diff --git a/docs/drivers/freedreno.rst b/docs/drivers/freedreno.rst index c9a98eb6132..fd46cbd59d0 100644 --- a/docs/drivers/freedreno.rst +++ b/docs/drivers/freedreno.rst @@ -308,7 +308,7 @@ the GPU (including its internal hang detection). If a fault in GPU address space happened, you should expect to find a message from the iommu, with the faulting address and a hardware unit involved: -.. code-block:: console +.. code-block:: text *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1) diff --git a/docs/gallium/buffermapping.rst b/docs/gallium/buffermapping.rst index 0681e8fc1fa..5299ec39a22 100644 --- a/docs/gallium/buffermapping.rst +++ b/docs/gallium/buffermapping.rst @@ -20,7 +20,7 @@ behavior. Portal 2 ======== -.. code-block:: console +.. code-block:: text 1030842 glXSwapBuffers(dpy = 0x82a8000, drawable = 20971540) 1030876 glBufferDataARB(target = GL_ELEMENT_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_DYNAMIC_DRAW) @@ -54,7 +54,7 @@ the GPU access from the previous frame has completed. This pattern of incrementing ``glBufferSubData()`` offsets interleaved with draws from that data is common among newer Valve games. -.. code-block:: console +.. code-block:: text [ during setup ] @@ -93,7 +93,7 @@ during setup. Terraria ======== -.. code-block:: console +.. code-block:: text 167581 glXSwapBuffers(dpy = 0x3004630, drawable = 25165844) @@ -114,7 +114,7 @@ synchronization. Don't Starve ============ -.. code-block:: console +.. code-block:: text 7251917 glGenBuffers(n = 1, buffers = &115052) 7251918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 115052) @@ -142,7 +142,7 @@ always happen at the end of the next frame. Euro Truck Simulator ==================== -.. code-block:: console +.. code-block:: text [usage of VBO 14,15] [...] @@ -199,7 +199,7 @@ different buffer. Plague Inc ========== -.. code-block:: console +.. code-block:: text 1640732 glXSwapBuffers(dpy = 0xb218f20, drawable = 23068674) 1640733 glClientWaitSync(sync = 0xb4141430, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED @@ -246,7 +246,7 @@ ranges when in explicit mode. Darkest Dungeon =============== -.. code-block:: console +.. code-block:: text 938384 glXSwapBuffers(dpy = 0x377fcd0, drawable = 23068692) @@ -276,7 +276,7 @@ frame. Tabletop Simulator ================== -.. code-block:: console +.. code-block:: text 1287594 glXSwapBuffers(dpy = 0x3e10810, drawable = 23068692) 1287595 glClientWaitSync(sync = 0x7abf554e37b0, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED @@ -306,7 +306,7 @@ the current frame, so the unsynchronized access to the buffers is safe. Hollow Knight ============= -.. code-block:: console +.. code-block:: text 1873034 glXSwapBuffers(dpy = 0x28609d0, drawable = 23068692) 1873035 glClientWaitSync(sync = 0x7b1a5ca6e130, flags = 0x0, timeout = 0) = GL_ALREADY_SIGNALED @@ -344,7 +344,7 @@ frame's buffer. Borderlands 2 ============= -.. code-block:: console +.. code-block:: text 3561998 glFlush() 3562004 glXSwapBuffers(dpy = 0xbaf0f90, drawable = 23068705) diff --git a/docs/install.rst b/docs/install.rst index 74f4199129b..dfa62ab38c7 100644 --- a/docs/install.rst +++ b/docs/install.rst @@ -212,7 +212,7 @@ When compilation has finished, look in the top-level ``lib/`` (or ``lib64/``) directory. You'll see a set of library files similar to this: -.. code-block:: console +.. code-block:: text lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* @@ -226,7 +226,7 @@ the OSMesa (Off-Screen) interface library. If you built the DRI hardware drivers, you'll also see the DRI drivers: -.. code-block:: console +.. code-block:: text -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so diff --git a/docs/releasing.rst b/docs/releasing.rst index f663522b3a5..e5843fd3ad8 100644 --- a/docs/releasing.rst +++ b/docs/releasing.rst @@ -112,7 +112,7 @@ good contact point. then they should be squashed together. The commit messages and the "``cherry picked from``"-tags must be preserved. - .. code-block:: console + .. code-block:: text git show b10859ec41d09c57663a258f43fe57c12332698e