Rename prim_stage -> draw_stage
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@@ -88,7 +88,7 @@ static void draw_set_prim( struct draw_context *draw,
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static void do_quad( struct prim_stage *first,
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static void do_quad( struct draw_stage *first,
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struct vertex_header *v0,
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struct vertex_header *v1,
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struct vertex_header *v2,
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@@ -128,7 +128,7 @@ static void draw_indexed_prim( struct draw_context *draw,
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const GLuint *elts,
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GLuint count )
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{
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struct prim_stage * const first = draw->pipeline.first;
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struct draw_stage * const first = draw->pipeline.first;
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struct prim_header prim;
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GLuint i;
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@@ -290,7 +290,7 @@ static void draw_prim( struct draw_context *draw,
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GLuint start,
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GLuint count )
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{
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struct prim_stage * const first = draw->pipeline.first;
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struct draw_stage * const first = draw->pipeline.first;
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struct prim_header prim;
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GLuint i;
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@@ -698,7 +698,7 @@ void draw_set_vertex_attributes( struct draw_context *draw,
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#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat))
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void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
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void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
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{
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stage->nr_tmps = nr;
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@@ -713,7 +713,7 @@ void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
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}
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}
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void prim_free_tmps( struct prim_stage *stage )
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void draw_free_tmps( struct draw_stage *stage )
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{
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if (stage->tmp) {
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FREE(stage->tmp[0]);
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