Compute/setup fog coordinates even if vertex program is enabled.
Only when fog's enabled, of course. In the usual case, this is just a pass-through operation.
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@@ -199,11 +199,11 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
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&_tnl_vertex_transform_stage,
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&_tnl_normal_transform_stage,
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&_tnl_lighting_stage,
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&_tnl_fog_coordinate_stage,
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&_tnl_texgen_stage,
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&_tnl_texture_transform_stage,
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&_tnl_point_attenuation_stage,
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&_tnl_vertex_program_stage,
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&_tnl_fog_coordinate_stage,
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&_tnl_render_stage,
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NULL
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};
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