docs: fix syntax highlighting on non-code text snippet
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27010>
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@@ -308,7 +308,7 @@ the GPU (including its internal hang detection). If a fault in GPU address
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space happened, you should expect to find a message from the iommu, with the
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space happened, you should expect to find a message from the iommu, with the
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faulting address and a hardware unit involved:
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faulting address and a hardware unit involved:
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.. code-block:: console
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.. code-block:: text
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*** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
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*** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
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@@ -20,7 +20,7 @@ behavior.
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Portal 2
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Portal 2
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========
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========
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.. code-block:: console
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.. code-block:: text
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1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540)
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1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540)
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1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW)
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1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW)
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@@ -54,7 +54,7 @@ the GPU access from the previous frame has completed. This pattern of
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incrementing ``glBufferSubData()`` offsets interleaved with draws from that data
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incrementing ``glBufferSubData()`` offsets interleaved with draws from that data
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is common among newer Valve games.
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is common among newer Valve games.
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.. code-block:: console
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.. code-block:: text
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[ during setup ]
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[ during setup ]
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@@ -93,7 +93,7 @@ during setup.
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Terraria
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Terraria
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========
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========
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.. code-block:: console
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.. code-block:: text
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167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844)
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167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844)
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@@ -114,7 +114,7 @@ synchronization.
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Don't Starve
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Don't Starve
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============
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============
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.. code-block:: console
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.. code-block:: text
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7251917 glGenBuffers(n = 1, buffers = &115052)
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7251917 glGenBuffers(n = 1, buffers = &115052)
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7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052)
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7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052)
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@@ -142,7 +142,7 @@ always happen at the end of the next frame.
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Euro Truck Simulator
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Euro Truck Simulator
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====================
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====================
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.. code-block:: console
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.. code-block:: text
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[usage of VBO 14,15]
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[usage of VBO 14,15]
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[...]
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[...]
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@@ -199,7 +199,7 @@ different buffer.
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Plague Inc
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Plague Inc
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==========
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==========
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.. code-block:: console
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.. code-block:: text
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1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674)
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1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674)
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1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -246,7 +246,7 @@ ranges when in explicit mode.
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Darkest Dungeon
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Darkest Dungeon
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===============
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===============
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.. code-block:: console
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.. code-block:: text
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938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692)
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938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692)
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@@ -276,7 +276,7 @@ frame.
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Tabletop Simulator
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Tabletop Simulator
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==================
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==================
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.. code-block:: console
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.. code-block:: text
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1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692)
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1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692)
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1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -306,7 +306,7 @@ the current frame, so the unsynchronized access to the buffers is safe.
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Hollow Knight
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Hollow Knight
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=============
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=============
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.. code-block:: console
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.. code-block:: text
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1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692)
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1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692)
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1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -344,7 +344,7 @@ frame's buffer.
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Borderlands 2
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Borderlands 2
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=============
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=============
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.. code-block:: console
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.. code-block:: text
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3561998 glFlush()
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3561998 glFlush()
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3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705)
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3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705)
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@@ -212,7 +212,7 @@ When compilation has finished, look in the top-level ``lib/`` (or
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``lib64/``) directory. You'll see a set of library files similar to
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``lib64/``) directory. You'll see a set of library files similar to
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this:
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this:
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.. code-block:: console
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.. code-block:: text
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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@@ -226,7 +226,7 @@ the OSMesa (Off-Screen) interface library.
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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.. code-block:: console
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.. code-block:: text
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
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@@ -112,7 +112,7 @@ good contact point.
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then they should be squashed together. The commit messages and the
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then they should be squashed together. The commit messages and the
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"``cherry picked from``"-tags must be preserved.
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"``cherry picked from``"-tags must be preserved.
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.. code-block:: console
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.. code-block:: text
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git show b10859ec41d09c57663a258f43fe57c12332698e
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git show b10859ec41d09c57663a258f43fe57c12332698e
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