glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Emil Velikov

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src/compiler/glsl/opt_rebalance_tree.cpp
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src/compiler/glsl/opt_rebalance_tree.cpp
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file opt_rebalance_tree.cpp
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*
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* Rebalances a reduction expression tree.
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*
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* For reduction operations (e.g., x + y + z + w) we generate an expression
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* tree like
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*
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* +
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* / \
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* + w
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* / \
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* + z
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* / \
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* x y
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*
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* which we can rebalance into
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*
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* +
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* / \
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* / \
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* + +
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* / \ / \
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* x y z w
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*
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* to get a better instruction scheduling.
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*
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* See "Tree Rebalancing in Optimal Editor Time and Space" by Quentin F. Stout
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* and Bette L. Warren.
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*
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* Also see http://penguin.ewu.edu/~trolfe/DSWpaper/ for a very readable
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* explanation of the of the tree_to_vine() (rightward rotation) and
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* vine_to_tree() (leftward rotation) algorithms.
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*/
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#include "ir.h"
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#include "ir_visitor.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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#include "main/macros.h" /* for MAX2 */
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/* The DSW algorithm generates a degenerate tree (really, a linked list) in
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* tree_to_vine(). We'd rather not leave a binary expression with only one
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* operand, so trivial modifications (the ternary operators below) are needed
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* to ensure that we only rotate around the ir_expression nodes of the tree.
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*/
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static unsigned
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tree_to_vine(ir_expression *root)
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{
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unsigned size = 0;
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ir_rvalue *vine_tail = root;
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ir_rvalue *remainder = root->operands[1];
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while (remainder != NULL) {
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ir_expression *remainder_temp = remainder->as_expression();
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ir_expression *remainder_left = remainder_temp ?
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remainder_temp->operands[0]->as_expression() : NULL;
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if (remainder_left == NULL) {
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/* move vine_tail down one */
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vine_tail = remainder;
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remainder = remainder->as_expression() ?
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((ir_expression *)remainder)->operands[1] : NULL;
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size++;
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} else {
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/* rotate */
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ir_expression *tempptr = remainder_left;
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((ir_expression *)remainder)->operands[0] = tempptr->operands[1];
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tempptr->operands[1] = remainder;
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remainder = tempptr;
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((ir_expression *)vine_tail)->operands[1] = tempptr;
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}
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}
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return size;
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}
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static void
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compression(ir_expression *root, unsigned count)
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{
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ir_expression *scanner = root;
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for (unsigned i = 0; i < count; i++) {
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ir_expression *child = (ir_expression *)scanner->operands[1];
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scanner->operands[1] = child->operands[1];
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scanner = (ir_expression *)scanner->operands[1];
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child->operands[1] = scanner->operands[0];
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scanner->operands[0] = child;
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}
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}
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static void
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vine_to_tree(ir_expression *root, unsigned size)
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{
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int n = size - 1;
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for (int m = n / 2; m > 0; m = n / 2) {
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compression(root, m);
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n -= m + 1;
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}
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}
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namespace {
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class ir_rebalance_visitor : public ir_rvalue_enter_visitor {
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public:
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ir_rebalance_visitor()
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{
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progress = false;
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}
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void handle_rvalue(ir_rvalue **rvalue);
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bool progress;
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};
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struct is_reduction_data {
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ir_expression_operation operation;
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const glsl_type *type;
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unsigned num_expr;
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bool is_reduction;
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bool contains_constant;
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};
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} /* anonymous namespace */
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static bool
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is_reduction_operation(ir_expression_operation operation)
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{
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switch (operation) {
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case ir_binop_add:
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case ir_binop_mul:
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case ir_binop_bit_and:
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case ir_binop_bit_xor:
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case ir_binop_bit_or:
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case ir_binop_logic_and:
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case ir_binop_logic_xor:
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case ir_binop_logic_or:
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case ir_binop_min:
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case ir_binop_max:
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return true;
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default:
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return false;
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}
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}
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/* Note that this function does not attempt to recognize that reduction trees
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* are already balanced.
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*
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* We return false from this function for a number of reasons other than an
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* expression tree not being a mathematical reduction. Namely,
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*
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* - if the tree contains multiple constants that we may be able to combine.
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* - if the tree contains matrices:
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* - they might contain vec4's with many constant components that we can
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* simplify after splitting.
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* - applying the matrix chain ordering optimization is more than just
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* balancing an expression tree.
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* - if the tree contains operations on multiple types.
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* - if the tree contains ir_dereference_{array,record}, since foo[a+b] + c
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* would trick the visiting pass.
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*/
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static void
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is_reduction(ir_instruction *ir, void *data)
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{
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struct is_reduction_data *ird = (struct is_reduction_data *)data;
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if (!ird->is_reduction)
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return;
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/* We don't want to balance a tree that contains multiple constants, since
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* we'll be able to constant fold them if they're not in separate subtrees.
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*/
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if (ir->as_constant()) {
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if (ird->contains_constant) {
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ird->is_reduction = false;
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}
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ird->contains_constant = true;
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return;
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}
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/* Array/record dereferences have subtrees that are not part of the expr
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* tree we're balancing. Skip trees containing them.
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*/
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if (ir->ir_type == ir_type_dereference_array ||
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ir->ir_type == ir_type_dereference_record) {
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ird->is_reduction = false;
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return;
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}
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ir_expression *expr = ir->as_expression();
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if (!expr)
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return;
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/* Non-constant matrices might still contain constant vec4 that we can
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* constant fold once split up. Handling matrices will need some more
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* work.
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*/
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if (expr->type->is_matrix() ||
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expr->operands[0]->type->is_matrix() ||
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(expr->operands[1] && expr->operands[1]->type->is_matrix())) {
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ird->is_reduction = false;
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return;
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}
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if (ird->type != NULL && ird->type != expr->type) {
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ird->is_reduction = false;
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return;
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}
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ird->type = expr->type;
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ird->num_expr++;
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if (is_reduction_operation(expr->operation)) {
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if (ird->operation != 0 && ird->operation != expr->operation)
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ird->is_reduction = false;
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ird->operation = expr->operation;
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} else {
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ird->is_reduction = false;
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}
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}
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static ir_rvalue *
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handle_expression(ir_expression *expr)
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{
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struct is_reduction_data ird;
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ird.operation = (ir_expression_operation)0;
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ird.type = NULL;
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ird.num_expr = 0;
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ird.is_reduction = true;
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ird.contains_constant = false;
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visit_tree(expr, is_reduction, (void *)&ird);
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if (ird.is_reduction && ird.num_expr > 2) {
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ir_constant z = ir_constant(0.0f);
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ir_expression pseudo_root = ir_expression(ir_binop_add, &z, expr);
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unsigned size = tree_to_vine(&pseudo_root);
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vine_to_tree(&pseudo_root, size);
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expr = (ir_expression *)pseudo_root.operands[1];
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}
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return expr;
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}
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static void
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update_types(ir_instruction *ir, void *)
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{
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ir_expression *expr = ir->as_expression();
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if (!expr)
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return;
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const glsl_type *const new_type =
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glsl_type::get_instance(expr->type->base_type,
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MAX2(expr->operands[0]->type->vector_elements,
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expr->operands[1]->type->vector_elements),
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1);
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assert(new_type != glsl_type::error_type);
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expr->type = new_type;
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}
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void
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ir_rebalance_visitor::handle_rvalue(ir_rvalue **rvalue)
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{
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if (!*rvalue)
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return;
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ir_expression *expr = (*rvalue)->as_expression();
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if (!expr || !is_reduction_operation(expr->operation))
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return;
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ir_rvalue *new_rvalue = handle_expression(expr);
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/* If we failed to rebalance the tree (e.g., because it wasn't a reduction,
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* or some other set of cases) new_rvalue will point to the same root as
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* before.
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*
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* Similarly, if the tree rooted at *rvalue was a reduction and was already
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* balanced, the algorithm will rearrange the tree but will ultimately
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* return an identical tree, so this check will handle that as well and
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* will not set progress = true.
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*/
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if (new_rvalue == *rvalue)
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return;
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visit_tree(new_rvalue, NULL, NULL, update_types);
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*rvalue = new_rvalue;
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this->progress = true;
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}
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bool
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do_rebalance_tree(exec_list *instructions)
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{
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ir_rebalance_visitor v;
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v.run(instructions);
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return v.progress;
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}
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