st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
This fixes: - depthstencil-default_fb-copypixels - fbo-depthstencil-GL_DEPTH24_STENCIL8-copypixels Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1441,6 +1441,13 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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st_validate_state(st);
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st_validate_state(st);
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if (type == GL_DEPTH_STENCIL) {
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/* XXX make this more efficient */
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st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
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st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
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return;
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}
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if (type == GL_STENCIL) {
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if (type == GL_STENCIL) {
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/* can't use texturing to do stencil */
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/* can't use texturing to do stencil */
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copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
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copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
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