radv: always enable NGG on GFX11

The legacy path is removed.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16419>
This commit is contained in:
Bas Nieuwenhuizen
2022-05-04 21:44:18 +02:00
committed by Marge Bot
parent 278e533ec9
commit eb117a4711
3 changed files with 10 additions and 3 deletions

View File

@@ -3284,6 +3284,9 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
* might hang.
*/
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
/* GFX11+ requires NGG. */
assert(pipeline->device->physical_device->rad_info.gfx_level < GFX11);
}
gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
@@ -3297,6 +3300,9 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
radv_nir_stage_uses_xfb(stages[last_xfb_stage].nir);
if (!device->physical_device->use_ngg_streamout && uses_xfb) {
/* GFX11+ requires NGG. */
assert(pipeline->device->physical_device->rad_info.gfx_level < GFX11);
if (stages[MESA_SHADER_TESS_CTRL].nir)
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
else