fixed a texture enable bug

This commit is contained in:
Brian Paul
2000-10-21 01:29:12 +00:00
parent d0d7d62120
commit eb326f5f01
2 changed files with 10 additions and 27 deletions

View File

@@ -1,10 +1,10 @@
/* $Id: enable.c,v 1.25 2000/10/05 23:10:42 brianp Exp $ */
/* $Id: enable.c,v 1.26 2000/10/21 01:29:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -357,48 +357,39 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_TEXTURE_1D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_1D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_1D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_1D;
ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_2D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_2D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_2D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_2D;
ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_3D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_3D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_3D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_3D;
ctx->Enabled &= ~flag;
}
}
break;
@@ -528,35 +519,24 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Extensions.HaveTextureCubeMap) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_CUBE;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_CUBE;
ctx->Enabled &= ~flag;
}
}
}
else {
if (state)
gl_error(ctx, GL_INVALID_ENUM, "glEnable");
else
gl_error(ctx, GL_INVALID_ENUM, "glDisable");
gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}
break;
default:
if (state) {
gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
}
gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.32 2000/10/20 19:54:49 brianp Exp $ */
/* $Id: state.c,v 1.33 2000/10/21 01:29:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -883,8 +883,11 @@ void gl_update_state( GLcontext *ctx )
ctx->Texture.MultiTextureEnabled = GL_TRUE;
}
}
else {
ctx->Texture.Unit[i].ReallyEnabled = 0;
}
}
ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled;
ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
}