Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
texture objects.
This commit is contained in:
@@ -533,9 +533,8 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
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assert(oldBufObj->RefCount >= 0);
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if (oldBufObj->RefCount == 0) {
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assert(oldBufObj->Name != 0);
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_mesa_remove_buffer_object(ctx, oldBufObj);
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ASSERT(ctx->Driver.DeleteBuffer);
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(*ctx->Driver.DeleteBuffer)( ctx, oldBufObj );
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ctx->Driver.DeleteBuffer( ctx, oldBufObj );
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}
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}
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}
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@@ -635,20 +634,15 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
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}
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/* decrement refcount and delete if <= 0 */
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if (!bufObj->DeletePending) {
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bufObj->DeletePending = GL_TRUE;
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bufObj->RefCount--;
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}
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/* The ID is immediately freed for re-use */
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_mesa_remove_buffer_object(ctx, bufObj);
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bufObj->RefCount--;
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if (bufObj->RefCount <= 0) {
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/* buffer should not be bound anymore! */
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ASSERT(ctx->Array.ArrayBufferObj != bufObj);
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ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
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ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
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_mesa_remove_buffer_object(ctx, bufObj);
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ASSERT(ctx->Driver.DeleteBuffer);
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(*ctx->Driver.DeleteBuffer)(ctx, bufObj);
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ctx->Driver.DeleteBuffer(ctx, bufObj);
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}
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}
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}
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@@ -727,7 +721,7 @@ _mesa_IsBufferARB(GLuint id)
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bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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return bufObj && !bufObj->DeletePending;
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return bufObj ? GL_TRUE : GL_FALSE;
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}
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@@ -1475,7 +1475,6 @@ struct gl_buffer_object
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GLuint Size; /**< Size of storage in bytes */
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GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
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GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
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GLboolean DeletePending; /**< Deleted by user but RefCount > 0? */
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};
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@@ -1706,7 +1705,6 @@ struct program
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{
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GLuint Id;
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GLubyte *String; /**< Null-terminated program text */
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GLboolean DeletePending; /**< User called glDeletePrograms? */
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GLint RefCount;
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GLenum Target;
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GLenum Format; /**< String encoding format */
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@@ -185,6 +185,7 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
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_mesa_BindFragmentShaderATI(0);
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}
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}
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#if 0
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if (!prog->DeletePending) {
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prog->DeletePending = GL_TRUE;
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prog->RefCount--;
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@@ -193,6 +194,14 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
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_mesa_HashRemove(ctx->Shared->Programs, id);
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ctx->Driver.DeleteProgram(ctx, prog);
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}
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#else
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/* The ID is immediately available for re-use now */
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_mesa_HashRemove(ctx->Shared->Programs, id);
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prog->RefCount--;
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if (prog->RefCount <= 0) {
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ctx->Driver.DeleteProgram(ctx, prog);
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}
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#endif
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}
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}
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@@ -940,9 +940,8 @@ _mesa_BindProgram(GLenum target, GLuint id)
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curProg->Base.RefCount--;
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/* and delete if refcount goes below one */
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if (curProg->Base.RefCount <= 0) {
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ASSERT(curProg->Base.DeletePending);
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/* the program ID was already removed from the hash table */
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ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
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_mesa_HashRemove(ctx->Shared->Programs, id);
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}
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}
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}
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@@ -961,9 +960,8 @@ _mesa_BindProgram(GLenum target, GLuint id)
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curProg->Base.RefCount--;
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/* and delete if refcount goes below one */
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if (curProg->Base.RefCount <= 0) {
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ASSERT(curProg->Base.DeletePending);
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/* the program ID was already removed from the hash table */
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ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
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_mesa_HashRemove(ctx->Shared->Programs, id);
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}
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}
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}
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@@ -1068,13 +1066,10 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
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_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
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return;
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}
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/* Decrement reference count if not already marked for delete */
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if (!prog->DeletePending) {
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prog->DeletePending = GL_TRUE;
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prog->RefCount--;
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}
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/* The ID is immediately available for re-use now */
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_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
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prog->RefCount--;
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if (prog->RefCount <= 0) {
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_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
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ctx->Driver.DeleteProgram(ctx, prog);
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}
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}
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