nir: use nir_shader_instructions_pass in nir_lower_bool_to_int32
No functional changes. Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
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@@ -22,6 +22,7 @@
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*/
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*/
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#include "nir.h"
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#include "nir.h"
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#include "nir_builder.h"
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static bool
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static bool
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assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
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assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
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@@ -131,16 +132,13 @@ lower_tex_instr(nir_tex_instr *tex)
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}
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}
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static bool
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static bool
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nir_lower_bool_to_int32_impl(nir_function_impl *impl)
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nir_lower_bool_to_int32_instr(UNUSED nir_builder *b,
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nir_instr *instr,
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UNUSED void *cb_data)
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{
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{
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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switch (instr->type) {
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switch (instr->type) {
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case nir_instr_type_alu:
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case nir_instr_type_alu:
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progress |= lower_alu_instr(nir_instr_as_alu(instr));
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return lower_alu_instr(nir_instr_as_alu(instr));
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break;
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case nir_instr_type_load_const: {
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case nir_instr_type_load_const: {
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nir_load_const_instr *load = nir_instr_as_load_const(instr);
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nir_load_const_instr *load = nir_instr_as_load_const(instr);
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@@ -149,47 +147,33 @@ nir_lower_bool_to_int32_impl(nir_function_impl *impl)
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for (unsigned i = 0; i < load->def.num_components; i++)
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for (unsigned i = 0; i < load->def.num_components; i++)
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load->value[i].u32 = value[i].b ? NIR_TRUE : NIR_FALSE;
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load->value[i].u32 = value[i].b ? NIR_TRUE : NIR_FALSE;
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load->def.bit_size = 32;
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load->def.bit_size = 32;
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progress = true;
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return true;
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}
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}
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break;
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return false;
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}
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}
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case nir_instr_type_intrinsic:
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case nir_instr_type_intrinsic:
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case nir_instr_type_ssa_undef:
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case nir_instr_type_ssa_undef:
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case nir_instr_type_phi:
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case nir_instr_type_phi: {
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nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit,
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bool progress = false;
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&progress);
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nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit, &progress);
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break;
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return progress;
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}
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case nir_instr_type_tex:
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case nir_instr_type_tex:
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progress |= lower_tex_instr(nir_instr_as_tex(instr));
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return lower_tex_instr(nir_instr_as_tex(instr));
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break;
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default:
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default:
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nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
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nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
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return false;
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}
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}
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}
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}
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if (progress) {
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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}
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bool
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bool
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nir_lower_bool_to_int32(nir_shader *shader)
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nir_lower_bool_to_int32(nir_shader *shader)
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{
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{
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bool progress = false;
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return nir_shader_instructions_pass(shader, nir_lower_bool_to_int32_instr,
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nir_metadata_block_index |
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nir_foreach_function(function, shader) {
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nir_metadata_dominance,
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if (function->impl && nir_lower_bool_to_int32_impl(function->impl))
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NULL);
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progress = true;
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}
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return progress;
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}
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}
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