mesa: rewrite _mesa_get_handle() and add some comments
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@@ -893,21 +893,28 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
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/** glGetHandleARB() - return ID/name of currently bound shader program */
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static GLuint
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static GLuint
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_mesa_get_handle(GLcontext *ctx, GLenum pname)
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_mesa_get_handle(GLcontext *ctx, GLenum pname)
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{
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{
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GLint handle = 0;
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if (pname == GL_PROGRAM_OBJECT_ARB) {
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if (pname == GL_PROGRAM_OBJECT_ARB) {
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CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
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if (ctx->Shader.CurrentProgram)
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} else {
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return ctx->Shader.CurrentProgram->Name;
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
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else
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return 0;
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
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return 0;
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}
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}
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return handle;
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}
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}
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/**
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* glGetProgramiv() - get shader program state.
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* Note that this is for GLSL shader programs, not ARB vertex/fragment
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* programs (see glGetProgramivARB).
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*/
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static void
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static void
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_mesa_get_programiv(GLcontext *ctx, GLuint program,
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_mesa_get_programiv(GLcontext *ctx, GLuint program,
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GLenum pname, GLint *params)
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GLenum pname, GLint *params)
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@@ -977,6 +984,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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}
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}
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/** glGetShaderiv() - get GLSL shader state */
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static void
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static void
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_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
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_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
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{
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{
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