mesa: add api to write subroutine indicies to the program storage.
This writes the subroutine indicies to the program storage for a stage. This API is intended to be used by drivers to update the uniform storage before uploading to the hw. This isn't the most thread safe effort, but it will be significantly more multi-context safe. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Andres Gomez <agomez@igalia.com>
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@@ -2838,6 +2838,16 @@ _mesa_shader_write_subroutine_index(struct gl_context *ctx,
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} while(i < sh->NumSubroutineUniformRemapTable);
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}
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void
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_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
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gl_shader_stage stage)
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{
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if (ctx->_Shader->CurrentProgram[stage] &&
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ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
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_mesa_shader_write_subroutine_index(ctx,
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ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
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}
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static void
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_mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
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struct gl_linked_shader *sh)
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@@ -69,6 +69,9 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg);
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extern size_t
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_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
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extern void
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_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
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gl_shader_stage stage);
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extern void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
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