fixed a texture enable bug
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@@ -1,10 +1,10 @@
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/* $Id: enable.c,v 1.25 2000/10/05 23:10:42 brianp Exp $ */
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/* $Id: enable.c,v 1.26 2000/10/21 01:29:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -357,48 +357,39 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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case GL_TEXTURE_1D:
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if (ctx->Visual.RGBAflag) {
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const GLuint curr = ctx->Texture.CurrentUnit;
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const GLuint flag = TEXTURE0_1D << (curr * 4);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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ctx->NewState |= NEW_TEXTURE_ENABLE;
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if (state) {
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texUnit->Enabled |= TEXTURE0_1D;
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ctx->Enabled |= flag;
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}
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else {
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texUnit->Enabled &= ~TEXTURE0_1D;
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ctx->Enabled &= ~flag;
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}
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}
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break;
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case GL_TEXTURE_2D:
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if (ctx->Visual.RGBAflag) {
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const GLuint curr = ctx->Texture.CurrentUnit;
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const GLuint flag = TEXTURE0_2D << (curr * 4);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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ctx->NewState |= NEW_TEXTURE_ENABLE;
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if (state) {
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texUnit->Enabled |= TEXTURE0_2D;
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ctx->Enabled |= flag;
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}
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else {
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texUnit->Enabled &= ~TEXTURE0_2D;
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ctx->Enabled &= ~flag;
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}
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}
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break;
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case GL_TEXTURE_3D:
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if (ctx->Visual.RGBAflag) {
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const GLuint curr = ctx->Texture.CurrentUnit;
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const GLuint flag = TEXTURE0_3D << (curr * 4);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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ctx->NewState |= NEW_TEXTURE_ENABLE;
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if (state) {
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texUnit->Enabled |= TEXTURE0_3D;
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ctx->Enabled |= flag;
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}
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else {
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texUnit->Enabled &= ~TEXTURE0_3D;
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ctx->Enabled &= ~flag;
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}
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}
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break;
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@@ -528,35 +519,24 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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if (ctx->Extensions.HaveTextureCubeMap) {
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if (ctx->Visual.RGBAflag) {
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const GLuint curr = ctx->Texture.CurrentUnit;
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const GLuint flag = TEXTURE0_CUBE << (curr * 4);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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ctx->NewState |= NEW_TEXTURE_ENABLE;
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if (state) {
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texUnit->Enabled |= TEXTURE0_CUBE;
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ctx->Enabled |= flag;
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}
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else {
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texUnit->Enabled &= ~TEXTURE0_CUBE;
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ctx->Enabled &= ~flag;
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}
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}
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}
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else {
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if (state)
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gl_error(ctx, GL_INVALID_ENUM, "glEnable");
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else
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gl_error(ctx, GL_INVALID_ENUM, "glDisable");
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gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
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return;
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}
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break;
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default:
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if (state) {
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gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
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}
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else {
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gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
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}
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gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
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return;
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}
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.32 2000/10/20 19:54:49 brianp Exp $ */
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/* $Id: state.c,v 1.33 2000/10/21 01:29:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -883,8 +883,11 @@ void gl_update_state( GLcontext *ctx )
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ctx->Texture.MultiTextureEnabled = GL_TRUE;
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}
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}
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else {
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ctx->Texture.Unit[i].ReallyEnabled = 0;
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}
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}
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ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled;
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ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
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}
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