Rename nir_lower_constant_initializers to nir_lower_variable_initalizers

This is naming is more clear as nir_variables can be initializes not
just with a nir_constant but with a pointer to another nir_variable.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047>
This commit is contained in:
Arcady Goldmints-Orlov
2020-02-07 14:18:49 -06:00
committed by Caio Marcelo de Oliveira Filho
parent e459c7f0a1
commit e9f83185a2
12 changed files with 19 additions and 19 deletions

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@@ -402,7 +402,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
* inline functions. That way they get properly initialized at the top * inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller. * of the function and not at the top of its caller.
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);
@@ -419,12 +419,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
/* Make sure we lower constant initializers on output variables so that /* Make sure we lower constant initializers on output variables so that
* nir_remove_dead_variables below sees the corresponding stores * nir_remove_dead_variables below sees the corresponding stores
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_shader_out);
/* Now that we've deleted all but the main function, we can go ahead and /* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers. * lower the rest of the constant initializers.
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that /* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident. * it doesn't lower system values to temporaries by accident.

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@@ -243,7 +243,7 @@ NIR_FILES = \
nir/nir_lower_clip.c \ nir/nir_lower_clip.c \
nir/nir_lower_clip_cull_distance_arrays.c \ nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_clip_halfz.c \ nir/nir_lower_clip_halfz.c \
nir/nir_lower_constant_initializers.c \ nir/nir_lower_variable_initializers.c \
nir/nir_lower_double_ops.c \ nir/nir_lower_double_ops.c \
nir/nir_lower_drawpixels.c \ nir/nir_lower_drawpixels.c \
nir/nir_lower_fb_read.c \ nir/nir_lower_fb_read.c \

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@@ -219,7 +219,7 @@ glsl_to_nir(struct gl_context *ctx,
* inline functions. That way they get properly initialized at the top * inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller. * of the function and not at the top of its caller.
*/ */
nir_lower_constant_initializers(shader, (nir_variable_mode)~0); nir_lower_variable_initializers(shader, (nir_variable_mode)~0);
nir_lower_returns(shader); nir_lower_returns(shader);
nir_inline_functions(shader); nir_inline_functions(shader);
nir_opt_deref(shader); nir_opt_deref(shader);
@@ -2784,7 +2784,7 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx,
nir_validate_shader(nir, "float64_funcs_to_nir"); nir_validate_shader(nir, "float64_funcs_to_nir");
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);

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@@ -124,7 +124,7 @@ files_libnir = files(
'nir_lower_clip.c', 'nir_lower_clip.c',
'nir_lower_clip_cull_distance_arrays.c', 'nir_lower_clip_cull_distance_arrays.c',
'nir_lower_clip_halfz.c', 'nir_lower_clip_halfz.c',
'nir_lower_constant_initializers.c', 'nir_lower_variable_initializers.c',
'nir_lower_double_ops.c', 'nir_lower_double_ops.c',
'nir_lower_drawpixels.c', 'nir_lower_drawpixels.c',
'nir_lower_fb_read.c', 'nir_lower_fb_read.c',

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@@ -3848,7 +3848,7 @@ bool nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_remove_dead_derefs(nir_shader *shader); bool nir_remove_dead_derefs(nir_shader *shader);
bool nir_remove_dead_derefs_impl(nir_function_impl *impl); bool nir_remove_dead_derefs_impl(nir_function_impl *impl);
bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes); bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_constant_initializers(nir_shader *shader, bool nir_lower_variable_initializers(nir_shader *shader,
nir_variable_mode modes); nir_variable_mode modes);
bool nir_move_vec_src_uses_to_dest(nir_shader *shader); bool nir_move_vec_src_uses_to_dest(nir_shader *shader);

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@@ -158,7 +158,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
* For most use-cases, function inlining is a multi-step process. The general * For most use-cases, function inlining is a multi-step process. The general
* pattern employed by SPIR-V consumers and others is as follows: * pattern employed by SPIR-V consumers and others is as follows:
* *
* 1. nir_lower_constant_initializers(shader, nir_var_function_temp) * 1. nir_lower_variable_initializers(shader, nir_var_function_temp)
* *
* This is needed because local variables from the callee are simply added * This is needed because local variables from the callee are simply added
* to the locals list for the caller and the information about where the * to the locals list for the caller and the information about where the
@@ -213,7 +213,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
* spirv_to_nir returns the root function and so we can just use == whereas * spirv_to_nir returns the root function and so we can just use == whereas
* with GL, you may have to look for a function named "main". * with GL, you may have to look for a function named "main".
* *
* 6. nir_lower_constant_initializers(shader, ~nir_var_function_temp) * 6. nir_lower_variable_initializers(shader, ~nir_var_function_temp)
* *
* Lowering constant initializers on inputs, outputs, global variables, * Lowering constant initializers on inputs, outputs, global variables,
* etc. requires that we know the main entrypoint so that we know where to * etc. requires that we know the main entrypoint so that we know where to

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@@ -84,7 +84,7 @@ lower_const_initializer(struct nir_builder *b, struct exec_list *var_list)
} }
bool bool
nir_lower_constant_initializers(nir_shader *shader, nir_variable_mode modes) nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes)
{ {
bool progress = false; bool progress = false;

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@@ -5388,7 +5388,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
* right away. In order to do so, we must lower any constant initializers * right away. In order to do so, we must lower any constant initializers
* on outputs so nir_remove_dead_variables sees that they're written to. * on outputs so nir_remove_dead_variables sees that they're written to.
*/ */
nir_lower_constant_initializers(b->shader, nir_var_shader_out); nir_lower_variable_initializers(b->shader, nir_var_shader_out);
nir_remove_dead_variables(b->shader, nir_remove_dead_variables(b->shader,
nir_var_shader_in | nir_var_shader_out); nir_var_shader_in | nir_var_shader_out);

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@@ -414,7 +414,7 @@ tu_shader_create(struct tu_device *dev,
} }
/* multi step inlining procedure */ /* multi step inlining procedure */
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);
@@ -423,7 +423,7 @@ tu_shader_create(struct tu_device *dev,
exec_node_remove(&func->node); exec_node_remove(&func->node);
} }
assert(exec_list_length(&nir->functions) == 1); assert(exec_list_length(&nir->functions) == 1);
NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
/* Split member structs. We do this before lower_io_to_temporaries so that /* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident. * it doesn't lower system values to temporaries by accident.

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@@ -104,7 +104,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
// Inline all functions first. // Inline all functions first.
// according to the comment on nir_inline_functions // according to the comment on nir_inline_functions
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);
@@ -118,7 +118,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
nir_validate_shader(nir, "clover after function inlining"); nir_validate_shader(nir, "clover after function inlining");
NIR_PASS_V(nir, nir_lower_constant_initializers, NIR_PASS_V(nir, nir_lower_variable_initializers,
static_cast<nir_variable_mode>(~nir_var_function_temp)); static_cast<nir_variable_mode>(~nir_var_function_temp));
// copy propagate to prepare for lower_explicit_io // copy propagate to prepare for lower_explicit_io

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@@ -250,7 +250,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
* inline functions. That way they get properly initialized at the top * inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller. * of the function and not at the top of its caller.
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);
@@ -267,7 +267,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
* nir_remove_dead_variables and split_per_member_structs below see the * nir_remove_dead_variables and split_per_member_structs below see the
* corresponding stores. * corresponding stores.
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that /* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident. * it doesn't lower system values to temporaries by accident.

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@@ -284,7 +284,7 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
* inline functions. That way they get properly initialized at the top * inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller. * of the function and not at the top of its caller.
*/ */
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns); NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref); NIR_PASS_V(nir, nir_opt_deref);