Updated demo for new GLU 1.3 tessellation. Added optimized rendering

by saving the output of the tessellation into display lists.
This commit is contained in:
Gareth Hughes
1999-11-04 04:00:42 +00:00
parent 64e10feb25
commit eb459c6070

View File

@@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.2 1999/09/19 20:09:00 tanner Exp $ */ /* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */
/* /*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@@ -8,9 +8,16 @@
cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
*/ */
/*
* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
*/
/* /*
* $Log: tessdemo.c,v $ * $Log: tessdemo.c,v $
* Revision 1.3 1999/11/04 04:00:42 gareth
* Updated demo for new GLU 1.3 tessellation. Added optimized rendering
* by saving the output of the tessellation into display lists.
*
* Revision 1.2 1999/09/19 20:09:00 tanner * Revision 1.2 1999/09/19 20:09:00 tanner
* *
* lots of autoconf updates * lots of autoconf updates
@@ -44,29 +51,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#define MAX_POINTS 200 #define MAX_POINTS 256
#define MAX_CONTOURS 50 #define MAX_CONTOURS 32
#define MAX_TRIANGLES 256
int menu;
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
GLuint contour_cnt;
GLsizei width,height;
mode_type mode;
struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
} triangle;
#ifndef GLCALLBACK #ifndef GLCALLBACK
#ifdef CALLBACK #ifdef CALLBACK
@@ -76,6 +63,34 @@ struct
#endif #endif
#endif #endif
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;
static mode_type mode;
static int menu;
static GLuint list_start;
static GLfloat edge_color[3];
static struct
{
GLint p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
static struct
{
GLsizei no;
GLint p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];
void GLCALLBACK my_error( GLenum err ) void GLCALLBACK my_error( GLenum err )
{ {
@@ -84,48 +99,71 @@ void GLCALLBACK my_error(GLenum err)
glColor3f( 0.9, 0.9, 0.9 ); glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 ); glRasterPos2i( 5, 5 );
str = (const char *) gluErrorString( err ); str = (const char *) gluErrorString( err );
len = strlen( str ); len = strlen( str );
for(i=0;i<len;i++)
for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] ); glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
} }
}
void GLCALLBACK begin_callback( GLenum mode ) void GLCALLBACK begin_callback( GLenum mode )
{ {
triangle.no=0; /* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
} }
void GLCALLBACK edge_callback( GLenum flag ) void GLCALLBACK edge_callback( GLenum flag )
{ {
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE ) if ( flag == GL_TRUE )
{ {
triangle.color[0]=1.0; edge_color[0] = 1.0;
triangle.color[1]=1.0; edge_color[1] = 1.0;
triangle.color[2]=0.5; edge_color[2] = 0.5;
} }
else else
{ {
triangle.color[0]=1.0; edge_color[0] = 1.0;
triangle.color[1]=0.0; edge_color[1] = 0.0;
triangle.color[2]=0.0; edge_color[2] = 0.0;
} }
} }
void GLCALLBACK end_callback() void GLCALLBACK end_callback()
{ {
GLint i;
glBegin( GL_LINES ); glBegin( GL_LINES );
glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
triangle.p_color[0][2]); /* Output the three edges of each triangle as lines colored
glVertex2i(triangle.p[0][0],triangle.p[0][1]); according to their edge flag. */
glVertex2i(triangle.p[1][0],triangle.p[1][1]); for ( i = 0 ; i < triangle_cnt ; i++ )
glColor3f(triangle.p_color[1][0],triangle.p_color[1][1], {
triangle.p_color[1][2]); glColor3f( triangles[i].color[0][0],
glVertex2i(triangle.p[1][0],triangle.p[1][1]); triangles[i].color[0][1],
glVertex2i(triangle.p[2][0],triangle.p[2][1]); triangles[i].color[0][2] );
glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
triangle.p_color[2][2]); glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2i(triangle.p[2][0],triangle.p[2][1]); glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2i(triangle.p[0][0],triangle.p[0][1]);
glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
}
glEnd(); glEnd();
} }
@@ -135,13 +173,21 @@ void GLCALLBACK vertex_callback(void *data)
GLint *p; GLint *p;
p = (GLint *) data; p = (GLint *) data;
no=triangle.no; no = triangles[triangle_cnt].no;
triangle.p[no][0]=p[0];
triangle.p[no][1]=p[1]; triangles[triangle_cnt].p[no][0] = p[0];
triangle.p_color[no][0]=triangle.color[0]; triangles[triangle_cnt].p[no][1] = p[1];
triangle.p_color[no][1]=triangle.color[1];
triangle.p_color[no][2]=triangle.color[2]; triangles[triangle_cnt].color[no][0] = edge_color[0];
++(triangle.no); triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];
/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 )
{
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
} }
void set_screen_wh( GLsizei w, GLsizei h ) void set_screen_wh( GLsizei w, GLsizei h )
@@ -156,20 +202,25 @@ void tesse(void)
GLdouble data[3]; GLdouble data[3];
GLuint i, j, point_cnt; GLuint i, j, point_cnt;
list_start = glGenLists( 2 );
tobj = gluNewTess(); tobj = gluNewTess();
if ( tobj != NULL ) if ( tobj != NULL )
{ {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (0.7, 0.7, 0.0);
gluTessCallback( tobj, GLU_BEGIN, glBegin ); gluTessCallback( tobj, GLU_BEGIN, glBegin );
gluTessCallback( tobj, GLU_VERTEX, glVertex2iv );
gluTessCallback( tobj, GLU_END, glEnd ); gluTessCallback( tobj, GLU_END, glEnd );
gluTessCallback( tobj, GLU_ERROR, my_error ); gluTessCallback( tobj, GLU_ERROR, my_error );
gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj ); gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) for ( j = 0 ; j <= contour_cnt ; j++ )
{ {
point_cnt = contours[j].point_cnt; point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN ); gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) for ( i = 0 ; i < point_cnt ; i++ )
{ {
data[0] = (GLdouble)( contours[j].p[i][0] ); data[0] = (GLdouble)( contours[j].p[i][0] );
@@ -178,17 +229,23 @@ void tesse(void)
gluTessVertex( tobj, data, contours[j].p[i] ); gluTessVertex( tobj, data, contours[j].p[i] );
} }
} }
gluEndPolygon( tobj ); gluEndPolygon( tobj );
glLineWidth(2.0); glEndList();
gluTessCallback( tobj, GLU_BEGIN, begin_callback ); gluTessCallback( tobj, GLU_BEGIN, begin_callback );
gluTessCallback(tobj,GLU_END,end_callback);
gluTessCallback( tobj, GLU_VERTEX, vertex_callback ); gluTessCallback( tobj, GLU_VERTEX, vertex_callback );
gluTessCallback( tobj, GLU_END, end_callback );
gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback ); gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback );
glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj ); gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) for ( j = 0 ; j <= contour_cnt ; j++ )
{ {
point_cnt = contours[j].point_cnt; point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN ); gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) for ( i = 0 ; i < point_cnt ; i++ )
{ {
data[0] = (GLdouble)( contours[j].p[i][0] ); data[0] = (GLdouble)( contours[j].p[i][0] );
@@ -197,11 +254,13 @@ void tesse(void)
gluTessVertex( tobj, data, contours[j].p[i] ); gluTessVertex( tobj, data, contours[j].p[i] );
} }
} }
gluEndPolygon( tobj ); gluEndPolygon( tobj );
glEndList();
gluDeleteTess( tobj ); gluDeleteTess( tobj );
glutMouseFunc( NULL ); glutMouseFunc( NULL );
glColor3f (1.0, 1.0, 0.0);
glLineWidth(1.0);
mode = TESSELATED; mode = TESSELATED;
} }
} }
@@ -212,12 +271,17 @@ void left_down(int x1,int y1)
GLuint point_cnt; GLuint point_cnt;
/* translate GLUT into GL coordinates */ /* translate GLUT into GL coordinates */
P[0] = x1; P[0] = x1;
P[1] = height - y1; P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt; point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0]; contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1]; contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin( GL_LINES ); glBegin( GL_LINES );
if ( point_cnt ) if ( point_cnt )
{ {
glVertex2iv( contours[contour_cnt].p[point_cnt-1] ); glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
@@ -228,9 +292,11 @@ void left_down(int x1,int y1)
glVertex2iv( P ); glVertex2iv( P );
glVertex2iv( P ); glVertex2iv( P );
} }
glEnd(); glEnd();
glFinish(); glFinish();
++(contours[contour_cnt].point_cnt);
contours[contour_cnt].point_cnt++;
} }
void middle_down( int x1, int y1 ) void middle_down( int x1, int y1 )
@@ -240,14 +306,19 @@ void middle_down(int x1, int y1)
(void) y1; (void) y1;
point_cnt = contours[contour_cnt].point_cnt; point_cnt = contours[contour_cnt].point_cnt;
if ( point_cnt > 2 ) if ( point_cnt > 2 )
{ {
glBegin( GL_LINES ); glBegin( GL_LINES );
glVertex2iv( contours[contour_cnt].p[0] ); glVertex2iv( contours[contour_cnt].p[0] );
glVertex2iv( contours[contour_cnt].p[point_cnt-1] ); glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
contours[contour_cnt].p[point_cnt][0] = -1; contours[contour_cnt].p[point_cnt][0] = -1;
glEnd(); glEnd();
glFinish(); glFinish();
contour_cnt++; contour_cnt++;
contours[contour_cnt].point_cnt = 0; contours[contour_cnt].point_cnt = 0;
} }
@@ -257,15 +328,18 @@ void mouse_clicked(int button,int state,int x,int y)
{ {
x -= x%10; x -= x%10;
y -= y%10; y -= y%10;
switch ( button ) switch ( button )
{ {
case GLUT_LEFT_BUTTON: case GLUT_LEFT_BUTTON:
if(state==GLUT_DOWN) if ( state == GLUT_DOWN ) {
left_down( x, y ); left_down( x, y );
}
break; break;
case GLUT_MIDDLE_BUTTON: case GLUT_MIDDLE_BUTTON:
if(state==GLUT_DOWN) if ( state == GLUT_DOWN ) {
middle_down( x, y ); middle_down( x, y );
}
break; break;
} }
} }
@@ -276,13 +350,17 @@ void display(void)
GLuint point_cnt; GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT ); glClear( GL_COLOR_BUFFER_BIT );
switch ( mode ) switch ( mode )
{ {
case DEFINE: case DEFINE:
/* draw grid */ /* draw grid */
glColor3f( 0.6, 0.5, 0.5 ); glColor3f( 0.6, 0.5, 0.5 );
glBegin( GL_LINES ); glBegin( GL_LINES );
for ( i = 0 ; i < width ; i += 10 ) for ( i = 0 ; i < width ; i += 10 )
{
for ( j = 0 ; j < height ; j += 10 ) for ( j = 0 ; j < height ; j += 10 )
{ {
glVertex2i( 0, j ); glVertex2i( 0, j );
@@ -290,11 +368,16 @@ void display(void)
glVertex2i( i, height ); glVertex2i( i, height );
glVertex2i( i, 0 ); glVertex2i( i, 0 );
} }
}
glColor3f( 1.0, 1.0, 0.0 ); glColor3f( 1.0, 1.0, 0.0 );
for ( i = 0 ; i <= contour_cnt ; i++ ) for ( i = 0 ; i <= contour_cnt ; i++ )
{ {
point_cnt = contours[i].point_cnt; point_cnt = contours[i].point_cnt;
glBegin( GL_LINES ); glBegin( GL_LINES );
switch ( point_cnt ) switch ( point_cnt )
{ {
case 0: case 0:
@@ -321,13 +404,23 @@ void display(void)
} }
break; break;
} }
glEnd(); glEnd();
} }
glFinish(); glFinish();
break; break;
case TESSELATED: case TESSELATED:
/* draw lines */ /* draw triangles */
tesse(); glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );
glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );
glFlush();
break; break;
} }
@@ -338,9 +431,14 @@ void clear( void )
{ {
contour_cnt = 0; contour_cnt = 0;
contours[0].point_cnt = 0; contours[0].point_cnt = 0;
triangle_cnt = 0;
glutMouseFunc( mouse_clicked ); glutMouseFunc( mouse_clicked );
mode = DEFINE; mode = DEFINE;
display();
glDeleteLists( list_start, 2 );
list_start = 0;
} }
void quit( void ) void quit( void )
@@ -362,28 +460,32 @@ void menu_selected(int entry)
quit(); quit();
break; break;
} }
glutPostRedisplay();
} }
void key_pressed( unsigned char key, int x, int y ) void key_pressed( unsigned char key, int x, int y )
{ {
(void) x; (void) x;
(void) y; (void) y;
switch ( key ) switch ( key )
{ {
case 'c':
case 'C':
clear();
break;
case 't': case 't':
case 'T': case 'T':
tesse(); tesse();
glFinish();
break; break;
case 'q': case 'q':
case 'Q': case 'Q':
quit(); quit();
break; break;
case 'c':
case 'C':
clear();
break;
} }
glutPostRedisplay();
} }
void myinit( void ) void myinit( void )
@@ -391,27 +493,34 @@ void myinit (void)
/* clear background to gray */ /* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 ); glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT ); glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );
menu = glutCreateMenu( menu_selected ); menu = glutCreateMenu( menu_selected );
glutAddMenuEntry( "clear", CLEAR ); glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE ); glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT ); glutAddMenuEntry( "quit", QUIT );
glutAttachMenu( GLUT_RIGHT_BUTTON ); glutAttachMenu( GLUT_RIGHT_BUTTON );
glutMouseFunc( mouse_clicked ); glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed ); glutKeyboardFunc( key_pressed );
contour_cnt = 0; contour_cnt = 0;
glPolygonMode(GL_FRONT,GL_FILL);
mode = DEFINE; mode = DEFINE;
} }
static void reshape( GLsizei w, GLsizei h ) static void reshape( GLsizei w, GLsizei h )
{ {
glViewport( 0, 0, w, h ); glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
glLoadIdentity(); glLoadIdentity();
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 ); glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadIdentity(); glLoadIdentity();
set_screen_wh( w, h ); set_screen_wh( w, h );
} }
@@ -424,20 +533,26 @@ static void usage( void )
} }
/* Main Loop /*
* Main Loop
* Open window with initial window size, title bar, * Open window with initial window size, title bar,
* RGBA display mode, and handle input events. * RGBA display mode, and handle input events.
*/ */
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
usage(); usage();
glutInit( &argc, argv ); glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB ); glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize( 400, 400 ); glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] ); glutCreateWindow( argv[0] );
myinit(); myinit();
glutDisplayFunc( display ); glutDisplayFunc( display );
glutReshapeFunc( reshape ); glutReshapeFunc( reshape );
glutMainLoop(); glutMainLoop();
return 0; return 0;
} }