egl: Clean up surface attributes.

Add missing attributes and use correct types in _EGLSurface.  Remove
ifdef tests that serve no purpose.  Update _eglQuerySurface and
_eglSurfaceAttrib for missing queries and checks.
This commit is contained in:
Chia-I Wu
2010-01-31 17:56:30 +08:00
parent 0135e5d6c8
commit eb961f81d5
3 changed files with 127 additions and 57 deletions

View File

@@ -68,8 +68,6 @@ struct _egl_display
_EGLExtensions Extensions;
int LargestPbuffer;
EGLint NumScreens;
_EGLScreen **Screens; /* array [NumScreens] */

View File

@@ -47,7 +47,6 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
EGLint val = attrib_list[i];
switch (attr) {
#ifdef EGL_VERSION_1_3
/* common (except for screen surfaces) attributes */
case EGL_VG_COLORSPACE:
if (type == EGL_SCREEN_BIT_MESA) {
@@ -64,7 +63,7 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
}
if (err != EGL_SUCCESS)
break;
surf->Colorspace = val;
surf->VGColorspace = val;
break;
case EGL_VG_ALPHA_FORMAT:
if (type == EGL_SCREEN_BIT_MESA) {
@@ -81,7 +80,7 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
}
if (err != EGL_SUCCESS)
break;
surf->AlphaFormat = val;
surf->VGAlphaFormat = val;
break;
/* window surface attributes */
case EGL_RENDER_BUFFER:
@@ -95,7 +94,6 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
}
surf->RenderBuffer = val;
break;
#endif /* EGL_VERSION_1_3 */
/* pbuffer surface attributes */
case EGL_WIDTH:
if (type != EGL_PBUFFER_BIT && type != EGL_SCREEN_BIT_MESA) {
@@ -124,12 +122,24 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->LargestPbuffer = !!val;
break;
case EGL_TEXTURE_FORMAT:
if (type != EGL_PBUFFER_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
switch (val) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
case EGL_NO_TEXTURE:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->TextureFormat = val;
break;
case EGL_TEXTURE_TARGET:
@@ -137,6 +147,16 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
err = EGL_BAD_ATTRIBUTE;
break;
}
switch (val) {
case EGL_TEXTURE_2D:
case EGL_NO_TEXTURE:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->TextureTarget = val;
break;
case EGL_MIPMAP_TEXTURE:
@@ -144,7 +164,7 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->MipmapTexture = val;
surf->MipmapTexture = !!val;
break;
/* no pixmap surface specific attributes */
default:
@@ -210,20 +230,22 @@ _eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
surf->TextureFormat = EGL_NO_TEXTURE;
surf->TextureTarget = EGL_NO_TEXTURE;
surf->MipmapTexture = EGL_FALSE;
surf->LargestPbuffer = EGL_FALSE;
surf->RenderBuffer = renderBuffer;
surf->VGAlphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
surf->VGColorspace = EGL_VG_COLORSPACE_sRGB;
surf->MipmapLevel = 0;
surf->MultisampleResolve = EGL_MULTISAMPLE_RESOLVE_DEFAULT;
surf->SwapBehavior = EGL_BUFFER_DESTROYED;
surf->HorizontalResolution = EGL_UNKNOWN;
surf->VerticalResolution = EGL_UNKNOWN;
surf->AspectRatio = EGL_UNKNOWN;
/* the default swap interval is 1 */
_eglClampSwapInterval(surf, 1);
#ifdef EGL_VERSION_1_2
surf->SwapBehavior = EGL_BUFFER_DESTROYED; /* XXX ok? */
surf->HorizontalResolution = EGL_UNKNOWN; /* set by caller */
surf->VerticalResolution = EGL_UNKNOWN; /* set by caller */
surf->AspectRatio = EGL_UNKNOWN; /* set by caller */
surf->RenderBuffer = renderBuffer;
surf->AlphaFormat = EGL_ALPHA_FORMAT_NONPRE;
surf->Colorspace = EGL_COLORSPACE_sRGB;
#endif
err = _eglParseSurfaceAttribList(surf, attrib_list);
if (err != EGL_SUCCESS)
return _eglError(err, func);
@@ -257,65 +279,63 @@ _eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
switch (attribute) {
case EGL_WIDTH:
*value = surface->Width;
return EGL_TRUE;
break;
case EGL_HEIGHT:
*value = surface->Height;
return EGL_TRUE;
break;
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
return EGL_TRUE;
break;
case EGL_LARGEST_PBUFFER:
*value = dpy->LargestPbuffer;
return EGL_TRUE;
case EGL_SURFACE_TYPE:
*value = surface->Type;
return EGL_TRUE;
#ifdef EGL_VERSION_1_1
*value = surface->LargestPbuffer;
break;
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureFormat;
return EGL_TRUE;
break;
case EGL_TEXTURE_TARGET:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureTarget;
return EGL_TRUE;
break;
case EGL_MIPMAP_TEXTURE:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapTexture;
return EGL_TRUE;
break;
case EGL_MIPMAP_LEVEL:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
return EGL_TRUE;
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
break;
case EGL_SWAP_BEHAVIOR:
*value = surface->SwapBehavior;
return EGL_TRUE;
break;
case EGL_RENDER_BUFFER:
*value = surface->RenderBuffer;
return EGL_TRUE;
break;
case EGL_PIXEL_ASPECT_RATIO:
*value = surface->AspectRatio;
return EGL_TRUE;
break;
case EGL_HORIZONTAL_RESOLUTION:
*value = surface->HorizontalResolution;
return EGL_TRUE;
break;
case EGL_VERTICAL_RESOLUTION:
*value = surface->VerticalResolution;
return EGL_TRUE;
case EGL_ALPHA_FORMAT:
*value = surface->AlphaFormat;
return EGL_TRUE;
case EGL_COLORSPACE:
*value = surface->Colorspace;
return EGL_TRUE;
#endif /* EGL_VERSION_1_2 */
break;
case EGL_MULTISAMPLE_RESOLVE:
*value = surface->MultisampleResolve;
break;
case EGL_VG_ALPHA_FORMAT:
*value = surface->VGAlphaFormat;
break;
case EGL_VG_COLORSPACE:
*value = surface->VGColorspace;
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
return EGL_FALSE;
}
return EGL_TRUE;
}
@@ -371,14 +391,59 @@ EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
EGLint attribute, EGLint value)
{
EGLint confval;
EGLint err = EGL_SUCCESS;
switch (attribute) {
case EGL_MIPMAP_LEVEL:
confval = GET_CONFIG_ATTRIB(surface->Config, EGL_RENDERABLE_TYPE);
if (!(confval & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT))) {
err = EGL_BAD_PARAMETER;
break;
}
surface->MipmapLevel = value;
break;
case EGL_MULTISAMPLE_RESOLVE:
switch (value) {
case EGL_MULTISAMPLE_RESOLVE_DEFAULT:
break;
case EGL_MULTISAMPLE_RESOLVE_BOX:
confval = GET_CONFIG_ATTRIB(surface->Config, EGL_SURFACE_TYPE);
if (!(confval & EGL_MULTISAMPLE_RESOLVE_BOX_BIT))
err = EGL_BAD_MATCH;
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglSurfaceAttrib");
return EGL_FALSE;
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surface->MultisampleResolve = value;
break;
case EGL_SWAP_BEHAVIOR:
switch (value) {
case EGL_BUFFER_DESTROYED:
break;
case EGL_BUFFER_PRESERVED:
confval = GET_CONFIG_ATTRIB(surface->Config, EGL_SURFACE_TYPE);
if (!(confval & EGL_SWAP_BEHAVIOR_PRESERVED_BIT))
err = EGL_BAD_MATCH;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surface->SwapBehavior = value;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
return _eglError(err, "eglSurfaceAttrib");
return EGL_TRUE;
}

View File

@@ -20,22 +20,29 @@ struct _egl_surface
_EGLConfig *Config;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
/* attributes set by attribute list */
EGLint Width, Height;
EGLint TextureFormat, TextureTarget;
EGLint MipmapTexture, MipmapLevel;
EGLenum TextureFormat;
EGLenum TextureTarget;
EGLBoolean MipmapTexture;
EGLBoolean LargestPbuffer;
EGLenum RenderBuffer;
EGLenum VGAlphaFormat;
EGLenum VGColorspace;
/* attributes set by eglSurfaceAttrib */
EGLint MipmapLevel;
EGLenum MultisampleResolve;
EGLenum SwapBehavior;
EGLint HorizontalResolution, VerticalResolution;
EGLint AspectRatio;
EGLint SwapInterval;
/* True if the surface is bound to an OpenGL ES texture */
EGLBoolean BoundToTexture;
#ifdef EGL_VERSION_1_2
EGLint SwapBehavior; /* one of EGL_BUFFER_PRESERVED/DESTROYED */
EGLint HorizontalResolution, VerticalResolution;
EGLint AspectRatio;
EGLint RenderBuffer; /* EGL_BACK_BUFFER or EGL_SINGLE_BUFFER */
EGLint AlphaFormat; /* EGL_ALPHA_FORMAT_NONPRE or EGL_ALPHA_FORMAT_PRE */
EGLint Colorspace; /* EGL_COLORSPACE_sRGB or EGL_COLORSPACE_LINEAR */
#endif /* EGL_VERSION_1_2 */
};