docs/features: update ARB_texture_buffer_object line

This extension isn't just exposed in OpenGL 3.1 contexts any longer, and
Zink supports it. Let's mark it as such.
This commit is contained in:
Erik Faye-Lund
2020-06-18 10:41:43 +02:00
parent 2a6a21ceb3
commit eab3cabb9d

View File

@@ -76,7 +76,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL_ARB_copy_buffer (Buffer copying) DONE (v3d, zink)
GL_NV_primitive_restart (Primitive restart) DONE (v3d)
16 vertex texture image units DONE (zink)
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink)
GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d)
GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink)