glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Emil Velikov

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346
src/compiler/glsl/link_atomics.cpp
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346
src/compiler/glsl/link_atomics.cpp
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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "glsl_parser_extras.h"
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#include "ir.h"
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#include "ir_uniform.h"
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#include "linker.h"
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#include "program/hash_table.h"
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#include "main/macros.h"
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namespace {
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/*
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* Atomic counter as seen by the program.
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*/
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struct active_atomic_counter {
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unsigned uniform_loc;
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ir_variable *var;
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};
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/*
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* Atomic counter buffer referenced by the program. There is a one
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* to one correspondence between these and the objects that can be
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* queried using glGetActiveAtomicCounterBufferiv().
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*/
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struct active_atomic_buffer {
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active_atomic_buffer()
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: counters(0), num_counters(0), stage_references(), size(0)
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{}
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~active_atomic_buffer()
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{
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free(counters);
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}
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void push_back(unsigned uniform_loc, ir_variable *var)
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{
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active_atomic_counter *new_counters;
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new_counters = (active_atomic_counter *)
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realloc(counters, sizeof(active_atomic_counter) *
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(num_counters + 1));
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if (new_counters == NULL) {
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_mesa_error_no_memory(__func__);
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return;
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}
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counters = new_counters;
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counters[num_counters].uniform_loc = uniform_loc;
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counters[num_counters].var = var;
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num_counters++;
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}
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active_atomic_counter *counters;
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unsigned num_counters;
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unsigned stage_references[MESA_SHADER_STAGES];
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unsigned size;
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};
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int
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cmp_actives(const void *a, const void *b)
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{
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const active_atomic_counter *const first = (active_atomic_counter *) a;
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const active_atomic_counter *const second = (active_atomic_counter *) b;
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return int(first->var->data.offset) - int(second->var->data.offset);
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}
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bool
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check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
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{
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return ((x->data.offset >= y->data.offset &&
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x->data.offset < y->data.offset + y->type->atomic_size()) ||
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(y->data.offset >= x->data.offset &&
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y->data.offset < x->data.offset + x->type->atomic_size()));
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}
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void
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process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
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unsigned *uniform_loc, ir_variable *var,
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active_atomic_buffer *const buffers,
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unsigned *num_buffers, int *offset,
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const unsigned shader_stage)
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{
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/* FIXME: Arrays of arrays get counted separately. For example:
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* x1[3][3][2] = 9 counters
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* x2[3][2] = 3 counters
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* x3[2] = 1 counter
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*
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* However this code marks all the counters as active even when they
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* might not be used.
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*/
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if (t->is_array() && t->fields.array->is_array()) {
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for (unsigned i = 0; i < t->length; i++) {
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process_atomic_variable(t->fields.array, prog, uniform_loc,
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var, buffers, num_buffers, offset,
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shader_stage);
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}
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} else {
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active_atomic_buffer *buf = &buffers[var->data.binding];
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gl_uniform_storage *const storage =
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&prog->UniformStorage[*uniform_loc];
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/* If this is the first time the buffer is used, increment
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* the counter of buffers used.
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*/
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if (buf->size == 0)
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(*num_buffers)++;
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buf->push_back(*uniform_loc, var);
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buf->stage_references[shader_stage]++;
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buf->size = MAX2(buf->size, *offset + t->atomic_size());
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storage->offset = *offset;
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*offset += t->atomic_size();
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(*uniform_loc)++;
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}
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}
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active_atomic_buffer *
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find_active_atomic_counters(struct gl_context *ctx,
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struct gl_shader_program *prog,
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unsigned *num_buffers)
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{
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active_atomic_buffer *const buffers =
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new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
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*num_buffers = 0;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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struct gl_shader *sh = prog->_LinkedShaders[i];
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if (sh == NULL)
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continue;
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foreach_in_list(ir_instruction, node, sh->ir) {
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ir_variable *var = node->as_variable();
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if (var && var->type->contains_atomic()) {
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int offset = var->data.offset;
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unsigned uniform_loc = var->data.location;
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process_atomic_variable(var->type, prog, &uniform_loc,
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var, buffers, num_buffers, &offset, i);
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}
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}
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}
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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if (buffers[i].size == 0)
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continue;
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qsort(buffers[i].counters, buffers[i].num_counters,
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sizeof(active_atomic_counter),
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cmp_actives);
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for (unsigned j = 1; j < buffers[i].num_counters; j++) {
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/* If an overlapping counter found, it must be a reference to the
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* same counter from a different shader stage.
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*/
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if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
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buffers[i].counters[j].var)
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&& strcmp(buffers[i].counters[j-1].var->name,
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buffers[i].counters[j].var->name) != 0) {
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linker_error(prog, "Atomic counter %s declared at offset %d "
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"which is already in use.",
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buffers[i].counters[j].var->name,
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buffers[i].counters[j].var->data.offset);
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}
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}
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}
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return buffers;
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}
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}
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void
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link_assign_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
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active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
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num_buffers);
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prog->NumAtomicBuffers = num_buffers;
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unsigned i = 0;
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for (unsigned binding = 0;
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binding < ctx->Const.MaxAtomicBufferBindings;
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binding++) {
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/* If the binding was not used, skip.
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*/
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if (abs[binding].size == 0)
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continue;
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active_atomic_buffer &ab = abs[binding];
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gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];
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/* Assign buffer-specific fields. */
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mab.Binding = binding;
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mab.MinimumSize = ab.size;
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mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
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ab.num_counters);
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mab.NumUniforms = ab.num_counters;
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/* Assign counter-specific fields. */
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for (unsigned j = 0; j < ab.num_counters; j++) {
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ir_variable *const var = ab.counters[j].var;
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gl_uniform_storage *const storage =
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&prog->UniformStorage[ab.counters[j].uniform_loc];
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mab.Uniforms[j] = ab.counters[j].uniform_loc;
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if (!var->data.explicit_binding)
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var->data.binding = i;
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storage->atomic_buffer_index = i;
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storage->offset = var->data.offset;
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storage->array_stride = (var->type->is_array() ?
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var->type->without_array()->atomic_size() : 0);
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if (!var->type->is_matrix())
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storage->matrix_stride = 0;
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}
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/* Assign stage-specific fields. */
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for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
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if (ab.stage_references[j]) {
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mab.StageReferences[j] = GL_TRUE;
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num_atomic_buffers[j]++;
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} else {
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mab.StageReferences[j] = GL_FALSE;
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}
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}
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i++;
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}
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/* Store a list pointers to atomic buffers per stage and store the index
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* to the intra-stage buffer list in uniform storage.
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*/
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for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
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if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
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prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j];
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prog->_LinkedShaders[j]->AtomicBuffers =
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rzalloc_array(prog, gl_active_atomic_buffer *,
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num_atomic_buffers[j]);
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unsigned intra_stage_idx = 0;
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for (unsigned i = 0; i < num_buffers; i++) {
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struct gl_active_atomic_buffer *atomic_buffer =
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&prog->AtomicBuffers[i];
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if (atomic_buffer->StageReferences[j]) {
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prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] =
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atomic_buffer;
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for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
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prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
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intra_stage_idx;
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prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
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true;
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}
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intra_stage_idx++;
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}
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}
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}
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}
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delete [] abs;
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assert(i == num_buffers);
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}
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void
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link_check_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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active_atomic_buffer *const abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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unsigned atomic_counters[MESA_SHADER_STAGES] = {};
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unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
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unsigned total_atomic_counters = 0;
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unsigned total_atomic_buffers = 0;
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/* Sum the required resources. Note that this counts buffers and
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* counters referenced by several shader stages multiple times
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* against the combined limit -- That's the behavior the spec
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* requires.
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*/
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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if (abs[i].size == 0)
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continue;
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for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
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const unsigned n = abs[i].stage_references[j];
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if (n) {
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atomic_counters[j] += n;
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total_atomic_counters += n;
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atomic_buffers[j]++;
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total_atomic_buffers++;
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}
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}
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}
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/* Check that they are within the supported limits. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
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linker_error(prog, "Too many %s shader atomic counters",
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_mesa_shader_stage_to_string(i));
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if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
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linker_error(prog, "Too many %s shader atomic counter buffers",
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_mesa_shader_stage_to_string(i));
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}
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if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
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linker_error(prog, "Too many combined atomic counters");
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if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
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linker_error(prog, "Too many combined atomic buffers");
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delete [] abs;
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}
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