virgl: remove an incorrect check in virgl_res_needs_flush

Imagine this

  resource_copy_region(ctx, dst, ..., src, ...);
  transfer_map(ctx, src, 0, PIPE_TRANSFER_WRITE, ...);

at the beginning of a cmdbuf.  We need to flush in transfer_map so
that the transfer is not reordered before the resource copy.  The
check for "vctx->num_draws == 0 && vctx->num_compute == 0" is not
enough.  Removing the optimization entirely.

Because of the more precise resource tracking in the previous
commit, I hope the performance impact is minimized.  We will have to
go with perfect resource tracking, or attempt a more limited
optimization, if there are specific cases we really need to optimize
for.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This commit is contained in:
Chia-I Wu
2019-05-08 14:53:47 -07:00
parent 56f9b60e50
commit ea1e0acfd0

View File

@@ -32,8 +32,6 @@
*
* - synchronization is disabled
* - the resource is not referenced by the current cmdbuf
* - the current cmdbuf has no draw/compute command that accesses the
* resource (XXX there are also clear or blit commands)
*/
static bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *trans)
@@ -47,19 +45,6 @@ static bool virgl_res_needs_flush(struct virgl_context *vctx,
if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res))
return false;
if (res->clean_mask & (1 << trans->base.level)) {
/* XXX Consider
*
* glCopyBufferSubData(src, dst, ...);
* glBufferSubData(src, ...);
*
* at the beginning of a cmdbuf. glBufferSubData will be incorrectly
* reordered before glCopyBufferSubData.
*/
if (vctx->num_draws == 0 && vctx->num_compute == 0)
return false;
}
return true;
}