glsl: disable varying packing for varying used by interpolateAt*
Currently the NIR backends depend on GLSL IR copy propagation to fix up the interpolateAt* function params after varying packing changes the shader input to a global. It's possible copy propagation might not always do what we need it too, and we also shouldn't depend on optimisations to do this type of thing for us. I'm not sure if the same is true for TGSI, but the following commit should re-enable packing for most cases in a safer way, so we just disable it everywhere. No change in shader-db for i965 (BDW) Acked-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -235,6 +235,8 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
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formal->name);
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formal->name);
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return false;
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return false;
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}
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}
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val->variable_referenced()->data.must_be_shader_input = 1;
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}
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}
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/* Verify that 'out' and 'inout' actual parameters are lvalues. */
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/* Verify that 'out' and 'inout' actual parameters are lvalues. */
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@@ -1461,17 +1461,24 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
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? consumer_stage : producer_stage;
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? consumer_stage : producer_stage;
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const glsl_type *type = get_varying_type(var, stage);
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const glsl_type *type = get_varying_type(var, stage);
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if (producer_var && consumer_var &&
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consumer_var->data.must_be_shader_input) {
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producer_var->data.must_be_shader_input = 1;
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}
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this->matches[this->num_matches].packing_class
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this->matches[this->num_matches].packing_class
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= this->compute_packing_class(var);
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= this->compute_packing_class(var);
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this->matches[this->num_matches].packing_order
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this->matches[this->num_matches].packing_order
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= this->compute_packing_order(var);
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= this->compute_packing_order(var);
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if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
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if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
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var->data.must_be_shader_input) {
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unsigned slots = type->count_attribute_slots(false);
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unsigned slots = type->count_attribute_slots(false);
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this->matches[this->num_matches].num_components = slots * 4;
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this->matches[this->num_matches].num_components = slots * 4;
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} else {
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} else {
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this->matches[this->num_matches].num_components
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this->matches[this->num_matches].num_components
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= type->component_slots();
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= type->component_slots();
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}
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}
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this->matches[this->num_matches].producer_var = producer_var;
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this->matches[this->num_matches].producer_var = producer_var;
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this->matches[this->num_matches].consumer_var = consumer_var;
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this->matches[this->num_matches].consumer_var = consumer_var;
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this->num_matches++;
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this->num_matches++;
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@@ -1544,7 +1551,8 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
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* we can pack varyings together that are only used for transform
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* we can pack varyings together that are only used for transform
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* feedback.
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* feedback.
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*/
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*/
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if ((this->disable_varying_packing &&
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if (var->data.must_be_shader_input ||
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(this->disable_varying_packing &&
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!(previous_var_xfb_only && var->data.is_xfb_only)) ||
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!(previous_var_xfb_only && var->data.is_xfb_only)) ||
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(i > 0 && this->matches[i - 1].packing_class
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(i > 0 && this->matches[i - 1].packing_class
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!= this->matches[i].packing_class )) {
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!= this->matches[i].packing_class )) {
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@@ -1660,8 +1668,9 @@ varying_matches::compute_packing_class(const ir_variable *var)
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* Therefore, the packing class depends only on the interpolation type.
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* Therefore, the packing class depends only on the interpolation type.
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*/
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*/
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unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
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unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
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(var->data.patch << 2);
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(var->data.patch << 2) |
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packing_class *= 4;
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(var->data.must_be_shader_input << 3);
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packing_class *= 8;
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packing_class += var->is_interpolation_flat()
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packing_class += var->is_interpolation_flat()
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? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
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? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
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return packing_class;
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return packing_class;
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@@ -742,10 +742,11 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
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bool
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bool
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lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
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lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
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{
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{
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/* Things composed of vec4's and varyings with explicitly assigned
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/* Things composed of vec4's, varyings with explicitly assigned
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* locations don't need lowering. Everything else does.
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* locations or varyings marked as must_be_shader_input (which might be used
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* by interpolateAt* functions) shouldn't be lowered. Everything else can be.
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*/
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*/
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if (var->data.explicit_location)
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if (var->data.explicit_location || var->data.must_be_shader_input)
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return false;
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return false;
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/* Override disable_varying_packing if the var is only used by transform
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/* Override disable_varying_packing if the var is only used by transform
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