Rename prim_stage -> draw_stage
This commit is contained in:
@@ -37,7 +37,7 @@
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struct clipper {
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struct prim_stage stage; /**< base class */
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struct draw_stage stage; /**< base class */
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GLuint active_user_planes;
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GLfloat (*plane)[4];
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@@ -46,7 +46,7 @@ struct clipper {
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/* This is a bit confusing:
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*/
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static INLINE struct clipper *clipper_stage( struct prim_stage *stage )
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static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
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{
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return (struct clipper *)stage;
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}
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@@ -139,7 +139,7 @@ static INLINE GLfloat dot4( const GLfloat *a,
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#if 0
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static INLINE void do_tri( struct prim_stage *next,
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static INLINE void do_tri( struct draw_stage *next,
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struct prim_header *header )
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{
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GLuint i;
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@@ -155,7 +155,7 @@ static INLINE void do_tri( struct prim_stage *next,
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#endif
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static void emit_poly( struct prim_stage *stage,
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static void emit_poly( struct draw_stage *stage,
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struct vertex_header **inlist,
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GLuint n )
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{
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@@ -184,7 +184,7 @@ static void emit_poly( struct prim_stage *stage,
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#if 0
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static void emit_poly( struct prim_stage *stage )
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static void emit_poly( struct draw_stage *stage )
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{
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GLuint i;
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@@ -202,7 +202,7 @@ static void emit_poly( struct prim_stage *stage )
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/* Clip a triangle against the viewport and user clip planes.
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*/
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static void
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do_clip_tri( struct prim_stage *stage,
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do_clip_tri( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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{
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@@ -296,7 +296,7 @@ do_clip_tri( struct prim_stage *stage,
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/* Clip a line against the viewport and user clip planes.
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*/
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static void
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do_clip_line( struct prim_stage *stage,
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do_clip_line( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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{
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@@ -360,7 +360,7 @@ do_clip_line( struct prim_stage *stage,
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}
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static void clip_begin( struct prim_stage *stage )
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static void clip_begin( struct draw_stage *stage )
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{
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struct clipper *clipper = clipper_stage(stage);
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GLuint nr = stage->draw->nr_planes;
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@@ -374,7 +374,7 @@ static void clip_begin( struct prim_stage *stage )
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static void
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clip_point( struct prim_stage *stage,
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clip_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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if (header->v[0]->clipmask == 0)
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@@ -383,7 +383,7 @@ clip_point( struct prim_stage *stage,
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static void
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clip_line( struct prim_stage *stage,
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clip_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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@@ -401,7 +401,7 @@ clip_line( struct prim_stage *stage,
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static void
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clip_tri( struct prim_stage *stage,
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clip_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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@@ -420,7 +420,7 @@ clip_tri( struct prim_stage *stage,
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}
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static void clip_end( struct prim_stage *stage )
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static void clip_end( struct draw_stage *stage )
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{
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stage->next->end( stage->next );
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}
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@@ -430,11 +430,11 @@ static void clip_end( struct prim_stage *stage )
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* Allocate a new clipper stage.
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* \return pointer to new stage object
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*/
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struct prim_stage *prim_clip( struct draw_context *draw )
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struct draw_stage *draw_clip_stage( struct draw_context *draw )
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{
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struct clipper *clipper = CALLOC_STRUCT(clipper);
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prim_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
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draw_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
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clipper->stage.draw = draw;
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clipper->stage.begin = clip_begin;
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@@ -42,12 +42,12 @@ struct draw_context *draw_create( void )
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struct draw_context *draw = CALLOC_STRUCT( draw_context );
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/* create pipeline stages */
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draw->pipeline.unfilled = prim_unfilled( draw );
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draw->pipeline.twoside = prim_twoside( draw );
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draw->pipeline.offset = prim_offset( draw );
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draw->pipeline.clip = prim_clip( draw );
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draw->pipeline.flatshade = prim_flatshade( draw );
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draw->pipeline.cull = prim_cull( draw );
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draw->pipeline.unfilled = draw_unfilled_stage( draw );
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draw->pipeline.twoside = draw_twoside_stage( draw );
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draw->pipeline.offset = draw_offset_stage( draw );
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draw->pipeline.clip = draw_clip_stage( draw );
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draw->pipeline.flatshade = draw_flatshade_stage( draw );
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draw->pipeline.cull = draw_cull_stage( draw );
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ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
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ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
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@@ -79,7 +79,7 @@ void draw_destroy( struct draw_context *draw )
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*/
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static void validate_pipeline( struct draw_context *draw )
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{
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struct prim_stage *next = draw->pipeline.setup;
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struct draw_stage *next = draw->pipeline.setup;
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/*
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* NOTE: we build up the pipeline in end-to-start order.
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@@ -150,7 +150,7 @@ void draw_set_setup_state( struct draw_context *draw,
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* This is provided by the device driver.
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*/
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void draw_set_setup_stage( struct draw_context *draw,
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struct prim_stage *stage )
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struct draw_stage *stage )
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{
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draw->pipeline.setup = stage;
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}
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@@ -44,7 +44,7 @@
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struct vertex_buffer;
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struct draw_context;
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struct prim_stage;
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struct draw_stage;
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struct draw_context *draw_create( void );
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@@ -61,7 +61,7 @@ void draw_set_setup_state( struct draw_context *draw,
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const struct pipe_setup_state *setup );
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void draw_set_setup_stage( struct draw_context *draw,
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struct prim_stage *stage );
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struct draw_stage *stage );
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void draw_set_vertex_attributes( struct draw_context *draw,
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const GLuint *attrs,
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@@ -39,18 +39,18 @@
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struct cull_stage {
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struct prim_stage stage;
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struct draw_stage stage;
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GLuint mode; /**< one of PIPE_WINDING_x */
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};
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static INLINE struct cull_stage *cull_stage( struct prim_stage *stage )
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static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
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{
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return (struct cull_stage *)stage;
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}
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static void cull_begin( struct prim_stage *stage )
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static void cull_begin( struct draw_stage *stage )
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{
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struct cull_stage *cull = cull_stage(stage);
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@@ -60,7 +60,7 @@ static void cull_begin( struct prim_stage *stage )
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}
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static void cull_tri( struct prim_stage *stage,
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static void cull_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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/* Window coords: */
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@@ -89,21 +89,21 @@ static void cull_tri( struct prim_stage *stage,
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}
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static void cull_line( struct prim_stage *stage,
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static void cull_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->line( stage->next, header );
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}
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static void cull_point( struct prim_stage *stage,
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static void cull_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->point( stage->next, header );
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}
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static void cull_end( struct prim_stage *stage )
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static void cull_end( struct draw_stage *stage )
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{
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stage->next->end( stage->next );
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}
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@@ -112,11 +112,11 @@ static void cull_end( struct prim_stage *stage )
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/**
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* Create a new polygon culling stage.
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*/
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struct prim_stage *prim_cull( struct draw_context *draw )
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struct draw_stage *draw_cull_stage( struct draw_context *draw )
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{
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struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
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prim_alloc_tmps( &cull->stage, 0 );
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draw_alloc_tmps( &cull->stage, 0 );
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cull->stage.draw = draw;
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cull->stage.next = NULL;
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@@ -33,20 +33,20 @@
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struct flatshade_stage {
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struct prim_stage stage;
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struct draw_stage stage;
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const GLuint *lookup;
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};
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static INLINE struct flatshade_stage *flatshade_stage( struct prim_stage *stage )
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static INLINE struct flatshade_stage *flatshade_stage( struct draw_stage *stage )
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{
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return (struct flatshade_stage *)stage;
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}
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static void flatshade_begin( struct prim_stage *stage )
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static void flatshade_begin( struct draw_stage *stage )
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{
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stage->next->begin( stage->next );
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}
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@@ -65,7 +65,7 @@ static INLINE void copy_attr( GLuint attr,
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}
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static INLINE void copy_colors( struct prim_stage *stage,
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static INLINE void copy_colors( struct draw_stage *stage,
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struct vertex_header *dst,
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const struct vertex_header *src )
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{
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@@ -83,7 +83,7 @@ static INLINE void copy_colors( struct prim_stage *stage,
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* Flatshade tri. Required for clipping and when unfilled tris are
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* active, otherwise handled by hardware.
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*/
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static void flatshade_tri( struct prim_stage *stage,
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static void flatshade_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct prim_header tmp;
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@@ -103,7 +103,7 @@ static void flatshade_tri( struct prim_stage *stage,
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/**
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* Flatshade line. Required for clipping.
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*/
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static void flatshade_line( struct prim_stage *stage,
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static void flatshade_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct prim_header tmp;
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@@ -117,24 +117,27 @@ static void flatshade_line( struct prim_stage *stage,
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}
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static void flatshade_point( struct prim_stage *stage,
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struct prim_header *header )
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static void flatshade_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->point( stage->next, header );
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}
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static void flatshade_end( struct prim_stage *stage )
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static void flatshade_end( struct draw_stage *stage )
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{
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stage->next->end( stage->next );
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}
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struct prim_stage *prim_flatshade( struct draw_context *draw )
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/**
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* Create flatshading drawing stage.
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*/
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struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
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{
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struct flatshade_stage *flatshade = CALLOC_STRUCT(flatshade_stage);
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prim_alloc_tmps( &flatshade->stage, 2 );
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draw_alloc_tmps( &flatshade->stage, 2 );
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flatshade->stage.draw = draw;
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flatshade->stage.next = NULL;
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@@ -39,7 +39,7 @@
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struct offset_stage {
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struct prim_stage stage;
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struct draw_stage stage;
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GLfloat scale;
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GLfloat units;
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@@ -47,13 +47,13 @@ struct offset_stage {
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static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
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static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
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{
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return (struct offset_stage *) stage;
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}
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static void offset_begin( struct prim_stage *stage )
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static void offset_begin( struct draw_stage *stage )
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{
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struct offset_stage *offset = offset_stage(stage);
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GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
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@@ -69,7 +69,7 @@ static void offset_begin( struct prim_stage *stage )
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* Offset tri Z. Some hardware can handle this, but not usually when
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* doing unfilled rendering.
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*/
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static void do_offset_tri( struct prim_stage *stage,
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static void do_offset_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct offset_stage *offset = offset_stage(stage);
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@@ -110,7 +110,7 @@ static void do_offset_tri( struct prim_stage *stage,
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}
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static void offset_tri( struct prim_stage *stage,
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static void offset_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct prim_header tmp;
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@@ -125,30 +125,34 @@ static void offset_tri( struct prim_stage *stage,
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static void offset_line( struct prim_stage *stage,
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static void offset_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->line( stage->next, header );
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}
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static void offset_point( struct prim_stage *stage,
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static void offset_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->point( stage->next, header );
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}
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static void offset_end( struct prim_stage *stage )
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static void offset_end( struct draw_stage *stage )
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{
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stage->next->end( stage->next );
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}
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struct prim_stage *prim_offset( struct draw_context *draw )
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/**
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* Create polygon offset drawing stage.
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*/
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struct draw_stage *draw_offset_stage( struct draw_context *draw )
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{
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struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
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prim_alloc_tmps( &offset->stage, 3 );
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draw_alloc_tmps( &offset->stage, 3 );
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offset->stage.draw = draw;
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offset->stage.next = NULL;
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@@ -77,27 +77,27 @@ struct draw_context;
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/**
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* Base class for all primitive drawing stages.
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*/
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struct prim_stage
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struct draw_stage
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{
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struct draw_context *draw; /**< parent context */
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struct prim_stage *next; /**< next stage in pipeline */
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struct draw_stage *next; /**< next stage in pipeline */
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struct vertex_header **tmp;
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GLuint nr_tmps;
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void (*begin)( struct prim_stage * );
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void (*begin)( struct draw_stage * );
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void (*point)( struct prim_stage *,
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void (*point)( struct draw_stage *,
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struct prim_header * );
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void (*line)( struct prim_stage *,
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void (*line)( struct draw_stage *,
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struct prim_header * );
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void (*tri)( struct prim_stage *,
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void (*tri)( struct draw_stage *,
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struct prim_header * );
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void (*end)( struct prim_stage * );
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void (*end)( struct draw_stage * );
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};
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@@ -107,16 +107,16 @@ struct prim_stage
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struct draw_context
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{
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struct {
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struct prim_stage *first; /**< one of the following */
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struct draw_stage *first; /**< one of the following */
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/* stages (in logical order) */
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struct prim_stage *flatshade;
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struct prim_stage *clip;
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struct prim_stage *cull;
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struct prim_stage *twoside;
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struct prim_stage *offset;
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struct prim_stage *unfilled;
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struct prim_stage *setup; /* aka render/rasterize */
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struct draw_stage *flatshade;
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struct draw_stage *clip;
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struct draw_stage *cull;
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struct draw_stage *twoside;
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struct draw_stage *offset;
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struct draw_stage *unfilled;
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struct draw_stage *setup; /* aka render/rasterize */
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} pipeline;
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/* pipe state that we need: */
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@@ -148,16 +148,16 @@ struct draw_context
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extern struct prim_stage *prim_unfilled( struct draw_context *context );
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extern struct prim_stage *prim_twoside( struct draw_context *context );
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extern struct prim_stage *prim_offset( struct draw_context *context );
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extern struct prim_stage *prim_clip( struct draw_context *context );
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extern struct prim_stage *prim_flatshade( struct draw_context *context );
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extern struct prim_stage *prim_cull( struct draw_context *context );
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extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
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extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
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extern struct draw_stage *draw_offset_stage( struct draw_context *context );
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extern struct draw_stage *draw_clip_stage( struct draw_context *context );
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extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
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extern struct draw_stage *draw_cull_stage( struct draw_context *context );
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extern void prim_free_tmps( struct prim_stage *stage );
|
||||
extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
|
||||
extern void draw_free_tmps( struct draw_stage *stage );
|
||||
extern void draw_alloc_tmps( struct draw_stage *stage, GLuint nr );
|
||||
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
|
||||
* \return pointer to the copied vertex
|
||||
*/
|
||||
static INLINE struct vertex_header *
|
||||
dup_vert( struct prim_stage *stage,
|
||||
dup_vert( struct draw_stage *stage,
|
||||
const struct vertex_header *vert,
|
||||
GLuint idx )
|
||||
{
|
||||
|
@@ -34,20 +34,20 @@
|
||||
|
||||
|
||||
struct twoside_stage {
|
||||
struct prim_stage stage;
|
||||
struct draw_stage stage;
|
||||
|
||||
GLfloat facing;
|
||||
const GLuint *lookup;
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct twoside_stage *twoside_stage( struct prim_stage *stage )
|
||||
static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
|
||||
{
|
||||
return (struct twoside_stage *)stage;
|
||||
}
|
||||
|
||||
|
||||
static void twoside_begin( struct prim_stage *stage )
|
||||
static void twoside_begin( struct draw_stage *stage )
|
||||
{
|
||||
struct twoside_stage *twoside = twoside_stage(stage);
|
||||
|
||||
@@ -89,7 +89,7 @@ static struct vertex_header *copy_bfc( struct twoside_stage *twoside,
|
||||
|
||||
/* Twoside tri:
|
||||
*/
|
||||
static void twoside_tri( struct prim_stage *stage,
|
||||
static void twoside_tri( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
struct twoside_stage *twoside = twoside_stage(stage);
|
||||
@@ -112,7 +112,7 @@ static void twoside_tri( struct prim_stage *stage,
|
||||
}
|
||||
|
||||
|
||||
static void twoside_line( struct prim_stage *stage,
|
||||
static void twoside_line( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
/* pass-through */
|
||||
@@ -120,7 +120,7 @@ static void twoside_line( struct prim_stage *stage,
|
||||
}
|
||||
|
||||
|
||||
static void twoside_point( struct prim_stage *stage,
|
||||
static void twoside_point( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
/* pass-through */
|
||||
@@ -128,7 +128,7 @@ static void twoside_point( struct prim_stage *stage,
|
||||
}
|
||||
|
||||
|
||||
static void twoside_end( struct prim_stage *stage )
|
||||
static void twoside_end( struct draw_stage *stage )
|
||||
{
|
||||
/* pass-through */
|
||||
stage->next->end( stage->next );
|
||||
@@ -138,11 +138,11 @@ static void twoside_end( struct prim_stage *stage )
|
||||
/**
|
||||
* Create twoside pipeline stage.
|
||||
*/
|
||||
struct prim_stage *prim_twoside( struct draw_context *draw )
|
||||
struct draw_stage *draw_twoside_stage( struct draw_context *draw )
|
||||
{
|
||||
struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);
|
||||
|
||||
prim_alloc_tmps( &twoside->stage, 3 );
|
||||
draw_alloc_tmps( &twoside->stage, 3 );
|
||||
|
||||
twoside->stage.draw = draw;
|
||||
twoside->stage.next = NULL;
|
||||
|
@@ -39,7 +39,7 @@
|
||||
|
||||
|
||||
struct unfilled_stage {
|
||||
struct prim_stage stage;
|
||||
struct draw_stage stage;
|
||||
|
||||
/** [0] = front face, [1] = back face.
|
||||
* legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
|
||||
@@ -49,13 +49,13 @@ struct unfilled_stage {
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct unfilled_stage *unfilled_stage( struct prim_stage *stage )
|
||||
static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
|
||||
{
|
||||
return (struct unfilled_stage *)stage;
|
||||
}
|
||||
|
||||
|
||||
static void unfilled_begin( struct prim_stage *stage )
|
||||
static void unfilled_begin( struct draw_stage *stage )
|
||||
{
|
||||
struct unfilled_stage *unfilled = unfilled_stage(stage);
|
||||
|
||||
@@ -65,7 +65,7 @@ static void unfilled_begin( struct prim_stage *stage )
|
||||
stage->next->begin( stage->next );
|
||||
}
|
||||
|
||||
static void point( struct prim_stage *stage,
|
||||
static void point( struct draw_stage *stage,
|
||||
struct vertex_header *v0 )
|
||||
{
|
||||
struct prim_header tmp;
|
||||
@@ -73,7 +73,7 @@ static void point( struct prim_stage *stage,
|
||||
stage->next->point( stage->next, &tmp );
|
||||
}
|
||||
|
||||
static void line( struct prim_stage *stage,
|
||||
static void line( struct draw_stage *stage,
|
||||
struct vertex_header *v0,
|
||||
struct vertex_header *v1 )
|
||||
{
|
||||
@@ -84,7 +84,7 @@ static void line( struct prim_stage *stage,
|
||||
}
|
||||
|
||||
|
||||
static void points( struct prim_stage *stage,
|
||||
static void points( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
struct vertex_header *v0 = header->v[0];
|
||||
@@ -97,7 +97,7 @@ static void points( struct prim_stage *stage,
|
||||
}
|
||||
|
||||
|
||||
static void lines( struct prim_stage *stage,
|
||||
static void lines( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
struct vertex_header *v0 = header->v[0];
|
||||
@@ -115,7 +115,7 @@ static void lines( struct prim_stage *stage,
|
||||
* Note edgeflags in the vertex struct is not sufficient as we will
|
||||
* need to manipulate them when decomposing primitives???
|
||||
*/
|
||||
static void unfilled_tri( struct prim_stage *stage,
|
||||
static void unfilled_tri( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
struct unfilled_stage *unfilled = unfilled_stage(stage);
|
||||
@@ -136,30 +136,34 @@ static void unfilled_tri( struct prim_stage *stage,
|
||||
}
|
||||
}
|
||||
|
||||
static void unfilled_line( struct prim_stage *stage,
|
||||
static void unfilled_line( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
stage->next->line( stage->next, header );
|
||||
}
|
||||
|
||||
|
||||
static void unfilled_point( struct prim_stage *stage,
|
||||
static void unfilled_point( struct draw_stage *stage,
|
||||
struct prim_header *header )
|
||||
{
|
||||
stage->next->point( stage->next, header );
|
||||
}
|
||||
|
||||
|
||||
static void unfilled_end( struct prim_stage *stage )
|
||||
static void unfilled_end( struct draw_stage *stage )
|
||||
{
|
||||
stage->next->end( stage->next );
|
||||
}
|
||||
|
||||
struct prim_stage *prim_unfilled( struct draw_context *draw )
|
||||
|
||||
/**
|
||||
* Create unfilled triangle stage.
|
||||
*/
|
||||
struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
|
||||
{
|
||||
struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
|
||||
|
||||
prim_alloc_tmps( &unfilled->stage, 0 );
|
||||
draw_alloc_tmps( &unfilled->stage, 0 );
|
||||
|
||||
unfilled->stage.draw = draw;
|
||||
unfilled->stage.next = NULL;
|
||||
|
@@ -88,7 +88,7 @@ static void draw_set_prim( struct draw_context *draw,
|
||||
|
||||
|
||||
|
||||
static void do_quad( struct prim_stage *first,
|
||||
static void do_quad( struct draw_stage *first,
|
||||
struct vertex_header *v0,
|
||||
struct vertex_header *v1,
|
||||
struct vertex_header *v2,
|
||||
@@ -128,7 +128,7 @@ static void draw_indexed_prim( struct draw_context *draw,
|
||||
const GLuint *elts,
|
||||
GLuint count )
|
||||
{
|
||||
struct prim_stage * const first = draw->pipeline.first;
|
||||
struct draw_stage * const first = draw->pipeline.first;
|
||||
struct prim_header prim;
|
||||
GLuint i;
|
||||
|
||||
@@ -290,7 +290,7 @@ static void draw_prim( struct draw_context *draw,
|
||||
GLuint start,
|
||||
GLuint count )
|
||||
{
|
||||
struct prim_stage * const first = draw->pipeline.first;
|
||||
struct draw_stage * const first = draw->pipeline.first;
|
||||
struct prim_header prim;
|
||||
GLuint i;
|
||||
|
||||
@@ -698,7 +698,7 @@ void draw_set_vertex_attributes( struct draw_context *draw,
|
||||
|
||||
#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat))
|
||||
|
||||
void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
|
||||
void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
|
||||
{
|
||||
stage->nr_tmps = nr;
|
||||
|
||||
@@ -713,7 +713,7 @@ void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
|
||||
}
|
||||
}
|
||||
|
||||
void prim_free_tmps( struct prim_stage *stage )
|
||||
void draw_free_tmps( struct draw_stage *stage )
|
||||
{
|
||||
if (stage->tmp) {
|
||||
FREE(stage->tmp[0]);
|
||||
|
@@ -98,5 +98,10 @@ struct pipe_context *softpipe_create( void )
|
||||
softpipe->draw = draw_create();
|
||||
draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
|
||||
|
||||
/*
|
||||
* XXX we could plug GL selection/feedback into the drawing pipeline
|
||||
* by specifying a different setup/render stage.
|
||||
*/
|
||||
|
||||
return &softpipe->pipe;
|
||||
}
|
||||
|
@@ -41,7 +41,7 @@
|
||||
|
||||
struct softpipe_surface;
|
||||
struct draw_context;
|
||||
struct prim_stage;
|
||||
struct draw_stage;
|
||||
|
||||
|
||||
enum interp_mode {
|
||||
|
@@ -25,9 +25,14 @@
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
||||
/**
|
||||
* \brief Primitive rasterization/rendering (points, lines, triangles)
|
||||
*
|
||||
* \author Keith Whitwell <keith@tungstengraphics.com>
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
|
||||
@@ -64,11 +69,11 @@ struct edge {
|
||||
|
||||
|
||||
/**
|
||||
* Triangle setup info (derived from prim_stage).
|
||||
* Triangle setup info (derived from draw_stage).
|
||||
* Also used for line drawing (taking some liberties).
|
||||
*/
|
||||
struct setup_stage {
|
||||
struct prim_stage stage; /**< This must be first (base class) */
|
||||
struct draw_stage stage; /**< This must be first (base class) */
|
||||
|
||||
/*XXX NEW */
|
||||
struct softpipe_context *softpipe;
|
||||
@@ -105,7 +110,7 @@ struct setup_stage {
|
||||
/**
|
||||
* Basically a cast wrapper.
|
||||
*/
|
||||
static inline struct setup_stage *setup_stage( struct prim_stage *stage )
|
||||
static inline struct setup_stage *setup_stage( struct draw_stage *stage )
|
||||
{
|
||||
return (struct setup_stage *)stage;
|
||||
}
|
||||
@@ -122,7 +127,7 @@ static inline GLint block( GLint x )
|
||||
|
||||
|
||||
|
||||
static void setup_begin( struct prim_stage *stage )
|
||||
static void setup_begin( struct draw_stage *stage )
|
||||
{
|
||||
struct setup_stage *setup = setup_stage(stage);
|
||||
|
||||
@@ -559,7 +564,7 @@ static void subtriangle( struct setup_stage *setup,
|
||||
/**
|
||||
* Do setup for triangle rasterization, then render the triangle.
|
||||
*/
|
||||
static void setup_tri( struct prim_stage *stage,
|
||||
static void setup_tri( struct draw_stage *stage,
|
||||
struct prim_header *prim )
|
||||
{
|
||||
struct setup_stage *setup = setup_stage( stage );
|
||||
@@ -576,9 +581,9 @@ static void setup_tri( struct prim_stage *stage,
|
||||
setup->span.y_flags = 0;
|
||||
setup->span.right[0] = 0;
|
||||
setup->span.right[1] = 0;
|
||||
// setup->span.z_mode = tri_z_mode( setup->ctx );
|
||||
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
|
||||
|
||||
// init_constant_attribs( setup );
|
||||
/* init_constant_attribs( setup ); */
|
||||
|
||||
if (setup->oneoverarea < 0.0) {
|
||||
/* emaj on left:
|
||||
@@ -714,7 +719,7 @@ plot(struct setup_stage *setup, GLint x, GLint y)
|
||||
* XXX no scissoring yet.
|
||||
*/
|
||||
static void
|
||||
setup_line(struct prim_stage *stage, struct prim_header *prim)
|
||||
setup_line(struct draw_stage *stage, struct prim_header *prim)
|
||||
{
|
||||
const struct vertex_header *v0 = prim->v[0];
|
||||
const struct vertex_header *v1 = prim->v[1];
|
||||
@@ -810,7 +815,7 @@ setup_line(struct prim_stage *stage, struct prim_header *prim)
|
||||
* XXX could optimize a lot for 1-pixel points.
|
||||
*/
|
||||
static void
|
||||
setup_point(struct prim_stage *stage, struct prim_header *prim)
|
||||
setup_point(struct draw_stage *stage, struct prim_header *prim)
|
||||
{
|
||||
struct setup_stage *setup = setup_stage( stage );
|
||||
/*XXX this should be a vertex attrib! */
|
||||
@@ -923,7 +928,7 @@ setup_point(struct prim_stage *stage, struct prim_header *prim)
|
||||
|
||||
|
||||
|
||||
static void setup_end( struct prim_stage *stage )
|
||||
static void setup_end( struct draw_stage *stage )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -931,7 +936,7 @@ static void setup_end( struct prim_stage *stage )
|
||||
/**
|
||||
* Create a new primitive setup/render stage.
|
||||
*/
|
||||
struct prim_stage *prim_setup( struct softpipe_context *softpipe )
|
||||
struct draw_stage *prim_setup( struct softpipe_context *softpipe )
|
||||
{
|
||||
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
|
||||
|
||||
|
@@ -43,7 +43,7 @@
|
||||
#include "s_context.h"
|
||||
|
||||
|
||||
extern struct prim_stage *prim_setup( struct softpipe_context *softpipe );
|
||||
extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );
|
||||
|
||||
|
||||
#if 0 /* UNUSED? */
|
||||
|
@@ -34,7 +34,7 @@
|
||||
#if 0
|
||||
static void validate_prim_pipe( struct softpipe_context *softpipe )
|
||||
{
|
||||
struct prim_stage *next = softpipe->prim.setup;
|
||||
struct draw_stage *next = softpipe->prim.setup;
|
||||
|
||||
/* TODO: make the current primitive part of the state and build
|
||||
* shorter pipelines for lines & points.
|
||||
|
Reference in New Issue
Block a user