docs: fix syntax highlighting on non-code text snippet
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27010>
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@@ -20,7 +20,7 @@ behavior.
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Portal 2
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========
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.. code-block:: console
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.. code-block:: text
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1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540)
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1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW)
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@@ -54,7 +54,7 @@ the GPU access from the previous frame has completed. This pattern of
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incrementing ``glBufferSubData()`` offsets interleaved with draws from that data
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is common among newer Valve games.
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.. code-block:: console
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.. code-block:: text
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[ during setup ]
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@@ -93,7 +93,7 @@ during setup.
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Terraria
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========
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.. code-block:: console
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.. code-block:: text
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167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844)
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@@ -114,7 +114,7 @@ synchronization.
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Don't Starve
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============
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.. code-block:: console
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.. code-block:: text
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7251917 glGenBuffers(n = 1, buffers = &115052)
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7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052)
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@@ -142,7 +142,7 @@ always happen at the end of the next frame.
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Euro Truck Simulator
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====================
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.. code-block:: console
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.. code-block:: text
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[usage of VBO 14,15]
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[...]
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@@ -199,7 +199,7 @@ different buffer.
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Plague Inc
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==========
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.. code-block:: console
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.. code-block:: text
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1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674)
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1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -246,7 +246,7 @@ ranges when in explicit mode.
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Darkest Dungeon
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===============
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.. code-block:: console
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.. code-block:: text
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938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692)
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@@ -276,7 +276,7 @@ frame.
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Tabletop Simulator
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==================
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.. code-block:: console
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.. code-block:: text
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1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692)
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1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -306,7 +306,7 @@ the current frame, so the unsynchronized access to the buffers is safe.
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Hollow Knight
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=============
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.. code-block:: console
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.. code-block:: text
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1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692)
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1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED
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@@ -344,7 +344,7 @@ frame's buffer.
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Borderlands 2
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=============
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.. code-block:: console
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.. code-block:: text
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3561998 glFlush()
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3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705)
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