anv/cmd_buffer: Conditionally choose the sampled image surface state

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery
2017-01-31 11:25:31 -08:00
parent 5408d3fd05
commit ea744912b3

View File

@@ -1178,24 +1178,25 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
surface_state = desc->image_view->sampler_surface_state;
surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
desc->image_view->no_aux_sampler_surface_state :
desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
desc->image_view->image->aux_usage,
surface_state);
desc->aux_usage, surface_state);
break;
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
assert(stage == MESA_SHADER_FRAGMENT);
if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) {
/* For depth and stencil input attachments, we treat it like any
* old texture that a user may have bound.
*/
surface_state = desc->image_view->sampler_surface_state;
surface_state = desc->aux_usage == ISL_AUX_USAGE_NONE ?
desc->image_view->no_aux_sampler_surface_state :
desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
desc->image_view->image->aux_usage,
surface_state);
desc->aux_usage, surface_state);
} else {
/* For color input attachments, we create the surface state at
* vkBeginRenderPass time so that we can include aux and clear