docs: Document shader capturing environment variables.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
@@ -133,6 +133,8 @@ that variable is set), or else within .cache/mesa within the user's
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home directory.
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<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
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<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
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<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
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<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
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</ul>
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@@ -64,6 +64,7 @@ execution. These are generally used for debugging.
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Example: export MESA_GLSL=dump,nopt
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</p>
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<h3 id="replacement">Experimenting with Shader Replacements</h3>
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<p>
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Shaders can be dumped and replaced on runtime for debugging purposes. This
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feature is not currently supported by SCons build.
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@@ -79,6 +80,20 @@ not clobber the replacement shaders. Also, the filenames of the replacement shad
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should match the filenames of the corresponding dumped shaders.
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</p>
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<h3 id="capture">Capturing Shaders</h3>
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<p>
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Setting <b>MESA_SHADER_CAPTURE_PATH</b> to a directory will cause the compiler
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to write <tt>.shader_test</tt> files for use with
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<a href="https://cgit.freedesktop.org/mesa/shader-db">shader-db</a>, a tool
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which compiler developers can use to gather statistics about shaders
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(instructions, cycles, memory accesses, and so on).
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</p>
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<p>
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Notably, this captures linked GLSL shaders - with all stages together -
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as well as ARB programs.
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</p>
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<h2 id="support">GLSL Version</h2>
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<p>
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