Updated demo for new GLU 1.3 tessellation. Added optimized rendering

by saving the output of the tessellation into display lists.
This commit is contained in:
Gareth Hughes
1999-11-04 04:00:42 +00:00
parent 64e10feb25
commit eb459c6070

View File

@@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.2 1999/09/19 20:09:00 tanner Exp $ */
/* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@@ -8,9 +8,16 @@
cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
*/
/*
* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
*/
/*
* $Log: tessdemo.c,v $
* Revision 1.3 1999/11/04 04:00:42 gareth
* Updated demo for new GLU 1.3 tessellation. Added optimized rendering
* by saving the output of the tessellation into display lists.
*
* Revision 1.2 1999/09/19 20:09:00 tanner
*
* lots of autoconf updates
@@ -44,29 +51,9 @@
#include <stdlib.h>
#include <string.h>
#define MAX_POINTS 200
#define MAX_CONTOURS 50
int menu;
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
GLuint contour_cnt;
GLsizei width,height;
mode_type mode;
struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
} triangle;
#define MAX_POINTS 256
#define MAX_CONTOURS 32
#define MAX_TRIANGLES 256
#ifndef GLCALLBACK
#ifdef CALLBACK
@@ -76,6 +63,34 @@ struct
#endif
#endif
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;
static mode_type mode;
static int menu;
static GLuint list_start;
static GLfloat edge_color[3];
static struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
static struct
{
GLsizei no;
GLint p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];
void GLCALLBACK my_error( GLenum err )
{
@@ -84,48 +99,71 @@ void GLCALLBACK my_error(GLenum err)
glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 );
str = (const char *) gluErrorString( err );
len = strlen( str );
for(i=0;i<len;i++)
for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
}
}
void GLCALLBACK begin_callback( GLenum mode )
{
triangle.no=0;
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}
void GLCALLBACK edge_callback( GLenum flag )
{
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE )
{
triangle.color[0]=1.0;
triangle.color[1]=1.0;
triangle.color[2]=0.5;
edge_color[0] = 1.0;
edge_color[1] = 1.0;
edge_color[2] = 0.5;
}
else
{
triangle.color[0]=1.0;
triangle.color[1]=0.0;
triangle.color[2]=0.0;
edge_color[0] = 1.0;
edge_color[1] = 0.0;
edge_color[2] = 0.0;
}
}
void GLCALLBACK end_callback()
{
GLint i;
glBegin( GL_LINES );
glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
triangle.p_color[0][2]);
glVertex2i(triangle.p[0][0],triangle.p[0][1]);
glVertex2i(triangle.p[1][0],triangle.p[1][1]);
glColor3f(triangle.p_color[1][0],triangle.p_color[1][1],
triangle.p_color[1][2]);
glVertex2i(triangle.p[1][0],triangle.p[1][1]);
glVertex2i(triangle.p[2][0],triangle.p[2][1]);
glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
triangle.p_color[2][2]);
glVertex2i(triangle.p[2][0],triangle.p[2][1]);
glVertex2i(triangle.p[0][0],triangle.p[0][1]);
/* Output the three edges of each triangle as lines colored
according to their edge flag. */
for ( i = 0 ; i < triangle_cnt ; i++ )
{
glColor3f( triangles[i].color[0][0],
triangles[i].color[0][1],
triangles[i].color[0][2] );
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
}
glEnd();
}
@@ -135,13 +173,21 @@ void GLCALLBACK vertex_callback(void *data)
GLint *p;
p = (GLint *) data;
no=triangle.no;
triangle.p[no][0]=p[0];
triangle.p[no][1]=p[1];
triangle.p_color[no][0]=triangle.color[0];
triangle.p_color[no][1]=triangle.color[1];
triangle.p_color[no][2]=triangle.color[2];
++(triangle.no);
no = triangles[triangle_cnt].no;
triangles[triangle_cnt].p[no][0] = p[0];
triangles[triangle_cnt].p[no][1] = p[1];
triangles[triangle_cnt].color[no][0] = edge_color[0];
triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];
/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 )
{
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
}
void set_screen_wh( GLsizei w, GLsizei h )
@@ -156,20 +202,25 @@ void tesse(void)
GLdouble data[3];
GLuint i, j, point_cnt;
list_start = glGenLists( 2 );
tobj = gluNewTess();
if ( tobj != NULL )
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (0.7, 0.7, 0.0);
gluTessCallback( tobj, GLU_BEGIN, glBegin );
gluTessCallback( tobj, GLU_VERTEX, glVertex2iv );
gluTessCallback( tobj, GLU_END, glEnd );
gluTessCallback( tobj, GLU_ERROR, my_error );
gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ )
{
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ )
{
data[0] = (GLdouble)( contours[j].p[i][0] );
@@ -178,17 +229,23 @@ void tesse(void)
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon( tobj );
glLineWidth(2.0);
glEndList();
gluTessCallback( tobj, GLU_BEGIN, begin_callback );
gluTessCallback(tobj,GLU_END,end_callback);
gluTessCallback( tobj, GLU_VERTEX, vertex_callback );
gluTessCallback( tobj, GLU_END, end_callback );
gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback );
glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ )
{
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ )
{
data[0] = (GLdouble)( contours[j].p[i][0] );
@@ -197,11 +254,13 @@ void tesse(void)
gluTessVertex( tobj, data, contours[j].p[i] );
}
}
gluEndPolygon( tobj );
glEndList();
gluDeleteTess( tobj );
glutMouseFunc( NULL );
glColor3f (1.0, 1.0, 0.0);
glLineWidth(1.0);
mode = TESSELATED;
}
}
@@ -212,12 +271,17 @@ void left_down(int x1,int y1)
GLuint point_cnt;
/* translate GLUT into GL coordinates */
P[0] = x1;
P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin( GL_LINES );
if ( point_cnt )
{
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
@@ -228,9 +292,11 @@ void left_down(int x1,int y1)
glVertex2iv( P );
glVertex2iv( P );
}
glEnd();
glFinish();
++(contours[contour_cnt].point_cnt);
contours[contour_cnt].point_cnt++;
}
void middle_down( int x1, int y1 )
@@ -240,14 +306,19 @@ void middle_down(int x1, int y1)
(void) y1;
point_cnt = contours[contour_cnt].point_cnt;
if ( point_cnt > 2 )
{
glBegin( GL_LINES );
glVertex2iv( contours[contour_cnt].p[0] );
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
contours[contour_cnt].p[point_cnt][0] = -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
@@ -257,15 +328,18 @@ void mouse_clicked(int button,int state,int x,int y)
{
x -= x%10;
y -= y%10;
switch ( button )
{
case GLUT_LEFT_BUTTON:
if(state==GLUT_DOWN)
if ( state == GLUT_DOWN ) {
left_down( x, y );
}
break;
case GLUT_MIDDLE_BUTTON:
if(state==GLUT_DOWN)
if ( state == GLUT_DOWN ) {
middle_down( x, y );
}
break;
}
}
@@ -276,13 +350,17 @@ void display(void)
GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT );
switch ( mode )
{
case DEFINE:
/* draw grid */
glColor3f( 0.6, 0.5, 0.5 );
glBegin( GL_LINES );
for ( i = 0 ; i < width ; i += 10 )
{
for ( j = 0 ; j < height ; j += 10 )
{
glVertex2i( 0, j );
@@ -290,11 +368,16 @@ void display(void)
glVertex2i( i, height );
glVertex2i( i, 0 );
}
}
glColor3f( 1.0, 1.0, 0.0 );
for ( i = 0 ; i <= contour_cnt ; i++ )
{
point_cnt = contours[i].point_cnt;
glBegin( GL_LINES );
switch ( point_cnt )
{
case 0:
@@ -321,13 +404,23 @@ void display(void)
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw lines */
tesse();
/* draw triangles */
glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );
glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );
glFlush();
break;
}
@@ -338,9 +431,14 @@ void clear( void )
{
contour_cnt = 0;
contours[0].point_cnt = 0;
triangle_cnt = 0;
glutMouseFunc( mouse_clicked );
mode = DEFINE;
display();
glDeleteLists( list_start, 2 );
list_start = 0;
}
void quit( void )
@@ -362,28 +460,32 @@ void menu_selected(int entry)
quit();
break;
}
glutPostRedisplay();
}
void key_pressed( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch ( key )
{
case 'c':
case 'C':
clear();
break;
case 't':
case 'T':
tesse();
glFinish();
break;
case 'q':
case 'Q':
quit();
break;
case 'c':
case 'C':
clear();
break;
}
glutPostRedisplay();
}
void myinit( void )
@@ -391,27 +493,34 @@ void myinit (void)
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );
menu = glutCreateMenu( menu_selected );
glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT );
glutAttachMenu( GLUT_RIGHT_BUTTON );
glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed );
contour_cnt = 0;
glPolygonMode(GL_FRONT,GL_FILL);
mode = DEFINE;
}
static void reshape( GLsizei w, GLsizei h )
{
glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
set_screen_wh( w, h );
}
@@ -424,20 +533,26 @@ static void usage( void )
}
/* Main Loop
/*
* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main( int argc, char **argv )
{
usage();
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] );
myinit();
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutMainLoop();
return 0;
}