virgl: remove an incorrect check in virgl_res_needs_flush
Imagine this resource_copy_region(ctx, dst, ..., src, ...); transfer_map(ctx, src, 0, PIPE_TRANSFER_WRITE, ...); at the beginning of a cmdbuf. We need to flush in transfer_map so that the transfer is not reordered before the resource copy. The check for "vctx->num_draws == 0 && vctx->num_compute == 0" is not enough. Removing the optimization entirely. Because of the more precise resource tracking in the previous commit, I hope the performance impact is minimized. We will have to go with perfect resource tracking, or attempt a more limited optimization, if there are specific cases we really need to optimize for. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
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@@ -32,8 +32,6 @@
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*
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* - synchronization is disabled
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* - the resource is not referenced by the current cmdbuf
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* - the current cmdbuf has no draw/compute command that accesses the
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* resource (XXX there are also clear or blit commands)
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*/
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static bool virgl_res_needs_flush(struct virgl_context *vctx,
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struct virgl_transfer *trans)
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@@ -47,19 +45,6 @@ static bool virgl_res_needs_flush(struct virgl_context *vctx,
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if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res))
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return false;
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if (res->clean_mask & (1 << trans->base.level)) {
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/* XXX Consider
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*
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* glCopyBufferSubData(src, dst, ...);
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* glBufferSubData(src, ...);
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*
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* at the beginning of a cmdbuf. glBufferSubData will be incorrectly
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* reordered before glCopyBufferSubData.
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*/
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if (vctx->num_draws == 0 && vctx->num_compute == 0)
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return false;
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}
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return true;
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}
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