Updated demo for new GLU 1.3 tessellation. Added optimized rendering
by saving the output of the tessellation into display lists.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: tessdemo.c,v 1.2 1999/09/19 20:09:00 tanner Exp $ */
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/* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */
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/*
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* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
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@@ -8,9 +8,16 @@
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cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
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*/
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/*
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* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
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*/
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/*
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* $Log: tessdemo.c,v $
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* Revision 1.3 1999/11/04 04:00:42 gareth
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* Updated demo for new GLU 1.3 tessellation. Added optimized rendering
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* by saving the output of the tessellation into display lists.
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*
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* Revision 1.2 1999/09/19 20:09:00 tanner
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*
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* lots of autoconf updates
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@@ -44,29 +51,9 @@
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#include <stdlib.h>
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#include <string.h>
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#define MAX_POINTS 200
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#define MAX_CONTOURS 50
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int menu;
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typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
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typedef enum{ DEFINE, TESSELATED } mode_type;
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struct
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{
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GLint p[MAX_POINTS][2];
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GLuint point_cnt;
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} contours[MAX_CONTOURS];
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GLuint contour_cnt;
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GLsizei width,height;
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mode_type mode;
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struct
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{
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GLsizei no;
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GLfloat color[3];
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GLint p[3][2];
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GLclampf p_color[3][3];
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} triangle;
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#define MAX_POINTS 256
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#define MAX_CONTOURS 32
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#define MAX_TRIANGLES 256
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#ifndef GLCALLBACK
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#ifdef CALLBACK
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@@ -76,368 +63,496 @@ struct
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#endif
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#endif
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typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
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typedef enum{ DEFINE, TESSELATED } mode_type;
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void GLCALLBACK my_error(GLenum err)
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static GLsizei width, height;
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static GLuint contour_cnt;
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static GLuint triangle_cnt;
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static mode_type mode;
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static int menu;
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static GLuint list_start;
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static GLfloat edge_color[3];
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static struct
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{
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int len,i;
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char const *str;
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GLint p[MAX_POINTS][2];
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GLuint point_cnt;
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} contours[MAX_CONTOURS];
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glColor3f(0.9,0.9,0.9);
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glRasterPos2i(5,5);
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str=(const char *)gluErrorString(err);
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len=strlen(str);
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for(i=0;i<len;i++)
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glutBitmapCharacter(GLUT_BITMAP_9_BY_15,str[i]);
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static struct
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{
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GLsizei no;
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GLint p[3][2];
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GLclampf color[3][3];
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} triangles[MAX_TRIANGLES];
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void GLCALLBACK my_error( GLenum err )
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{
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int len, i;
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char const *str;
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glColor3f( 0.9, 0.9, 0.9 );
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glRasterPos2i( 5, 5 );
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str = (const char *) gluErrorString( err );
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len = strlen( str );
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for ( i = 0 ; i < len ; i++ ) {
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glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
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}
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}
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void GLCALLBACK begin_callback(GLenum mode)
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void GLCALLBACK begin_callback( GLenum mode )
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{
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triangle.no=0;
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/* Allow multiple triangles to be output inside the begin/end pair. */
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triangle_cnt = 0;
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triangles[triangle_cnt].no = 0;
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}
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void GLCALLBACK edge_callback(GLenum flag)
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void GLCALLBACK edge_callback( GLenum flag )
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{
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if(flag==GL_TRUE)
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{
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triangle.color[0]=1.0;
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triangle.color[1]=1.0;
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triangle.color[2]=0.5;
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}
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else
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{
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triangle.color[0]=1.0;
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triangle.color[1]=0.0;
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triangle.color[2]=0.0;
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}
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/* Persist the edge flag across triangles. */
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if ( flag == GL_TRUE )
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{
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edge_color[0] = 1.0;
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edge_color[1] = 1.0;
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edge_color[2] = 0.5;
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}
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else
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{
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edge_color[0] = 1.0;
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edge_color[1] = 0.0;
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edge_color[2] = 0.0;
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}
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}
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void GLCALLBACK end_callback()
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{
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glBegin(GL_LINES);
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glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
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triangle.p_color[0][2]);
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glVertex2i(triangle.p[0][0],triangle.p[0][1]);
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glVertex2i(triangle.p[1][0],triangle.p[1][1]);
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glColor3f(triangle.p_color[1][0],triangle.p_color[1][1],
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triangle.p_color[1][2]);
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glVertex2i(triangle.p[1][0],triangle.p[1][1]);
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glVertex2i(triangle.p[2][0],triangle.p[2][1]);
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glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
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triangle.p_color[2][2]);
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glVertex2i(triangle.p[2][0],triangle.p[2][1]);
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glVertex2i(triangle.p[0][0],triangle.p[0][1]);
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glEnd();
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GLint i;
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glBegin( GL_LINES );
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/* Output the three edges of each triangle as lines colored
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according to their edge flag. */
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for ( i = 0 ; i < triangle_cnt ; i++ )
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{
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glColor3f( triangles[i].color[0][0],
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triangles[i].color[0][1],
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triangles[i].color[0][2] );
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glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
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glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
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glColor3f( triangles[i].color[1][0],
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triangles[i].color[1][1],
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triangles[i].color[1][2] );
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glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
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glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
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glColor3f( triangles[i].color[2][0],
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triangles[i].color[2][1],
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triangles[i].color[2][2] );
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glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
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glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
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}
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glEnd();
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}
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void GLCALLBACK vertex_callback(void *data)
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void GLCALLBACK vertex_callback( void *data )
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{
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GLsizei no;
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GLint *p;
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GLsizei no;
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GLint *p;
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p=(GLint *)data;
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no=triangle.no;
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triangle.p[no][0]=p[0];
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triangle.p[no][1]=p[1];
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triangle.p_color[no][0]=triangle.color[0];
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triangle.p_color[no][1]=triangle.color[1];
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triangle.p_color[no][2]=triangle.color[2];
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++(triangle.no);
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p = (GLint *) data;
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no = triangles[triangle_cnt].no;
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triangles[triangle_cnt].p[no][0] = p[0];
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triangles[triangle_cnt].p[no][1] = p[1];
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triangles[triangle_cnt].color[no][0] = edge_color[0];
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triangles[triangle_cnt].color[no][1] = edge_color[1];
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triangles[triangle_cnt].color[no][2] = edge_color[2];
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/* After every three vertices, initialize the next triangle. */
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if ( ++(triangles[triangle_cnt].no) == 3 )
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{
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triangle_cnt++;
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triangles[triangle_cnt].no = 0;
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}
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}
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void set_screen_wh(GLsizei w, GLsizei h)
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void set_screen_wh( GLsizei w, GLsizei h )
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{
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width=w;
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height=h;
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width = w;
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height = h;
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}
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void tesse(void)
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void tesse( void )
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{
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GLUtesselator *tobj;
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GLdouble data[3];
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GLuint i,j,point_cnt;
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GLUtesselator *tobj;
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GLdouble data[3];
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GLuint i, j, point_cnt;
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tobj=gluNewTess();
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if(tobj!=NULL)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f (0.7, 0.7, 0.0);
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gluTessCallback(tobj,GLU_BEGIN,glBegin);
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gluTessCallback(tobj,GLU_END,glEnd);
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gluTessCallback(tobj,GLU_ERROR,my_error);
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gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
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gluBeginPolygon(tobj);
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for(j=0;j<=contour_cnt;j++)
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{
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point_cnt=contours[j].point_cnt;
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gluNextContour(tobj,GLU_UNKNOWN);
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for(i=0;i<point_cnt;i++)
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{
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data[0]=(GLdouble)(contours[j].p[i][0]);
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data[1]=(GLdouble)(contours[j].p[i][1]);
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data[2]=0.0;
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gluTessVertex(tobj,data,contours[j].p[i]);
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}
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}
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gluEndPolygon(tobj);
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glLineWidth(2.0);
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gluTessCallback(tobj,GLU_BEGIN,begin_callback);
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gluTessCallback(tobj,GLU_END,end_callback);
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gluTessCallback(tobj,GLU_VERTEX,vertex_callback);
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gluTessCallback(tobj,GLU_EDGE_FLAG,edge_callback);
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gluBeginPolygon(tobj);
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for(j=0;j<=contour_cnt;j++)
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{
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point_cnt=contours[j].point_cnt;
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gluNextContour(tobj,GLU_UNKNOWN);
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for(i=0;i<point_cnt;i++)
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{
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data[0]=(GLdouble)(contours[j].p[i][0]);
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data[1]=(GLdouble)(contours[j].p[i][1]);
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data[2]=0.0;
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gluTessVertex(tobj,data,contours[j].p[i]);
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}
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}
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gluEndPolygon(tobj);
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gluDeleteTess(tobj);
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glutMouseFunc(NULL);
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glColor3f (1.0, 1.0, 0.0);
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glLineWidth(1.0);
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mode=TESSELATED;
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}
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list_start = glGenLists( 2 );
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tobj = gluNewTess();
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if ( tobj != NULL )
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{
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gluTessCallback( tobj, GLU_BEGIN, glBegin );
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gluTessCallback( tobj, GLU_VERTEX, glVertex2iv );
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gluTessCallback( tobj, GLU_END, glEnd );
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gluTessCallback( tobj, GLU_ERROR, my_error );
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glNewList( list_start, GL_COMPILE );
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gluBeginPolygon( tobj );
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for ( j = 0 ; j <= contour_cnt ; j++ )
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{
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point_cnt = contours[j].point_cnt;
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gluNextContour( tobj, GLU_UNKNOWN );
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for ( i = 0 ; i < point_cnt ; i++ )
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{
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data[0] = (GLdouble)( contours[j].p[i][0] );
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data[1] = (GLdouble)( contours[j].p[i][1] );
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data[2] = 0.0;
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gluTessVertex( tobj, data, contours[j].p[i] );
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}
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}
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gluEndPolygon( tobj );
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glEndList();
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gluTessCallback( tobj, GLU_BEGIN, begin_callback );
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gluTessCallback( tobj, GLU_VERTEX, vertex_callback );
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gluTessCallback( tobj, GLU_END, end_callback );
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gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback );
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glNewList( list_start + 1, GL_COMPILE );
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gluBeginPolygon( tobj );
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for ( j = 0 ; j <= contour_cnt ; j++ )
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{
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point_cnt = contours[j].point_cnt;
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gluNextContour( tobj, GLU_UNKNOWN );
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for ( i = 0 ; i < point_cnt ; i++ )
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{
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data[0] = (GLdouble)( contours[j].p[i][0] );
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data[1] = (GLdouble)( contours[j].p[i][1] );
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data[2] = 0.0;
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gluTessVertex( tobj, data, contours[j].p[i] );
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}
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}
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gluEndPolygon( tobj );
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glEndList();
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gluDeleteTess( tobj );
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glutMouseFunc( NULL );
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mode = TESSELATED;
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}
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}
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void left_down(int x1,int y1)
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void left_down( int x1, int y1 )
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{
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GLint P[2];
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GLuint point_cnt;
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GLint P[2];
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GLuint point_cnt;
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/* translate GLUT into GL coordinates */
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P[0]=x1;
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P[1]=height-y1;
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point_cnt=contours[contour_cnt].point_cnt;
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contours[contour_cnt].p[point_cnt][0]=P[0];
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contours[contour_cnt].p[point_cnt][1]=P[1];
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glBegin(GL_LINES);
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if(point_cnt)
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{
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glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
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glVertex2iv(P);
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}
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else
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{
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glVertex2iv(P);
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glVertex2iv(P);
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}
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glEnd();
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glFinish();
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++(contours[contour_cnt].point_cnt);
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/* translate GLUT into GL coordinates */
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P[0] = x1;
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P[1] = height - y1;
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point_cnt = contours[contour_cnt].point_cnt;
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contours[contour_cnt].p[point_cnt][0] = P[0];
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contours[contour_cnt].p[point_cnt][1] = P[1];
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|
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glBegin( GL_LINES );
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||||
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if ( point_cnt )
|
||||
{
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glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
|
||||
glVertex2iv( P );
|
||||
}
|
||||
else
|
||||
{
|
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glVertex2iv( P );
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||||
glVertex2iv( P );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glFinish();
|
||||
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contours[contour_cnt].point_cnt++;
|
||||
}
|
||||
|
||||
void middle_down(int x1, int y1)
|
||||
void middle_down( int x1, int y1 )
|
||||
{
|
||||
GLuint point_cnt;
|
||||
(void) x1;
|
||||
(void) y1;
|
||||
GLuint point_cnt;
|
||||
(void) x1;
|
||||
(void) y1;
|
||||
|
||||
point_cnt=contours[contour_cnt].point_cnt;
|
||||
if(point_cnt>2)
|
||||
{
|
||||
glBegin(GL_LINES);
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||||
glVertex2iv(contours[contour_cnt].p[0]);
|
||||
glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
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||||
contours[contour_cnt].p[point_cnt][0]= -1;
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glEnd();
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glFinish();
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||||
contour_cnt++;
|
||||
contours[contour_cnt].point_cnt=0;
|
||||
}
|
||||
point_cnt = contours[contour_cnt].point_cnt;
|
||||
|
||||
if ( point_cnt > 2 )
|
||||
{
|
||||
glBegin( GL_LINES );
|
||||
|
||||
glVertex2iv( contours[contour_cnt].p[0] );
|
||||
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
|
||||
|
||||
contours[contour_cnt].p[point_cnt][0] = -1;
|
||||
|
||||
glEnd();
|
||||
glFinish();
|
||||
|
||||
contour_cnt++;
|
||||
contours[contour_cnt].point_cnt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void mouse_clicked(int button,int state,int x,int y)
|
||||
void mouse_clicked( int button, int state, int x, int y )
|
||||
{
|
||||
x-= x%10;
|
||||
y-= y%10;
|
||||
switch(button)
|
||||
{
|
||||
case GLUT_LEFT_BUTTON:
|
||||
if(state==GLUT_DOWN)
|
||||
left_down(x,y);
|
||||
break;
|
||||
case GLUT_MIDDLE_BUTTON:
|
||||
if(state==GLUT_DOWN)
|
||||
middle_down(x,y);
|
||||
break;
|
||||
}
|
||||
x -= x%10;
|
||||
y -= y%10;
|
||||
|
||||
switch ( button )
|
||||
{
|
||||
case GLUT_LEFT_BUTTON:
|
||||
if ( state == GLUT_DOWN ) {
|
||||
left_down( x, y );
|
||||
}
|
||||
break;
|
||||
case GLUT_MIDDLE_BUTTON:
|
||||
if ( state == GLUT_DOWN ) {
|
||||
middle_down( x, y );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void display(void)
|
||||
void display( void )
|
||||
{
|
||||
GLuint i,j;
|
||||
GLuint point_cnt;
|
||||
GLuint i,j;
|
||||
GLuint point_cnt;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
switch(mode)
|
||||
{
|
||||
case DEFINE:
|
||||
/* draw grid */
|
||||
glColor3f (0.6,0.5,0.5);
|
||||
glBegin(GL_LINES);
|
||||
for(i=0;i<width;i+=10)
|
||||
for(j=0;j<height;j+=10)
|
||||
{
|
||||
glVertex2i(0,j);
|
||||
glVertex2i(width,j);
|
||||
glVertex2i(i,height);
|
||||
glVertex2i(i,0);
|
||||
}
|
||||
glColor3f (1.0, 1.0, 0.0);
|
||||
for(i=0;i<=contour_cnt;i++)
|
||||
{
|
||||
point_cnt=contours[i].point_cnt;
|
||||
glBegin(GL_LINES);
|
||||
switch(point_cnt)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
break;
|
||||
case 2:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[1]);
|
||||
break;
|
||||
default:
|
||||
--point_cnt;
|
||||
for(j=0;j<point_cnt;j++)
|
||||
{
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
glVertex2iv(contours[i].p[j+1]);
|
||||
}
|
||||
if(contours[i].p[j+1][0]== -1)
|
||||
{
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
glFinish();
|
||||
break;
|
||||
case TESSELATED:
|
||||
/* draw lines */
|
||||
tesse();
|
||||
break;
|
||||
}
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glColor3f (1.0, 1.0, 0.0);
|
||||
switch ( mode )
|
||||
{
|
||||
case DEFINE:
|
||||
/* draw grid */
|
||||
glColor3f( 0.6, 0.5, 0.5 );
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
for ( i = 0 ; i < width ; i += 10 )
|
||||
{
|
||||
for ( j = 0 ; j < height ; j += 10 )
|
||||
{
|
||||
glVertex2i( 0, j );
|
||||
glVertex2i( width, j );
|
||||
glVertex2i( i, height );
|
||||
glVertex2i( i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
|
||||
for ( i = 0 ; i <= contour_cnt ; i++ )
|
||||
{
|
||||
point_cnt = contours[i].point_cnt;
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
switch ( point_cnt )
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
break;
|
||||
case 2:
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[1] );
|
||||
break;
|
||||
default:
|
||||
--point_cnt;
|
||||
for ( j = 0 ; j < point_cnt ; j++ )
|
||||
{
|
||||
glVertex2iv( contours[i].p[j] );
|
||||
glVertex2iv( contours[i].p[j+1] );
|
||||
}
|
||||
if ( contours[i].p[j+1][0] == -1 )
|
||||
{
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[j] );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glFinish();
|
||||
break;
|
||||
|
||||
case TESSELATED:
|
||||
/* draw triangles */
|
||||
glColor3f( 0.7, 0.7, 0.0 );
|
||||
glCallList( list_start );
|
||||
|
||||
glLineWidth( 2.0 );
|
||||
glCallList( list_start + 1 );
|
||||
glLineWidth( 1.0 );
|
||||
|
||||
glFlush();
|
||||
break;
|
||||
}
|
||||
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
}
|
||||
|
||||
void clear( void )
|
||||
{
|
||||
contour_cnt=0;
|
||||
contours[0].point_cnt=0;
|
||||
glutMouseFunc(mouse_clicked);
|
||||
mode=DEFINE;
|
||||
display();
|
||||
contour_cnt = 0;
|
||||
contours[0].point_cnt = 0;
|
||||
triangle_cnt = 0;
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
|
||||
mode = DEFINE;
|
||||
|
||||
glDeleteLists( list_start, 2 );
|
||||
list_start = 0;
|
||||
}
|
||||
|
||||
void quit( void )
|
||||
{
|
||||
exit(0);
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
void menu_selected(int entry)
|
||||
void menu_selected( int entry )
|
||||
{
|
||||
switch(entry)
|
||||
{
|
||||
case CLEAR:
|
||||
clear();
|
||||
break;
|
||||
case TESSELATE:
|
||||
tesse();
|
||||
break;
|
||||
case QUIT:
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
switch ( entry )
|
||||
{
|
||||
case CLEAR:
|
||||
clear();
|
||||
break;
|
||||
case TESSELATE:
|
||||
tesse();
|
||||
break;
|
||||
case QUIT:
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void key_pressed(unsigned char key,int x,int y)
|
||||
void key_pressed( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch(key)
|
||||
{
|
||||
case 't':
|
||||
case 'T':
|
||||
tesse();
|
||||
glFinish();
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
break;
|
||||
}
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch ( key )
|
||||
{
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
break;
|
||||
case 't':
|
||||
case 'T':
|
||||
tesse();
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void myinit (void)
|
||||
void myinit( void )
|
||||
{
|
||||
/* clear background to gray */
|
||||
glClearColor (0.4, 0.4, 0.4, 0.0);
|
||||
glShadeModel (GL_FLAT);
|
||||
/* clear background to gray */
|
||||
glClearColor( 0.4, 0.4, 0.4, 0.0 );
|
||||
glShadeModel( GL_FLAT );
|
||||
glPolygonMode( GL_FRONT, GL_FILL );
|
||||
|
||||
menu=glutCreateMenu(menu_selected);
|
||||
glutAddMenuEntry("clear",CLEAR);
|
||||
glutAddMenuEntry("tesselate",TESSELATE);
|
||||
glutAddMenuEntry("quit",QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
glutMouseFunc(mouse_clicked);
|
||||
glutKeyboardFunc(key_pressed);
|
||||
contour_cnt=0;
|
||||
glPolygonMode(GL_FRONT,GL_FILL);
|
||||
mode=DEFINE;
|
||||
menu = glutCreateMenu( menu_selected );
|
||||
|
||||
glutAddMenuEntry( "clear", CLEAR );
|
||||
glutAddMenuEntry( "tesselate", TESSELATE );
|
||||
glutAddMenuEntry( "quit", QUIT );
|
||||
|
||||
glutAttachMenu( GLUT_RIGHT_BUTTON );
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
glutKeyboardFunc( key_pressed );
|
||||
|
||||
contour_cnt = 0;
|
||||
mode = DEFINE;
|
||||
}
|
||||
|
||||
static void reshape(GLsizei w, GLsizei h)
|
||||
static void reshape( GLsizei w, GLsizei h )
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
set_screen_wh(w,h);
|
||||
glViewport( 0, 0, w, h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
set_screen_wh( w, h );
|
||||
}
|
||||
|
||||
|
||||
static void usage( void )
|
||||
{
|
||||
printf("Use left mouse button to place vertices.\n");
|
||||
printf("Press middle mouse button when done.\n");
|
||||
printf("Select tesselate from the pop-up menu.\n");
|
||||
printf( "Use left mouse button to place vertices.\n" );
|
||||
printf( "Press middle mouse button when done.\n" );
|
||||
printf( "Select tesselate from the pop-up menu.\n" );
|
||||
}
|
||||
|
||||
|
||||
/* Main Loop
|
||||
* Open window with initial window size, title bar,
|
||||
* RGBA display mode, and handle input events.
|
||||
/*
|
||||
* Main Loop
|
||||
* Open window with initial window size, title bar,
|
||||
* RGBA display mode, and handle input events.
|
||||
*/
|
||||
int main(int argc, char** argv)
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
usage();
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
|
||||
glutInitWindowSize (400, 400);
|
||||
glutCreateWindow (argv[0]);
|
||||
myinit ();
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
usage();
|
||||
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutCreateWindow( argv[0] );
|
||||
|
||||
myinit();
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user