fxInitPixelTables() change for Voodoo 1/2 vs 3

This commit is contained in:
Brian Paul
1999-12-01 01:22:20 +00:00
parent b7a4304f70
commit eb6e3d3613

View File

@@ -972,12 +972,27 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
}
/* Pixel tables are use during pixel read-back */
#if FXMESA_USE_ARGB
fxInitPixelTables(GL_FALSE); /* Force RGB pixel order */
#else
if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
fxInitPixelTables(GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
/* jk991130 - GROSS HACK!!! - Voodoo 3s don't use BGR!!
* the only way to tell if it's a Voodoo 3 at this stage of the
* ballgame (no Glide 3.x for linux *yet*) is to query the # of TMUs
* as Voodoo3s have 2 TMUs on board, Banshee has only 1
* Thanks to Joseph Kain for that one
*/
if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx == 2) {
fxInitPixelTables(GL_FALSE); /* use RGB pixel order (Voodoo3) */
}
else {
fxInitPixelTables(GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
}
}
else {
fxInitPixelTables(GL_FALSE); /* use RGB pixel order otherwise */
}
#endif
fxMesa->width=FX_grSstScreenWidth();
fxMesa->height=FX_grSstScreenHeight();