prims[node->prim_count - 1].count;
int total_vert_count = end - node->prims[0].start;
/* We won't modify node->prims, so use a const alias to avoid unintended
* writes to it. */
const struct _mesa_prim *original_prims = node->prims;
int end = original_prims[node->prim_count - 1].start +
original_prims[node->prim_count - 1].count;
int total_vert_count = end - original_prims[0].start;
node->min_index = node->prims[0].start;
node->max_index = end - 1;
/* Estimate for the worst case: all prims are line strips (the +1 is because
* wrap_buffers may call use but the last primitive may not be complete) */
int max_indices_count = MAX2(total_vert_count * 2 - (node->prim_count * 2) + 1,
@@ -656,10 +667,10 @@ compile_vertex_list(struct gl_context *ctx)
int last_valid_prim = -1;
/* Construct indices array. */
for (unsigned i = 0; i < node->prim_count; i++) {
assert(node->prims[i].basevertex == 0);
GLubyte mode = node->prims[i].mode;
assert(original_prims[i].basevertex == 0);
GLubyte mode = original_prims[i].mode;
int vertex_count = node->prims[i].count;
int vertex_count = original_prims[i].count;
if (!vertex_count) {
continue;
}
@@ -670,7 +681,7 @@ compile_vertex_list(struct gl_context *ctx)
/* If 2 consecutive prims use the same mode => merge them. */
bool merge_prims = last_valid_prim >= 0 &&
mode == node->prims[last_valid_prim].mode &&
mode == node->merged.prims[last_valid_prim].mode &&
mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
mode != GL_PATCHES;
@@ -681,18 +692,18 @@ compile_vertex_list(struct gl_context *ctx)
if (merge_prims &&
mode == GL_TRIANGLE_STRIP) {
/* Insert a degenerate triangle */
assert(node->prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
unsigned tri_count = node->prims[last_valid_prim].count - 2;
assert(node->merged.prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
unsigned tri_count = node->merged.prims[last_valid_prim].count - 2;
indices[idx] = indices[idx - 1];
indices[idx + 1] = node->prims[i].start;
indices[idx + 1] = original_prims[i].start;
idx += 2;
node->prims[last_valid_prim].count += 2;
node->merged.prims[last_valid_prim].count += 2;
if (tri_count % 2) {
/* Add another index to preserve winding order */
indices[idx++] = node->prims[i].start;
node->prims[last_valid_prim].count++;
indices[idx++] = original_prims[i].start;
node->merged.prims[last_valid_prim].count++;
}
}
@@ -702,23 +713,21 @@ compile_vertex_list(struct gl_context *ctx)
* prim mode is GL_LINES (so merge_prims is true) or if the next
* primitive mode is GL_LINES or GL_LINE_LOOP.
*/
if (node->prims[i].mode == GL_LINE_STRIP &&
if (original_prims[i].mode == GL_LINE_STRIP &&
(merge_prims ||
(i < node->prim_count - 1 &&
(node->prims[i + 1].mode == GL_LINE_STRIP ||
node->prims[i + 1].mode == GL_LINES)))) {
(original_prims[i + 1].mode == GL_LINE_STRIP ||
original_prims[i + 1].mode == GL_LINES)))) {
for (unsigned j = 0; j < vertex_count; j++) {
indices[idx++] = node->prims[i].start + j;
indices[idx++] = original_prims[i].start + j;
/* Repeat all but the first/last indices. */
if (j && j != vertex_count - 1) {
indices[idx++] = node->prims[i].start + j;
node->prims[i].count++;
indices[idx++] = original_prims[i].start + j;
}
}
node->prims[i].mode = mode;
} else {
for (unsigned j = 0; j < vertex_count; j++) {
indices[idx++] = node->prims[i].start + j;
indices[idx++] = original_prims[i].start + j;
}
}
@@ -727,14 +736,17 @@ compile_vertex_list(struct gl_context *ctx)
if (merge_prims) {
/* Update vertex count. */
node->prims[last_valid_prim].count += idx - start;
node->merged.prims[last_valid_prim].count += idx - start;
} else {
/* Keep this primitive */
last_valid_prim += 1;
assert(last_valid_prim <= i);
node->prims[i].start = start;
node->prims[last_valid_prim] = node->prims[i];
node->merged.prims = realloc(node->merged.prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
node->merged.prims[last_valid_prim] = original_prims[i];
node->merged.prims[last_valid_prim].start = start;
node->merged.prims[last_valid_prim].count = idx - start;
}
node->merged.prims[last_valid_prim].mode = mode;
}
if (idx == 0)
@@ -742,35 +754,33 @@ compile_vertex_list(struct gl_context *ctx)
assert(idx <= max_indices_count);
node->prim_count = last_valid_prim + 1;
node->ib.ptr = NULL;
node->ib.count = idx;
node->ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
node->min_index = min_index;
node->max_index = max_index;
node->merged.prim_count = last_valid_prim + 1;
node->merged.ib.ptr = NULL;
node->merged.ib.count = idx;
node->merged.ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
node->merged.min_index = min_index;
node->merged.max_index = max_index;
node->ib.obj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
node->merged.ib.obj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
bool success = ctx->Driver.BufferData(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
idx * sizeof(uint32_t), indices,
GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
node->ib.obj);
node->merged.ib.obj);
if (success)
goto out;
ctx->Driver.DeleteBuffer(ctx, node->ib.obj);
ctx->Driver.DeleteBuffer(ctx, node->merged.ib.obj);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
skip_node:
node->ib.obj = NULL;
node->merged.ib.obj = NULL;
node->vertex_count = 0;
node->prim_count = 0;
out:
free(indices);
} else {
node->ib.obj = NULL;
}
/* Deal with GL_COMPILE_AND_EXECUTE:
@@ -1904,7 +1914,9 @@ vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
free(node->prim_store);
}
_mesa_reference_buffer_object(ctx, &node->ib.obj, NULL);
free(node->merged.prims);
_mesa_reference_buffer_object(ctx, &node->merged.ib.obj, NULL);
free(node->current_data);
node->current_data = NULL;
}

View File

@@ -211,8 +211,17 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
assert(ctx->NewState == 0);
if (node->vertex_count > 0) {
ctx->Driver.Draw(ctx, node->prims, node->prim_count, &node->ib, true,
false, 0, node->min_index, node->max_index, 1, 0);
bool draw_using_merged_prim = ctx->_PrimitiveIDIsUnused &&
node->merged.prims;
if (!draw_using_merged_prim) {
ctx->Driver.Draw(ctx, node->prims, node->prim_count,
NULL, true,
false, 0, node->min_index, node->max_index, 1, 0);
} else {
ctx->Driver.Draw(ctx, node->merged.prims, node->merged.prim_count,
&node->merged.ib, true,
false, 0, node->merged.min_index, node->merged.max_index, 1, 0);
}
}
}