mesa: move gl_texture_image::_IsPowerOfTwo into swrast
It's only used by swrast. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -1258,7 +1258,6 @@ struct gl_texture_image
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GLfloat HeightScale; /**< used for mipmap LOD computation */
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GLfloat DepthScale; /**< used for mipmap LOD computation */
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GLboolean IsClientData; /**< Data owned by client? */
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GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
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struct gl_texture_object *TexObject; /**< Pointer back to parent object */
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GLuint Level; /**< Which mipmap level am I? */
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@@ -1159,13 +1159,6 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
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img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
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if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
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(height == 1 || _mesa_is_pow_two(img->Height2)) &&
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(depth == 1 || _mesa_is_pow_two(img->Depth2)))
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img->_IsPowerOfTwo = GL_TRUE;
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else
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img->_IsPowerOfTwo = GL_FALSE;
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/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
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img->RowStride = width;
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/* Allocate the ImageOffsets array and initialize to typical values.
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@@ -139,10 +139,11 @@ struct swrast_texture_image
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{
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struct gl_texture_image Base;
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GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
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#if 0
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/** used for mipmap LOD computation */
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GLfloat WidthScale, HeightScale, DepthScale;
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GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
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GLubyte *Data; /**< The actual texture data in malloc'd memory */
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@@ -159,11 +159,12 @@ linear_texel_locations(GLenum wrapMode,
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GLint size, GLfloat s,
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GLint *i0, GLint *i1, GLfloat *weight)
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{
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const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
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GLfloat u;
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switch (wrapMode) {
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case GL_REPEAT:
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u = s * size - 0.5F;
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if (img->_IsPowerOfTwo) {
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if (swImg->_IsPowerOfTwo) {
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*i0 = IFLOOR(u) & (size - 1);
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*i1 = (*i0 + 1) & (size - 1);
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}
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@@ -285,6 +286,7 @@ nearest_texel_location(GLenum wrapMode,
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const struct gl_texture_image *img,
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GLint size, GLfloat s)
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{
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const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
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GLint i;
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switch (wrapMode) {
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@@ -292,7 +294,7 @@ nearest_texel_location(GLenum wrapMode,
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/* s limited to [0,1) */
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/* i limited to [0,size-1] */
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i = IFLOOR(s * size);
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if (img->_IsPowerOfTwo)
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if (swImg->_IsPowerOfTwo)
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i &= (size - 1);
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else
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i = REMAINDER(i, size);
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@@ -1173,7 +1175,7 @@ sample_2d_linear_repeat(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapS == GL_REPEAT);
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ASSERT(tObj->Sampler.WrapT == GL_REPEAT);
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ASSERT(img->Border == 0);
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ASSERT(img->_IsPowerOfTwo);
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ASSERT(swImg->_IsPowerOfTwo);
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linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
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linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
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@@ -1320,10 +1322,11 @@ sample_linear_2d(struct gl_context *ctx,
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{
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GLuint i;
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struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
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const struct swrast_texture_image *swImg = swrast_texture_image_const(image);
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(void) lambda;
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if (tObj->Sampler.WrapS == GL_REPEAT &&
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tObj->Sampler.WrapT == GL_REPEAT &&
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image->_IsPowerOfTwo &&
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swImg->_IsPowerOfTwo &&
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image->Border == 0) {
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for (i = 0; i < n; i++) {
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sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
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@@ -1352,6 +1355,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
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const GLfloat lambda[], GLfloat rgba[][4])
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{
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const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
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const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
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const GLfloat width = (GLfloat) img->Width;
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const GLfloat height = (GLfloat) img->Height;
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const GLint colMask = img->Width - 1;
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@@ -1364,7 +1368,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapT==GL_REPEAT);
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ASSERT(img->Border==0);
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ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
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ASSERT(img->_IsPowerOfTwo);
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ASSERT(swImg->_IsPowerOfTwo);
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for (k=0; k<n; k++) {
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GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
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@@ -1394,6 +1398,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
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const GLfloat lambda[], GLfloat rgba[][4])
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{
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const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
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const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
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const GLfloat width = (GLfloat) img->Width;
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const GLfloat height = (GLfloat) img->Height;
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const GLint colMask = img->Width - 1;
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@@ -1406,7 +1411,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
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ASSERT(tObj->Sampler.WrapT==GL_REPEAT);
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ASSERT(img->Border==0);
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ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
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ASSERT(img->_IsPowerOfTwo);
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ASSERT(swImg->_IsPowerOfTwo);
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for (i = 0; i < n; i++) {
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const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
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@@ -1429,13 +1434,14 @@ sample_lambda_2d(struct gl_context *ctx,
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const GLfloat lambda[], GLfloat rgba[][4])
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{
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const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
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const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
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GLuint minStart, minEnd; /* texels with minification */
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GLuint magStart, magEnd; /* texels with magnification */
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const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT)
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&& (tObj->Sampler.WrapT == GL_REPEAT)
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&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
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&& tImg->_IsPowerOfTwo;
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&& swImg->_IsPowerOfTwo;
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ASSERT(lambda != NULL);
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compute_min_mag_ranges(tObj, n, lambda,
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@@ -3634,17 +3640,20 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
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else {
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/* check for a few optimized cases */
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const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
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const struct swrast_texture_image *swImg =
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swrast_texture_image_const(img);
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ASSERT(t->Sampler.MinFilter == GL_NEAREST);
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if (t->Sampler.WrapS == GL_REPEAT &&
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t->Sampler.WrapT == GL_REPEAT &&
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img->_IsPowerOfTwo &&
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swImg->_IsPowerOfTwo &&
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img->Border == 0 &&
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img->TexFormat == MESA_FORMAT_RGB888) {
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return &opt_sample_rgb_2d;
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}
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else if (t->Sampler.WrapS == GL_REPEAT &&
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t->Sampler.WrapT == GL_REPEAT &&
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img->_IsPowerOfTwo &&
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swImg->_IsPowerOfTwo &&
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img->Border == 0 &&
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img->TexFormat == MESA_FORMAT_RGBA8888) {
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return &opt_sample_rgba_2d;
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@@ -67,6 +67,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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gl_format format, GLsizei width,
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GLsizei height, GLsizei depth)
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{
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struct swrast_texture_image *swImg = swrast_texture_image(texImage);
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GLuint bytes = _mesa_format_image_size(format, width, height, depth);
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/* This _should_ be true (revisit if these ever fail) */
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@@ -77,6 +78,13 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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assert(!texImage->Data);
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texImage->Data = _mesa_align_malloc(bytes, 512);
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if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
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(height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
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(depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
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swImg->_IsPowerOfTwo = GL_TRUE;
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else
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swImg->_IsPowerOfTwo = GL_FALSE;
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return texImage->Data != NULL;
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}
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@@ -1038,11 +1038,14 @@ _swrast_choose_triangle( struct gl_context *ctx )
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/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
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const struct gl_texture_object *texObj2D;
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const struct gl_texture_image *texImg;
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const struct swrast_texture_image *swImg;
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GLenum minFilter, magFilter, envMode;
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gl_format format;
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texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
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texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
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swImg = swrast_texture_image_const(texImg);
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format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
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minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE;
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magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE;
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@@ -1057,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
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&& texObj2D->Sampler.WrapS == GL_REPEAT
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&& texObj2D->Sampler.WrapT == GL_REPEAT
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&& texObj2D->_Swizzle == SWIZZLE_NOOP
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&& texImg->_IsPowerOfTwo
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&& swImg->_IsPowerOfTwo
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&& texImg->Border == 0
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&& texImg->Width == texImg->RowStride
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&& (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)
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